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Aurrin

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Everything posted by Aurrin

  1. In the bin folder, what specific files need to be included in the pack and which ones are downloaded automatically? Modpack.jar is obviously included, but what about the others?
  2. Right. I'll just go pick a server, login, and... "You do not have sufficient priviledges" Oh no! It's almost as if server admins can choose to turn off the mode or keep people from using it!
  3. -1 Some "EE2 lovers" just enjoy playing on a multiplayer server. You know very well that creative mode may as well not exist in multiplayer: no one enables it.
  4. Thank you! A thousand times, thank you! I've missed hearing this kind of spirit among modders!
  5. Look, if you're set on making certain that people can't have enough blocks to build with, you're playing the wrong mod pack. Go look into Tekkit - they're all about making sure you can't have as much as you want. But quit whining about it in a modpack that is that way by design. Also, "just play Creative" is never a valid argument, because nobody runs a server in creative.
  6. This is Big Dig, it's supposed to have easy access to materials..
  7. It is. But there are a number of forumites that seem to think that having anything left over after you finish building the full tech tree is a sign that it was too easy or "OP". I can't really claim to understand that viewpoint, myself. I say if you still have stuff left over, you haven't built enough! :D
  8. It's been suggested before, and I'll suggest it again, that we put a sticky thread mentioning IC2 & RP2 in the title, both here and in the Tekkit forum, explaining what the replacments are. It would probably cut down on the number of people posting topics like this.
  9. I think right now the policy is "that's what wikis are for". Feel free to link, if nothing else it will make it just a little bit faster to find reference content if/when it's replaced by a full page.
  10. It's an embedded laptop graphics card, but if you're playing for a while it gets hot enough to burn unprotected skin. That's a sign that it's using quite a bit of electricity. The adapter's rated for 65W, and that'll run your electric bill up if you leave it on all the time. Plus, then double-hit because the air conditioner has to remove the heat. Yeah, I'm watching my bills. Sue me. As I said, I might try it, but by that point it's starting to seem a bit ridiculous.
  11. ... REAL electricity. Even with recent improvements in performance, it still pegs the video card pretty hard. Leaving it running like that all the time would give me a non-trivial jump in my electric bill.
  12. I've generally not found it to be good to leave it running indefinitely. Tends to lock up or I come back to a 'you're dead' screen. Not to mention gobbling electricity down. Maybe I'll try doing that again soon anyway.
  13. That's diappointing. I had an awesome house and portal-age built in my 1.2.2 version. :(
  14. Singleplayer, Niavmai. Just because I enjoy server play doesn't mean I live where I can get an internet connection to do so. And yes, I do have a good internet connection at work. But playing minecraft at work would be frowned upon, to say the least.
  15. I already spend a workday every day (less a lunch break) to make money so I can have a computer, electricity, house, etc. with which to play games on the computer. There's a world of difference between the time I'm obligated to spend to make a living and the time I choose to spend for fun. Don't presume to draw conclusions about one from the other.
  16. I disagree. Your expectations are too LP. (Low-powered). Matter of opinion, really. I do play Big Dig, and quite often. I just fear that it will eventually be swept aside or marginalized, and only Tekkit will remain. Compare the size of the Tekkit server list to the Big Dig server list. I'm a builder, not antisocial. I like to have other people around.
  17. Has anyone come across a good way to migrate a singleplayer world from 1.2.2 to 1.3.9? I've tried several times, but it keeps crashing despite removing a lot of stuff.
  18. Which was part of why I liked EE2. I could get down to the business of building large systems, instead of grinding to get materials.
  19. ComputerCraft is an amazing mod. I'd suggest you take the time to learn how to use it, especially since RedNet will work with it in the next update.
  20. I know. That's why I keep jumping into these kind of discussions and pushing back against the "OP!" crowd: they're winning. Slowly but surely they're driving mod authors and pack makers to make their mods do less and cost more. And from what I read of the Big Reactors forum post, I'm very excited about the prospect. Can't get here fast enough.
  21. One of my favorite creations was a 32-cell pulsed-fission reactor. Each reactor had four chambers filled entirely with uranium cells, and I used a digital thermometer on each one to regulate the temperature with a feedback loop, an EE2 condenser setup to keep them fueled up, three sets of redpower tubes to distribute the uranium, the cooling ice blocks, and dispose of waste, and a computercraft controller to monitor the health of the system. It was beautiful, and could keep a bank of MFSUs filled easily, providing an entire server-city with power. I even made a CC lighted sign for the power plant.
  22. Especially since creative mode effectively doesn't exist for multiplayer. Yes, technically it does, but have you ever heard of a server that allowed it for regular players? Aside from maybe VoxelBox?
  23. Maybe for redstone engines, though I'd advocate just letting nature take it's course, with a dallop of "Build a real engine, n00b!" for the ones who are too whiny about it. But the same argument doesn't apply so much to solar panels, especially after the compact arrays came into being.
  24. They shouldn't have been. The only reason they were was people whining that others weren't playing the game the 'right' way. Seriously, do you realize just how far into "Stop having fun!" territory that is?
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