
Typical_Name
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Everything posted by Typical_Name
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I'm confused as to how I implement the dupe bug fix for computercraft. If I replace the mod files in my server with the fixed ones, won't that make it incompatible with the Tekkit clients, which still use the old version of the mod?
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Ok, that's a legitimate question. It's part of Equivalent Exchange (which has been entirely removed for being a completely idiotic mod in general that doesn't deserve the prestige of being in the Tekkit pack - the Tekkit pack would be much better without it, as new versions could be released more quickly if we did not also have to waste effort and time integrating this worthless mod). Don't get me started on Equivalent Exchange. Also, to all it may concern, I will do my best to completely ignore applications that were done incorrectly.
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What, again?!? I just brought it back up minutes before I accepted your application! Hmm... I'll try and figure out what's going on... this may take me a bit. It might be a disk space issue, judging by the error messages, although that shouldn't be the case since Beastnode has given us 7gb and we were at about 5gb. I'll try starting the server up again and see how it goes.
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Accepted, and I thought I had a list of banned items... actually, now that I think about it, I don't think anything besides the mods we disabled has been banned, although a few items have been nerfed a bit. (Nukes have blast radius lowered, nuclear reactors don't leave craters, and dynamite doesn't damage blocks... I think that's it, although I could be forgetting something) EDIT: I forgot world and dimensional anchors. I think I did something wrong before that let people still use them, but it should be fixed now.