Jump to content

jwa1

Members
  • Posts

    109
  • Joined

  • Last visited

Everything posted by jwa1

  1. I'm surprised nobody else supports this. :/
  2. The current system also encourages modpack creators to make fake account to +1 their modpack, since new modpack are near impossible to find.
  3. Ah, I read the guide on the first page, that's why I asked. Another thing: Is it possible for an existing modpack to switch from normal download to solder?
  4. Mid-game? That's very strange. Sounds like the server is unable to save your progress, does it have permission to write in the world folder?
  5. If I change something in the Solder GUI, let's say I add a mod to my pack (all the mod files are in the right place), will it automatically edit the modpack.yml to include the mod or do I have to add that manually?
  6. Make sure to save the world with /save-all before you shut the server down.
  7. jwa1

    Login

    Just create a new account with the correct e-mail address.
  8. Technic doesn't really do much with lunch, breakfast however, is fine.
  9. Good thing both Technic and Minecraft record everything they do. Try to find techniclauncher_XXXX-XX-XX.log and ForgeModLoader-client-0.log, if something went wrong, it will be in one of these logs.
  10. Thanks, I'll see if I can get in touch with him later today.
  11. Solder remains a mystery to me as I have no experience in web-programming whatsoever. I tried the tutorial but even that went waaay over my head. Would anyone be able to help me with this?
  12. Hint hint? You could try to post this is the Big Dig forum section.
  13. Why does the Technic platform only allow 3 modpacks? As a (somewhat successful) modpack creator, it's really limiting to only be allowed to have three modpack up at one time. My situation: I have my main modpack, which is tied to my server. Next to that I have an experimental version of the modpack, to test things out and prepare updates for my main pack. My third modpack is basically a classic/older version of my main modpack which was requested at some point. This leaves me with no space to develop new modpacks, experiment with other mods or even make new packs. Is there a reason for this limit? Can or will the limit be removed/expanded in the future?
  14. Ambience is under the "sound" option. There is no way to disable it separately. The wiki page says that ambience might even play with sound and music disabled though. http://minecraft.gamepedia.com/Ambience
  15. Ok, so the mod list would be: Mo'Creatures Pam's Harvestcraft Rei's Minimap TreeCapitator Forestry Railcraft Optifine
  16. youuuuuu should try and increase the RAM in the launcher's options menuuuuuuuuuu.
  17. Minecraft 1.5.2 modpack will show with your logo in the icon bar, 1.6 modpacks however will take the default Minecraft logo (crafting bench) as icon.
  18. In Minecraft 1.6.4, it doesn't show a crash report when the game crashes, it just closes instead. You can still find the crash report in /.technic/modpacks/yourmodpack/crash-reports.
  19. If you download Forge Universal, it should come in a .zip file. Rename that .zip file to modpack.jar and place it in the /bin folder.
  20. If your server downloaded the libraries before, it should have no trouble starting.
  21. You are using mods for different versions of Minecraft, DimensionalDoors-1.4.7 v1.3.2 is for Minecraft 1.4.7, you should download the newest version for 1.6.4.
  22. jwa1

    Name change

    By any chance, is there a way to change my username on the Technic forums? I'd like to change it to "Ionaru" (capital 'i'), since I no longer use "jwa1" as my nickname.
  23. Not the Signature Gnomes! We are all doomed!! Anyway, on-topic: You're giving us very little data to work with. What modpack are you using? Does this happen with every modpack? What is "lots of" memory? What does the crash say? Can I see the crash log? Or maybe your client log? These are just some of the things we need before we can even speculate about what is causing this.
  24. Yes, you can. First, place the modpack in /.technic/modpacks/Your Modpack In the /.technic/ folder, there is a file called "installedPacks". You need to add the modpack data in there. I recommend using Notepad++ to open it. It looks like this: "installedPacks": { "tekkitlite": { "name": "tekkitlite", "platform": false, "build": "recommended", "directory": "%MODPACKS%\\tekkitlite" }, "voltz": { "name": "voltz", "platform": false, "build": "recommended", "directory": "%MODPACKS%\\voltz" }, "Your Modpack": { "name": "Your Modpack", "platform": false, "build": "recommended", "directory": "%MODPACKS%\\Your Modpack" }, ], And in the same file, there is a list of modpacks at the bottom, but the name of your modpack in that list. It should look something like this: "byIndex": [ "tekkitlite", "voltz", "Your Modpack here", ], If you do this successfully, the modpack will now appear in your technic launcher, although showing as "offline"
×
×
  • Create New...