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tepidpond

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Everything posted by tepidpond

  1. http://forums.technicpack.net/threads/common-problems-and-solutions.10851/
  2. So we're onto a not-a-launcher bug, so this doesn't belong here. But while you're here, go read this: http://forums.technicpack.net/threads/nei-common-problems-and-fixes.2206/
  3. Your firewall seems to not be allowing the launcher to download the files it needs. This is in the common problems thread so you should have already tried disabling your firewall to start the launcher. Did you? Also, the technic launcher shows up in your task manager as "java.exe". You can kill that process to get rid of the stuck loading screen.
  4. Then you've run into another problem entirely. LWJGL version 2.8.4 and lower is not compatible with Java 7 on OSX at this time (so says @LWJGL). You'll need to downgrade to Java 6.
  5. LWJGL version 2.8.4 and lower is not compatible with Java 7 on OSX at this time (so says @LWJGL). You'll need to downgrade to Java 6.
  6. You didn't finish reading my post. Rather insulting, don't you think? Particularly, you missed the part where I suggested you open your .techniclauncher folder (which is found in Explorer at %AppData%\.techniclauncher) and double-click on technic-launcher.jar rather than using TechnicLauncher.exe as you have been doing.
  7. The techniclauncher should have an option to choose your desired version after you chose which modpack.
  8. Holy necro AgentPigman. Don't do that.
  9. There should be more log available than just that bit. Usually there's two or three log files, and the bit that's provided doesn't show anything interesting. Secondly, when precisely does it crash? After the Technic spinning logo appears, after you select a modpack and click login, or after the Mojang logo appears?
  10. Try starting the launcher again, and when it stops working, click the dropdown link on the Windows message box that says "View problem details", then copy and paste what those details are into this thread. And please make sure that your Java is actually "7 update 7" 64-bit, that latest release is only a month or two old and has a big security fix.
  11. http://forums.technicpack.net/threads/launcher-crashes-after-login.16906/ is probably the problem (and solution) you're having.
  12. Yes, but I haven't the foggiest idea how to properly debug that. As far as I'm aware it's enabled by default, at least on my most recent tekkit reinstall the logs were full of messages from it.
  13. One of your ic2 config files is malformed. The easiest way to solve this is to delete your %AppData%\.techniclauncher folder and make it redownload with the launcher. This will delete your saved worlds as well, so back them up if you have any you care about.
  14. The launcher is currently broken under Windows XP. You will have to use techniclauncher.jar for the time being. It's found in your %AppData%\.techniclauncher file.
  15. The easy fix is to do as described in the Common Problems and Solutions thread, open the .techniclauncher folder and just double-click techniclauncher.jar. The harder fix is more interesting though. What is your Windows username?
  16. This is a modpack bug, which doesn't belong in this forum. Also, you haven't provided the error log, you need to provide what version of Windows you're using, and you need to find out what version of Java you have, and you need to read the Common Problems and Solutions thread. Following the directions makes it possible for us to help you.
  17. Wait, nope, wasn't Java. You have Zone-Alarm which sometimes interacts badly with the launcher. It looks like it's preventing Java from downloading Minecraft and the various mods. Can you set your internet security settings to 'Medium' or 'Low' and try again.
  18. Title: launch.sh on OSX doesn't set working directory properly [FIX] Version: 3.1.2 OS: OSX 10.7.4 Java Version: 7u7 x64 Description of Problem: The instructions for a Tekkit server running OSX are to use launch.sh. A sh-script is not guaranteed to have its working directory set to its parent directory, but it's written assuming the contrary. To fix this, before starting your server for the first time, edit launch.sh to the following: #!/bin/bash java -Xmx3G -Xms2G -jar `dirname $0`/Tekkit.jar nogui This solution applies to any Unix, Linux, or Mac OS that has the listed error message. Error Messages: Error:unable to access jarfile Tekkit.jar Error Log:
  19. This isn't a launcher bug, so this will probably get moved. If you have an ATI graphics card with the Catalyst driver, see this: and this: http://forums.technicpack.net/threads/solved-issue-with-technic-launcher-load-library-failed-with-error-126.5430/ The explanation is that ATI is borderline retarded and their OpenGL support in a few versions of Catalyst looks for ".dll" or "atiogl64.dll" to start any OpenGL program. But the installer only puts "atio6axx.dll" on the harddrive. If they've stopped being retarded and you're on a desktop you should be able to just update your graphics card driver. Otherwise see the video above.
  20. It looks like somewhere along the line, your computer has lost the registry entries that point to the correct Java version. You should uninstall everything Java, and then install this: http://javadl.sun.com/webapps/download/AutoDL?BundleId=68736
  21. http://www.technicpack.net/forums/threads/mod_ic2advancedmachines-unsupported-major-minor-version-51-0.2324/ OpenJDK isn't great for Minecraft. You need to install the Sun JRE from the AUR. The archlinux forums and Google can help you with that.
  22. madrox68, you have a registry entry that points to a non-existent Java. This can happen if you went into the Program Files folder and deleted files manually, which should almost never be done. You can fix this by completely uninstalling every Java entry from the "Programs and Features" option in your control panel. Once that's done, download Java 7u7 64-bit from http://javadl.sun.com/webapps/download/AutoDL?BundleId=68736 and install it. Then start TechnicLauncher.exe. It should work correctly now.
  23. What is your Windows username?
  24. The "x86" download is 32-bit. This is probably should be listed somewhere, it's not exactly obvious.
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