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Everything posted by Wudzerivovneach
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Spacetoad stepping down as Buildcraft's developer. :o
Wudzerivovneach replied to Rbd25's topic in Cafe Lame
I imagine it would be relatively easy to get many major mods far more compatible with each other at default if people just took the initiative to work together and all other such "hippie-dippie" things. Maybe not entirely, but likely down to "copy and paste into .jar, change one or two small conflicts to your liking, play." As opposed to "Copy and paste the two or more different sets of files into .jar, try to play, realize one overwrote the other and Minecraft now crashes and burns on startup, re-install and fiddle for weeks or give up and play one or the other, or vanilla." -
Spacetoad stepping down as Buildcraft's developer. :o
Wudzerivovneach replied to Rbd25's topic in Cafe Lame
FlowerChild is opposed to anyone "stealing" his (her?) mod in general, I'd think. Even going so far as to warn against reposting the exact post on the Minecraft forums elsewhere, if memory serves. That's free advertisement in the minds of most. -
Spacetoad stepping down as Buildcraft's developer. :o
Wudzerivovneach replied to Rbd25's topic in Cafe Lame
One could probably make several loops like that using services of that sort, have bots navigate through them, and actually suck the services dry and gain quite a bit of cash depending upon how fast the limits of the systems, bots, and so on would let it go. Though that's a horrible thing to do in general, and surely illegal for at least one reason and easily detected even if someone were to not care about the moral idea of it. Good luck using whatever money you might gain from a jailhouse. Of course, if one could program bots to do that, they'd probably have a lot better opportunities, even if only accessing MMO servers with somewhat more advanced ones, collecting resources, selling them off, and selling the in-game currency for real-world cash. I'm sure everyone's seen spam about "WoW gold" or maybe "RuneScape gold" at one point. And, well, actually legal ones as well, like working in an IT department. -
I wasn't aware of that. Not one to know much about any given car aside from whether or not it'll start doing what I want if I stick a key in it. But water can be infinitely generated in Minecraft anyway. There's not much need for a closed system like that, just pull water out of an infinite spring. As a gameplay mechanic, though, I'd say it can be annoying and I wouldn't disagree with taking it out. There are others, though, who like micromanagement of such things, which is why I'd say have an option for it, as well as countless other potential things in any given mod that's game-changing on the scale Buildcraft is.
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That's not very realistic, but for gameplay purposes I'd agree on that. Modders of Minecraft and games like it should learn to include options for details like these, like Dr. Zhark did, if you ask me. It makes things so much simpler than "Well, I think I've gotten rid of that annoying mechanic in the jar. Let's see if the game still works.... Nope. Time to re-install and try for the seventeenth time."
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Or maybe it's all true in a way, and our memories have been altered by some unseen system to limit our perspectives of it to what simple analogies we can understand without our minds being destroyed or twisted into horrible shadows beyond possibility of restoration. The massive gaps in details would come from slight individual perspective and the cosmic censorship enforced upon our minds removing from the already somewhat different perspectives, hopefully for our own protection rather than some more malicious motive.
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Feel free to make your own version with that color scheme. I'm sure there's someone, somewhere, who would love it.
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I'd be willing to attempt helping if given a specific task. Save for certain things that this wouldn't be included under, however, I have the nasty tendency toward idling and laziness if not given some sort of instruction. I also have very little to no artistic ability, though I think this pack, due to its simplicity, is easily within the ability of anyone to append to, provided they can see color to some extent and have an idea of what doesn't make eyes burn.
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Spacetoad stepping down as Buildcraft's developer. :o
Wudzerivovneach replied to Rbd25's topic in Cafe Lame
"We reserve the final say regarding what constitutes a tool/plugin and what doesn't." In other words, if they want to, they can just call anything appended to the game "not a plugin" and rob someone blind. Happily, they haven't. However, the mod authors really have as much right to their work as pack makers the Technic team in reality. That is, if Mojang were to pull the plug, both parties would be equally disallowed to distribute such things, as well as most anyone else who's not a master of legality and can't basically warp any law on the books to suit their needs and convince a judge that their interpretation is wholly correct. As in, no one in the Minecraft community and probably very few or no human beings alive today period. I've done a small amount of unofficial study of law, and it's not at all easy, trust me. This I learned from, as I said, a small amount. -
At least you're capable of showing humility, which seems like a rare but still very much desirable trait among the many asking for help around here. http://www.technicpack.net/tekkit/ Try reading that, my navigationally challenged friend. It seems to be the page Winall was speaking of.
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I'm going to assume you're a massive hypocrite for being too lazy to do a few minutes of searching and chiding someone for being too lazy to help you. Sound good?
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Eesh. Yes, Maruc, they were being harsh to a slight extent. But not only was that extent not very much at all as compared to most people or her* overreaction, the vast majority of people -- possibly even all people, though nobody really has the resources to poll the world population in the detail required to find out assuming there could even be an acceptable metric made -- aren't all rainbows and sunshine. This is why people generally learn to be the bigger man/woman and either deal with the flaws of others as best as they can or don't associate with those whose flaws they can't deal with, in lieu of whining and yelling back far louder. This is how the world works on every level and in every area of human society. *Possibly your; I suspect sockpuppetry. Not that it will matter if you continue like this, as I'm sure you'll be banned anyway.
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Karavala, please, calm down. I can assure you Kaker and Valkon and the others meant only to help you be productive as a member here. Many people can be rather rough but still mean well. There are many such here, including much of the staff, I've observed. You've already dug yourself into a hole and gotten a pink name. Acting like that will surely only make you a deeper hole and eventually that hole will be your grave here. ETA: Well, I suppose I was too late. (For whatever good it might've done.)
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Spacetoad stepping down as Buildcraft's developer. :o
Wudzerivovneach replied to Rbd25's topic in Cafe Lame
I just love how people seem to think any Minecraft mod makers hold any form of valid legal protection upon their derivative work. If Mojang really wanted to, they could go after all the modders who use adf.ly, fools who expect people to pay hundreds of dollars a month to play on their defective Minecraft server that's desolate and lifeless because nobody can do anything without paying endless tiered fees, and many others, even including modders in general. Though that last one's almost surely never going to happen due to Mojang's general desire for Minecraft to be moddable. It would literally take one small ToU update even assuming the grounds to do it aren't already there but unenforced. -
Minecraftian doomsday ship: possible?
Wudzerivovneach replied to Wudzerivovneach's topic in Cafe Lame
Good to know. But still, controlling sorting and possibly even production from a ship up in the air and potentially many miles away from any base would almost surely require redstone systems. And controlling it from such a location as opposed to in the actual facility where it's happening would almost surely require wireless transmission being included on both sides of the gap. Though, it might be possible to reduce it to a single block that could easily be collected when you're done. Make the frequency easily remembered (Say, 0.) and it wouldn't be a hassle at all. But personally, I'd much prefer to explore any possibility for largely automating most everything on of this sort of machine save for deciding "What should I kill today." -
Minecraftian doomsday ship: possible?
Wudzerivovneach replied to Wudzerivovneach's topic in Cafe Lame
What about this: Keep the munitions sorting that requires Buildcraft piping off of the vessel, and use many teleport pipes put in place by block deployers to put everything into its proper deploying mechanism as directly as possible. When done, activate the adjacent block breakers which pick up the Buildcraft tubes and pipe them into as few storage chests as possible using the RedPower variety. When the player wishes to activate the arsenal again, have the Buildcraft pipes pumped into the block deployers by their RedPower counterparts, which in turn deploy the Buildcraft pipes to be used again, and they can theoretically be cycled through this system safely as many times as desired provided the player is careful and doesn't accidentally throw a wrench in this work-around system. Seeing as the extremely expensive machinery is entirely off of the ship, it couldn't be ruined by the ship alone. However, do wireless transmitters work on the vessels? If not they could be the biggest problem with a doomsday device like this, especially a system such as the one described above. -
Minecraftian doomsday ship: possible?
Wudzerivovneach replied to Wudzerivovneach's topic in Cafe Lame
Hm. What about chests? What would be the largest chest, if any, that the zeppelin mod allows to keep its inventory? I'd assume at least the vanilla sort would work. Likely many or even all of them, seeing as they're only minor variations on the same coding. If the pipes could be fixed, or if Redpower tubes could be used to great effect like their Buildcraft cousins, (I haven't used them at all.) either could almost surely work in reverse, possibly with the help of pistons, and extract items back to a central storage chest or set thereof for the vehicle to unjoin the world and leave to obliterate some other, far away land once it's done with its current target. Also, how well does the mod support Redpower microblocks? I'd like to use them for vanity if this is actually found possible, and I'm sure others would as well. And there's always the possibility of them being beneficial for separating wiring and making the vessel less bulky if they'll function properly. -
So there are a lot of defensive measures capable of being made with Technic alone, and many more by including more mods. Some, like TNT droppers/cannons, (These same systems could possibly also be used to create nuke droppers/cannons simply by the item being there and behaving much like TNT.) lava releases, and dispensers, are even capable with vanilla. What I'm wondering, is if some of these could be mounted on a large vehicle made of actual blocks and activated using the appropriate mod. (The name escapes me, but I think readers should know what I'm talking about. It was in the pack before and, if I hear right, is in a dev build again.) I envision a system where most of the resources used for destroying large swathes of land would be teleported in from a base somewhere far away using teleport pipes, then used on the vessel. Nukes, tesla coils, those RedPower(?) blocks that emulate the actions of an item in their inventory as used by the player when activated, equipped with all sorts of dangerous things from, for example, EE, and so on. Possibly even advanced redstone/piston systems to expand them out from a central hull when activated. All in the name of feeling like a monstrously evil villain made of blocks, of course. So, would any of this be possible, either currently or with reasonably simple manipulations of the mod compatibilities in the near future should someone take the initiative, or am I just daydreaming? ETA: Note that I wouldn't really have the resources, on Minecraft or my computer in general (processing power) to do such a thing right now, but I am curious about the idea. I'm contemplating upgrading my computer. After that I could surely do some testing, whether fruitful or not. Until then, chat about theory and/or testing of logical possibility and/or design by others would be much appreciated by myself personally, and I'd assume interesting for anyone involved. It doesn't seem to have been thought of yet, though.
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(HORRIBLE IDIOT POST OF THE WEEK) Too Many items
Wudzerivovneach replied to nickelspickles's topic in The Whale Box
Please don't have physical relations with equines again; you appear to have gotten Derpes already. -
I'm flattered that you think so, really. Most people just say I ramble on and on about nothing important, including myself at times. Unless you're being sarcastic, in which case whatever. But this isn't relevant in the slightest, really.
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If you were to pay attention you would've instantly noticed that was exactly the answer Captain Man didn't want. I'm curious about this myself, actually. I do know that redstone engines remove a single item per pump and oil engines (According to the wiki; I wouldn't know from personal experience but I do remember what was said.) remove an entire stack per pump. Coal engines, if memory serves, pull thirty-two items (half a stack) per pump. I'd think it reasonable to assume that their energy outputs as measured in the Buildcraft units would scale similarly. The thing about oil engines, according to what I recall, is that more powerful fuels and more heat** cause them to register every single "pump" (Might be compared to a "tick" for engines, an actual "engine tick." Like reactor ticks in IC2 are a real-world second as measure by the game, and EE machines possibly processing similarly on a second-by-second basis with some bits of code automatically "tweening" -- if that's at all the word I'm looking for -- between seconds to make it look like an instantaneous process, which would explain why it's said watches of flowing time on pedestals can only stack to a maximum of ten-fold speed for them. And of course, the vanilla game's ticks, a tenth of a second each.) at greater speed, i.e. with smaller time gaps in between. This is possibly why higher fuels output more, faster, in terms of mechanisms and piping power to those mechanisms. This is theoretical, but I'd say that unless oil/fuel engines are ludicrously powerful in comparison to any others, coal engines with a steady supply of charcoal (Or coal if it's more effective; otherwise it should be preserved for carbon plates, its higher EMC value, and possibly other things I don't know yet.) being pumped in, arranged into arrays, would deliver equal or greater energy and run on resources that, thanks to EE, are limitless. The only real problem is space. And really, if you're horribly worried about space or your facilities being eyesores or some such, go many many kilometers away from spawn using rapid travel methods, leave a chunk loading block or twelve*, and pipe the output into a teleport pipe. *Twelve times five is sixty, which in terms of chunks should be more than enough space to put all the technical systems of your base where you can't even see them due to distance. It will also commit genocide upon your computer's RAM and CPU if you're using low-end hardware already. **ETA: Heat also makes the other two engines pump faster, I've heard. It doesn't even seem noticeable with redstone engines, and seeing as all I've used of Buildcraft so far is tubes, I haven't had a good reason do use the other two and consequently haven't.
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Re: Video Like I said: On one technicality*, the answer is yes. On another, the answer is don't bother. It'd probably only cause problems because, judging how some of the modders complain about Technic yet still have their mods in it, they'd complain about that too. Further, there's nothing much they can really do under the same technicality. Personally, I'd say don't worry and do it. Note, though, that what I say doesn't necessarily reflect the views of the makers of the pack. While I said they probably wouldn't mind, you may still want to wait for their own word on it, even if no one else's, if you could do it, out of respect for the hard work they've done taming this mess of mods. I haven't been around long enough, as a poster or a lurker, to see the very finest points of the apparent social mess surrounding this modpack, and consequently my assumptions may not reflect the team's policies. I'm no official representative, that's for sure. *Horrible pun not intended.
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Read the stickies. I'm inclined to believe you've looked all of nowhere and are a bad liar. P.S.: I'd personally advise against posting sensitive contact information randomly on the internet. Some people can do horrible things with identity bits and paperwork going on very little.
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Try deleting NEI.dat. It's in the same place as your Technic saves. Lots of things will make a default .dat file if it's deleted. If NEI won't do the same, I'm sure someone would be willing to PM/E-mail/link you to an upload of one. The .dat file could've gone so bonkers somehow that the game doesn't even know what's going on when it tries to load it alongside a world. I'd suggest backing your saves up before bringing multiversal doom upon the originals by deleting and re-installing Technic, though. They might work just by doing that even though the worlds are still the same, due to it being a problem with the .jar or something in the mod folder or some such. Or you might be able to fiddle after that and make your old saves work good as... old. Hopefully not new because that would mean it would be like the fresh seed and possibly cyber-gremlins are doing bad things to your computer.
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Re: Video Noted. Well, on top of probably not caring in general, they almost surely couldn't do anything of a "lawyers guns and money" (Minus the guns, hopefully.) sort due to not being the original authors of much anything but possibly "connective tissue" that would be useless without the actual mods anyway. You'd be better served to possibly ask the more annoyingly protective mod authors to make a tutorial. Or not; it would likely only be a hassle to navigate their madness and seeing as they're building upon Mojang-owned content as well there's not likely much they can really do other than be pests and align their cliques against whoever they decide to like they do anyway.