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jwa1

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Posts posted by jwa1

  1. If I change something in the Solder GUI, let's say I add a mod to my pack (all the mod files are in the right place), will it automatically edit the modpack.yml to include the mod or do I have to add that manually?

  2. Why does the Technic platform only allow 3 modpacks? As a (somewhat successful) modpack creator, it's really limiting to only be allowed to have three modpack up at one time.

    My situation: I have my main modpack, which is tied to my server. Next to that I have an experimental version of the modpack, to test things out and prepare updates for my main pack.

    My third modpack is basically a classic/older version of my main modpack which was requested at some point.

    This leaves me with no space to develop new modpacks, experiment with other mods or even make new packs.

    Is there a reason for this limit? Can or will the limit be removed/expanded in the future?

  3. -Mo'Creatures*

    -the one with all the extra growable food types*

    -Rei's Minimap*

    -the one where you chop down one block of a tree and it all comes down

    -any farming mods

    -Railcraft would be nice.

    -Optifine would be awesome.

    Ok, so the mod list would be:

    Mo'Creatures

    Pam's Harvestcraft

    Rei's Minimap

    TreeCapitator

    Forestry

    Railcraft

    Optifine

  4. By any chance, is there a way to change my username on the Technic forums? I'd like to change it to "Ionaru" (capital 'i'), since I no longer use "jwa1" as my nickname.

  5. Not the Signature Gnomes! We are all doomed!!

    Anyway, on-topic:

    You're giving us very little data to work with.

    What modpack are you using?

    Does this happen with every modpack?

    What is "lots of" memory?

    What does the crash say?

    Can I see the crash log?

    Or maybe your client log?

    These are just some of the things we need before we can even speculate about what is causing this.

  6. Yes, you can.

    First, place the modpack in /.technic/modpacks/Your Modpack

    In the /.technic/ folder, there is a file called "installedPacks". You need to add the modpack data in there. I recommend using Notepad++ to open it.

    It looks like this:

    "installedPacks": {

    "tekkitlite": {

    "name": "tekkitlite",

    "platform": false,

    "build": "recommended",

    "directory": "%MODPACKS%\\tekkitlite"

    },

    "voltz": {

    "name": "voltz",

    "platform": false,

    "build": "recommended",

    "directory": "%MODPACKS%\\voltz"

    },

    "Your Modpack": {

    "name": "Your Modpack",

    "platform": false,

    "build": "recommended",

    "directory": "%MODPACKS%\\Your Modpack"

    },

    ],

    And in the same file, there is a list of modpacks at the bottom, but the name of your modpack in that list.

    It should look something like this:

    "byIndex": [

    "tekkitlite",

    "voltz",

    "Your Modpack here",

    ],

    If you do this successfully, the modpack will now appear in your technic launcher, although showing as "offline"

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