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gavjenks

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Everything posted by gavjenks

  1. He still might think it's cheap. If not, then go for it. Dark rooms are faster for the same investment, and collectors less laggy, I think, but macerating blaze rods is probably the most brutally simple for somebody starting out, yes.
  2. Except that macerating blaze rods is obviously a cheap exploitation of a miscommunication between mods. Everything in EE that comes directly from something else always adds up to exactly the same amount of total EMC. Blaze rods are only like that cause IC was not written with EE in mind. It's basically just a dupe glitch, and a lot of people explicitly ban it in particular.
  3. Nobody is going to put in dozens of hours of work so that you and four other guys can steal minecraft more conveniently. Or not pay a few dollars. Translation: "My time is worth more than the tekkit developers' time, and I deserve to have more fun than they do."
  4. Turtles have no limit if they carry their own world anchors with them, and if their programming is all on-board.
  5. Where does it say you can't use butter knives for shaving? It doesn't say anywhere, and you can. But it still is not going to work as well as a razor, the intended tool. And you still shouldn't get all upset and confused when you gouge half your cheek out using the butter knife. Look at the name, for instance, of the forum you're posting in. "General Tekkit SMP" Compare to "General Technic SSP." Note the absence of forums for "Tekkit SSP" or "Technic SMP"
  6. I didn't say tekkit can't be used for both. I said tekkit isn't MADE for both. it is made for multiplayer. Massive game crashing bugs are not only possible but should be expected if you use tekkit for long periods of time in singleplayer. And there are probably not going to be any fixes for them, most of the time. it's not tested for singleplayer, it's not set up in a way that guarantees no conflicts for singleplayer. Thus, it is unstable in singleplayer. If you resintall it, it will probably work again, but don't be too surprised when it just crashes irreversibly AGAIN in another couple of days or so. if you're the sort of person who enjoys your whole world crashing and becoming permanently corrupted every couple of days, though, instead of clicking a simple button to use the intended technic modpack, then go for it.
  7. The high level plants are very weakly unless their stats are boosted majorly, and it is quite common to harvest them and get absolutely nothing (gain so low that it yields zero). Breed them until you get 10-20 or higher gain stats, and you shouldn't have that problem. In addition, as stated above, the iron ore and light levels, etc. may be necessary for the harvesting step to work.
  8. Tekkit is not made for singleplayer. The fix is to not use it for something it was never made for. Select "technic" in the options when you start the launcher, instead, if you want a singleplayer game.
  9. Your question is "How can I get diamonds most quickly to finance additional specialized diamond making machines?" The answer is rather blatantly clearly "by making them in your specialized diamond making machines." If you found a faster way, then it would be silly anyway to spend the diamonds you get on more collectors. Instead, wouldn't it make most sense to invest the diamonds in more of whatever machines you used instead of the collectors? That's why this thread is so bizarre. the solution is either very very obvious, or null and void since you wouldn't want more collectors anyway.
  10. Pretty sure this is impossible, at least if you use any weird things like RP miniblocks, etc. There are no plugins I am aware of capable of transfering miniblocks, or RP logic states, or CC programs, etc. etc. I have attempted to contact Eloraam (Rp programmer) about a way to copy and paste miniblocks more than once, but she has no good contact methods, really. The basic structure, with a lot of damage, however, would be transferrable by any number of plugins. Voxelsniper, worldedit, MCEdit, etc.
  11. lolwut? You do realize that collectors' whole point is to make things like diamonds, yes?
  12. Eh, that sounds like a reasonable mistake. After all, it's a pretty stupid rollback plugin that by default doesn't roll back..... I'd be willing to restart from scratch again anyway, as long as there was some reason to believe it wouldnt be all permanently nuked again, that's all.
  13. In that case you should be able to use worldedit to roll back the server from the nukings a few hours ago. You don't have to have had the rollback program already on the computer. http://wiki.sk89q.com/wiki/WorldEdit/Snapshots Simply install worldedit. Rename the backup when you find it, to match the naming style in that link. And place it in the directory it says in the link. Then, in game, an OP can take a wooden axe, and click two opposite corners of the rectangular prism containing the area you want to roll back (one right click, one left click) Then you type "/snap use latest" (or "//restore [specific backup name]") and it will replace just those blocks with the ones from the old backup. In the case of a massive area, e.g. nuked, it might be wise to do it in a few different rectangles. I advise Worledits fewer than about 2 million blocks at a time (it tells you how many after you select the corners)
  14. I'd love to have the server keep going. it is a good group. However, I don't think it's worth it without rollback plugins. Griefing has been so extensive and so quick and common that there is absolutely no reason to believe it won't happen again almost immediately, every time you restart. Which is frankly not surprising at all. That is the case on pretty much every server in minecraft that sits around without any protections. Which would not give us any chance to get anything worthwhile built and going, and just end in frustration and lameness. With rollbacks, we only lose a few hours or work at most, and weed out another bad apple... allowing the server to continue without constant tedious restarts. If you need help setting up the plugins, I'm sure many of us would be able to assist, including myself. There are very easy to use, dedicated plugins for bukkit to do exactly this. All you need is one auto backup program that will keep, say, 2 copies of the server a day for 3 days back or so. Then worldedit. That's about it. Using it is simple too. Sure, panels and covers and stuff wont replace correctly. Your MFSU might lose its energy... but whatever. Don't build super intricate miniblock things on a survival server, and you'll be fine with a rollback (chest contents should be fine, btw)
  15. Oh also, that milking machine was putting out about 400 EMC/second, which means it was generating "3-5 stacks of wood" approximately every... 4 seconds... lol. You have some serious, serious issues if losing 4 seconds' worth of your time is enough to provoke you to tell somebody to "eat shit and die like a dog." (a sentence which, by the way, probably takes around 4 seconds to write).
  16. Actually, Andrew did not say that. He didn't even know about it until after it was destroyed. At which point I said in chat that i had freed an abused cow, and that I had also destroyed the wooden building used to make the milking machine. At which point, Andrew said, and I quote, "lol." Every one of the things you listed there (other than the wood) was intact when I left. If they were gone later, then they were stolen by the other person who flew by later on and said they had found the place, not me.
  17. Fun fact: alloy furnaces are not flammable, and therefore it was still there after I left. Fun fact #2: Milking machines are "redpower things," so you're not really contradicting me... Fun fact #3: I am very knowledgeable about RP2, and it was blatantly obvious that 75% of the stuff in your chests was for making milking machines, while the other 25% was worthless junk. It was like "half a stack of dirt, 12 redstone tubes, a red doped wafer, a lever, a piece of string, regular pneumatic tubes, a couple of extra buckets" etc. There were no chests of general ingots or other resources, other than the oens obviously being used for brass for tubes. There were no chests with armor. There were no chests with food. Nothing like a normal base. In fact, I was pretty convinced that it was a milk machine outpost of a different company built away somewhere else to hide its identity. That's how blatantly specialized it was. And if cow machines are grounds for PVP (as it says on the opening post), then obviously, the materials for cow machines are also ground for PVP. Otherwise you could just walk back in 2 seconds later and put the thing back together again. Thus, whole thing destroyed. Admittedly, the 200 or so wooden planks the building was made out of were not part of the actual milking machine, and were destroyed for thematic completeness. However, the time it takes to cut down like 10 trees is almost longer than it took me to dismantle the place, so that pretty clearly falls under "minor griefing and setbacks" which is allowed on this server (see OP).
  18. well yeah, just make it a wireless turtle, and make a program that listens for a signal and then runs the preinstalled program? I'm not sure if I really understand your question, honestly.
  19. 1) The "base" that I destroyed consisted of a milking machine, and then a wooden shack with nothing in it but chests of milking machine building materials and an alloy furnace for making tubes for a milking machine. that was the whole "base," so I destroyed all of it. If it had been a device sitting outside an actual full base with other stuff, then I would have been more surgical. 2) What the hell just happened half an hour ago? One of the whole points of resetting the map yesterday was to install rollback plugins, so that major base destruction could simply be reversed. Then 3 companies get nuked, and instead of just rolling back, we reset the map again? That's REALLY annoying. We've all been playing for hours and hours getting set up, and it was just getting to the point of cool stuff being able to be built, and now we just wipe everything... Did you not install rollback plugins? if not, what was the point of resetting the map yesterday even? If there's no better protections than there were before, then this was obviously going to happen again, and we were obviously going to be right back at square 1. And similarly, it will obviously happen again in the future, too. If we don't roll back in the future, either, then when somebody nukes a base, probably in another couple of days, we're just gonna reset the server again? I don't want to put in my valuable time building on a server that's just going to delete it all two days later on average. Which is why a server that resets every day or two or every week or whatever inevitably sucks for anybody who has been there for more than a cycle or two. Doesn't matter how cool the people are - being forced to redo the same monotonous, simple, getting started stuff over and over is not fun. Please update on the status of backup, rollback and logging mods, and why they weren't used?
  20. Please study this image guide to poisonous mushrooms more carefully before the next time you go hunting in the forest:
  21. Oh right fair enough. Still though, it's never one clear choice. There's also the fact, for instance, that most survival players probably wouldn't have 200 diamonds sitting around to invest up front for such a project. So you might want to begin with HV even if you swap it out later. Etc. Uh well, neither really makes any sense in Industrialcraft, so appealing to common sense real world analogues is pretty misleading. Voltage in IC isn't anything like real life voltage. There are no "packets" and IC has nothing to do with electrical potential. And current in real life is totally different, too. Unlike in IC, current is not what determines amount of work done. Wattage does. And you can obviously not send infinite current through any given wire, or you wouldn't see high tension power lines as you drive down the road... you'd see a little thing piece of doorbell wire wrapped aroud some pencils or something, carrying our national energy grid through it.
  22. http://forums.technicpack.net/threads/board-rules-and-guidelines.3918/ Being a dickbag (a bag of dicks) is a violation of forum rules.
  23. The solution to this problem is not changing the cable code, but educating the player base. Most of these cables, used correctly, have plenty of uses as-is, and the losses are minimal on all of them (again, if used correctly). If you have <5 EU packets (wind / water farms, traditional solar flowers, etc.): Obviously tin cable is the best up to 40 blocks from your farm. it can hold Eu from infinitely many solars or winds or hydros. And you can fit a LOT of solar panels in 40 block radius (6400 Eu/tick worth, to be exact). The other cables depend on how far you're sending the energy and how long it's going to be running for. For anything short term or disposable (like mining machines in dangerous environments), for instance, glass fiber cable is almost certainly the worst choice. A single unit of glass fiber cable requires something like 350,000 EU in savings to justify the cost, and since it generally only saves you 0.5-2% or so over other alternatives, tens of millions of EU must flow through one before it pays for itself. Similarly, by far the cheapest and most efficient way to send large amounts of electricity large distances (up to 100 blocks or so, after that I suggest using crystals and ender chests) is probably uninsulated HV cable. 100 block long uninsulated HV cable stepped up to extreme voltage will deliver over 95% of its power safely to its destination, at a pathetically low cost of about 13 iron ore for the entire length. In a pinch, 200 or 300 block long HV wouldn't even be unreasonable (85%+ transmission). Compare the most extreme example above: glass fiber, 300 blocks: 99.7% transmission, cost of 50 diamonds and 100 silver, can handle 512 Eu/tick EV cable, 300 blocks: 85% transmission, cost of half a stack of iron ore and 2 diamonds (for transformers) AND if you actually have more than 512 EU/tick you need to transmit, then glass becomes vastly more expensive. To transmit 2048 EUs, you'd need four separate fiber lines, for a total of 1200 blocks, and a cost of 200 diamonds, 400 silver, compared to half a stack of iron ore and 2 diamonds. How much energy would you need to send through the system to make up that extra cost? 200 diamonds = 1800 UU matter. Silver can't even be made with UU, but if we go by EMC values, let's pretend it costs 1/16th as much, so another 225 UU matter. In your mass fabs: 2025 UU = 2 billion EU. With 15% savings per pulse in the cables, you'd need to send 13.3 billion EU through the system before the extra cost of the glass fiber is paid off. If you were getting your 2048 EU/tick from a nuclear reactor, for instance, that would mean your first 1,850 or so uranium cells would be burned before paying off your glass fiber
  24. Xylord, I believe that yes it CAN work, but the world anchor has nothing to do with it. A certain number of chunks (about a render distance or so?) are kept loaded near the spawn area of every world, even when nobody is there. I don't know if, in the nether, that is 0,0 or the first place a person made a portal. But machines in that small area should work. World anchors I think don't work, unless somebody is in the dimension, but the perma-loaded chunks still should.
  25. ^what he said, but replace both the filter and the retriever with transposers. There's no reason to go to all the silly effort of having bluetricity in the nether when you can just pull out filled crystals with a much easier, cheaper transposer that only needs a timer. Then simply use 2 different ender chests, one for empties, one for filled crystals, and no filtering is required.
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