
Jim1971
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Everything posted by Jim1971
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I definitely would like to see my offline option return... even vanilla launcher has that.
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Ok, this is fubared... I have had this problem all morning, and now that I post a pic of the problem it has gone away and is working fine.... go figure. BTW: I also see the website is back to running normally... this reinforces my opinion that my problems were tied to the Technic main website being down.
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Ok, not sure what the problem is then... If I try to launch my modpack with Technic the launch because black when I click it... and under the modpack listing (on the left) appears the word "Loading...". Only thing the console says is "Valid:" (nothing after that)... But if I launch my modpack in MultMC5(beta, where I test updates to the modpack before adding it to the launcher) I can startup and login to my server with no problems. As a side note: I have changed nothing in Technic, and it has been working fine all weekend. Ignore the really bad icon, my friend made it as a joke, and to get back at him I used it... and have been using it for almost 6 months now .
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I had a great time playing on my server last night, and when I awoke this morning I wanted to jump on and complete a project I stated... but the launch button only turns black when I click it and doesn't launch anything (ack!)... so I go to the main website and see it is offline (I get the " you are looking at old stuff" message). Does this mean that I can never use my modpacks (ssp or smp) if the main technic website is offline? And if so, can we get some type of work-around for this please?
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Custom pack loads files but doesn't run
Jim1971 replied to GiantmetalLink's topic in Platform Pagoda
Did you create a modpack.jar and place it in the /bin directory before zipping the whole thing up? Although 1.6.x MC doesn't use /bin Technic still does. -
Scala download every time? (build 290, MC 1.6.4)
Jim1971 replied to Jim1971's topic in Platform Pagoda
BTW, 1.6.4 works great in the new launcher (at least for me), I love it! :) -
Every time I launch my modpack (mc 1.6.4) the launcher downloads two "scala" files. [iNFO] Starting download of http://mirror.technicpack.net/Technic/lib/org/scala-lang/scala-library/2.10.2/scala-library-2.10.2.jar, with 3 tries remaining [iNFO] Starting download of http://mirror.technicpack.net/Technic/lib/org/scala-lang/scala-compiler/2.10.2/scala-compiler-2.10.2.jar, with 3 tries remaining Forge build 933 if that helps at all... Is there a reason these files have to be downloaded every time?
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Have you forwarded your ports correctly, and allowed the server to connect through your firewall?
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That would work if I was moving oil, but I am moving refined oil (fuel), and this cannot be dumped out of the deployer. It would seem this is a major bug with the deployer... if it can take fuel from a tank it SHOULD be able to put it back as well (at least with how the deployer is described it should).
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Help with java nullpointerexeption error please
Jim1971 replied to ATBColors's topic in Tekkit Classic Discussion
Since nobody answered you in 12 minutes you assume nobody cares? Maybe it is the lack of patience, or lack of information (like the FULL error message) that makes people not care. Also, have you tried reinstalling the Tekkit client? Is your java the most recent? -
java -Xmx3G -Xms2G -jar Tekkit.jar -nojline nogui Also, the second error (admin error) is because you ran the command in a directory that doesn't contain Tekkit.jar... always start your server for the folder where the jar is.
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You are limiting Tekkit to 1gb of ram? That could be your problem, I could never get it to start without a minimum of 2gb. Also, if you are on a 32bit windows OS you should add -nojline to the startup line as well, in the end it should look like this: java -Xms1G -Xmx2G -jar Tekkit.jar -nojline nogui if that doesn't work, and you are still getting the "'java' is not recognized" error message make sure that java is actually installed (should be version 7), and that it is in your path.
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Most machines run LV(low voltage), so to use an MFSU to power machines your setup should look like this: MFSU -> MV transformer -> LV transformer -> Machines Or you can do what BlackPlague said, but some machines (induction furnace is 1) don't allow for upgrades.
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I've tried this with buckets of water, and with buckets of fuel... and in both cases the deployer will not put the liquid into the tank... what am I missing? EDIT: I should have noted that the deployer WILL take water/fuel out of the tank if it has an empty bucket in it... it just won't put anything INTO the tank.
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OK, I've been playing with this on my test server... I can get deployers with empty buckets to suck up fuel from a tank in one world, and load it into an enderchest that shows the contents in both worlds... but I cannot for the life of me figure out how to get the fuel buckets to dump into a tank in the second world so the empty buckets can return to grab more... Any ideas? It would seem that deployers/buckets can take from a tank, but cannot add to one... unless I am missing something.
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I know this is an old thread, but I had a similar question.. mine is: How can you get tp pipes to work across worlds (is it possible)? I am thinking of starting a server, and I plan to use multiverse (or similar plugin) so that we can have a nice(boring) flatland as the "homeworld" (build your house, store your resources, etc), and a mining world that will be deleted and recreated every 6 months or so (keeping the world size down a bit, and keeping ugly quarry holes from the homeworld)... but my testing so far has shown the tp pipes will not work from one world to another. I even tried rail anchors to keep the chunks loaded, the pipes just don't seem to connect. Anyone able to get a similar setup to work?