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Aurrin

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Everything posted by Aurrin

  1. Windows 7 64-bit Java: java version "1.7.0_02" Java SE Runtime Environment (build 1.7.0_02-b13) Java HotSpot 64-Bit Server VM (build 22.0-b10, mixed mode) And no, I am not going to run as administrator, at least not on any kind of permanent basis. Given that some mod authors have stooped to inserting malware, that's a risk I'm unwilling to take. If that means no Xycraft, so be it. (If it only needs permissions once, that might work.)
  2. I got that it's running into a permission problem. I can read a stack trace. But what I don't understand is why it's having a permission issue. Other mods that create files, whether it's configuration files, or subfolders, never have that problem. So is it trying to create something weird outside the tekkit folder? Does it need to run as an administrator? Any ideas?
  3. Yeah, took me a couple of tries to figure that out about the logs. However, I was asking more about future-proofing and if there was any game plan I could get with that would minimize problems with updates.
  4. Okay, here's the standard error log and the forge error log. I'd appreciate any help you could provide.
  5. I don't suppose you could pastebin a config for that? I think I must've missed something somewhere.
  6. Have you by any chance managed to get Xycraft working? I was looking at adding it, but I can't seem to get it to run.
  7. I've also run into a bug with Ars Magica's current release, though that's slated to be fixed shortly.
  8. I'm trying to put together a private modpack with a great number of mods to supercharge Tekkit Lite. I would like to keep future ID conflicts to a minimum, so I was wondering if Tekkit had any ID mapping strategy? Are there any ranges being avoided for future use? For private use? Are we dodging popular mods' default ranges? Any guidance in this regard would be appreciated.
  9. It's a shame, as GregTech has some very nice end-game expansions for IC2, though the recipe-crippling should be turned off. Not to be an pot-stirrer, but have we actually tried just asking nicely? Or do you think it would just make matters worse? (I don't know all the history behind this, so please pardon if I'm stepping on a sore spot.)
  10. Yeah, as I said, there is still a real conflict there that needs to be addressed. The question is how to best solve it. I don't have a good answer for that just yet (though I reserve the right to think up one!), but I'm hoping that maybe if I can get people to understand where others are coming from, then we can move past the shouting matches that accomplish nothing. I would, however, submit that if they're using EE2 to 'get ahead', then they're not as explorative as they may think. Ultimately, it's not just a spectrum of play styles, it's a space, and off to the side (down a few pegs and left a bit) of that spectrum are players who enjoy competing with other players regardless of field. Down many more pegs are players who enjoy causing other players distress. I simplified the point mainly to exclude people who are determined to be irritants and concentrate on more legitimate concerns between players who are really interested in having a good game.
  11. It's the Ore Dictionary feature of Forge. It creates an equivalence between the two in all recipes. If you really must have the rubber bars for decorative purposes or the like, try the Forge Lexicon item. It allows you to convert between equivalent Ore Dictionary items, and I've verified that it can convert IC2 rubber to rubber bars.
  12. Perhaps I could make a more eloquent case. The real issue here (aside from a few bugs that gave server admins serious issues) is not one of balance, but a fundamental difference in play style. There are as many styles as there are people, but most of them are concentrated along a spectrum between what I'd call 'explorative' and 'creative'. It might help for me to expound a bit on both styles, and why they're in conflict. Hopefully, this will make it a bit easier to understand why some people are strongly in favor of removal or inclusion of EE. Explorative players see minecraft as a competitive adventure. The entire point of the game is exploration, the thrill of discovery, and the satisfaction that comes from planning and building greater protections against the enemy elements of both the game and other players. Their hard work in uncovering resources in dangerous places results in a slow build-up of an empire, and their dedication can be (at least in part) measured by the virtual wealth amassed and the more valuable machinery purchased and outfitted. Explorative players tend to find EE threatening or annoying because it provides a means to largely bypass the long acquisition phase of the game. This devalues their own acquisitions implicitly by removing their time-value. Time is one of the currencies by which people invest their lives, and the purchases carry the weight of attachment. That devaluation causes it to become very annoying and personal, and the people doing the devaluing seem to be gaining at their expense, hence the perception of cheating. Creative players, on the other hand, see minecraft as a bucket of legos. The entire point of the game is the unleashing the imagination, creating entire worlds one block at a time, and the satisfaction that comes from planning and building grand vistas and intricate models. Their hard work in designing fantastic constructs and finding ingenious new uses for pieces results in a slow build-up of a wonderful mindscape of infinite possibility, and their dedication can be (at least in part) measured by the enjoyment of other players as they examine their creations. Creative players tend to find EE an essential compromise that allows them to still have some of the more game-like aspects early on while quickly culminating in the gameplay that they find more interesting. Getting resources is a grind that becomes frustrating as it takes away their time while giving back ultimately very little. Taking away EE artificially stunts the scope and size of their creations, and causes resentment toward the people who seem to be championing the limiting of their creative potential, hence the perception of kill-joys. There is an odd sort of symmetry between these positions, and as mentioned, it's a spectrum. Players often are somewhere inbetween the two positions, feeling more inclined toward one or the other, but uninterested in forsaking either entirely. As a correlary, the suggestion that creative players simply stick to 'creative' mode is usually unhelpful, as it requires abandoning all aspects of minecraft as a game, and (fairly or not) segregates them from most of the player base, as few servers run mixed-mode or pure creative. Social appreciation of creations is a large part of the draw for creative players, and being quarantined into their own group would also be frustrating for them. I'm not entirely certain what would be a good solution to the conflict, but butting heads over mis-match assumptions and expectations is an exercise in futility. I'm hoping that we could perhaps direct this toward a more meaningful and productive discussion of potential solutions. Perhaps that's too much to expect, but hope springs eternal.
  13. I found a sub-mod for ComputerCraft that looks like it would make quite a nice addition to Tekkit, and it is (or at least claims to be) Bukkit compatible: Xfel's Peripherals http://www.computercraft.info/forums2/index.php?/topic/738-cc-13314-mc-125-smp-xfels-peripherals/page__st__0 It adds a matter database, allowing CC computers to make comparisons of blocks, peripheral cables for using one computer to control many peripherals, digitally controlled crafting tables, dynamically-programmable redpower filters, and smart chests. Quite the upgrade if Tekkit goes to 3.2.X (Please disregard if this has been suggested before, but I didn't find it when searching...)
  14. [Double post, please delete]
  15. Don't forget MFFS (Modular Force Field System) for IC2!
  16. I'm attempting to use a regulator to control the amount of ice blocks inside a nuclear reactor. One of the regulator's functions is to control the number of items in an adjacent container. If set to individual-mode, it will replenish each stack listed in the configuration GUI to an exact amount. If I put one stack of ice into the right-hand side of the GUI, it will keep one stack of ice topped up. However, when I try to use it to upkeep multiple stacks of the same item, in this case to keep six stacks of ice in the reactor, it begins filling indiscriminately, packing the reactor with ice. I put six stacks of ice in the right-hand side of the regulator's configuration GUI, but it will add unlimited ice. I presume this is a bug, as it doesn't make sense from the described functions of the regulator, but I don't know if this is a bug in Tekkit or in RedPower. Has anyone else seen this behavior? If it's a Tekkit bug, I'll file a report in the bug forum, but I wanted to make sure before bothering the Devs. (If not, I'll have to see what Eloraam's process is for filing bugs.)
  17. Hah! You beat me to it by a few minutes. Actually, he has released a Bukkit version now, so it may be in the cards. Check at the end of the mod thread.
  18. Immibis has released Modular Force Field System (MFFS) for Bukkit! A few people have tried using it with Tekkit according to the posters on the thread, but they probably don't have the mad integration skillz of the Tekkit Dev Team. I'd like to request that this be officially added, as it would add a good high-end EU sink for IndustrialCraft. (My space station needs shields! ) [Download Post] [Mod Thread] PS: I tried posting this before and it vanished without a trace. I think the server ate it, but if it runs afoul of some rule, please don't ban me?
  19. Ah, that would explain it. Thank you for responding! Maybe it will get bukkited (or spouted, as appropriate) at some point.
  20. Hello! I'd like to request that mod_Tomes (writeable books) and mod_Lectern (if available) be integrated into the next (or a future) release of Tekkit. It's already shown up in Technic SSP, and it's a good mod for leaving instructions and such for others. Minecraft Forum Topic: http://www.minecraftforum.net/topic/821714-123-sspsmp-pinkemmas-mods-tomes-writable-books-xp-books-save-your-xp-lecterns-display-your-books-outfit-smp-quick-start-smp/ Requires: ModLoaderMP Thanks for reading! Hopefully, it'll be an easy one to integrate. But if not, or if you've already tried, thanks anyway. :)
  21. Oops! Sorry, that'd be RedPower World, then. My bad! :-[
  22. Those, along with the ridiculously large rubber trees, are created by Buildcraft World. You can disable that, but it may remove basalt & marble. (I haven't tried it.) I'm not sure if there's a setting that will reduce it, but I suspect not given that SpaceToad said in his MC thread that he is proud of both features and won't permit them to be disabled. Whether or not that's true, I don't know.
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