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Neowulf

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Everything posted by Neowulf

  1. Full career mode will change a lot. I assume they're giving resources a price, and that will determine whether shipping and processing EPL ore/metal/parts and building a ship in orbit is cheaper than a KSC launch of the same ship. I do hope they add resource buying/selling and storage at KSC, with recovery of a ship adding the resources to the storage. It would give mods the ability to add commercial exploitation of offworld resources and allow frugal players to maximize their cash reserves with recycle friendly vessel designs (less castoff, more efficient fuel usage, ect...).
  2. Well sure, but cutting your launch trips from KSC down to supply runs to low orbit is nice. Plus an orbital construction yard is just cool. Transfer orbits. Get into a different orbit then wait till the lower orbit one (which is going around the planet faster) catches up, then change orbit to be the same.
  3. I love extraplanetary launchpads. A 10t hexcan of metal and some rocketparts hexcans have bootstrapped a part builder station module, a construction tug, a survey/science probe, and a group of 3 comsats with a ferry. Feels good replacing my first relay cluster attempt with a group of 3 comsats spread out into a 700km orbit. No more communication blackouts for me.
  4. Nice. Now work on getting multiple satellites up in a coverage cluster. Ugh I need more memory. B9, KW, FAR and deadly reentry together total almost 400meg of files, which is not much less than the 650meg all the other mod parts take up already. I don't know if I can add them.
  5. Don't worry, I won't boom it. KSP causes enough explosions as it is. http://forum.kerbalspaceprogram.com/threads/20451-0-23-Ferram-Aerospace-Research-v0-12-5-2-Aero-Fixes-For-Planes-Rockets-1-7-14
  6. I knew my dV was a little low for orbit.
  7. Get kerbal engineer or mechjeb (or both). You need something like 4000 dV, with a minimum of 1.5 TWR across all stages to get a good stable orbit. Also, keep your speed in check if you overbuild your TWR (more than 2). Going above 200m/s under 10km is wasteful due to friction losses.
  8. Deadly reentry would be fun for deorbiting stuff. I've got two projects after work. Make a set of parts for extraplanetary launchpads (using included models since I can't make em) to convert ore-metal-shipparts that is smaller, lighter, and less energy efficient than the current massive parts. Decide whether to continue with the save I have and grow out my com-array or get B9, deadly reentry, and FAR and try a new one, possibly streaming it.
  9. Gentle please! Language! There is a child present.
  10. Been tempted to get KSPI but not sure how it will work with what I already have. Though due to remotetech blowing up two careers so far (did not know of the community fix from the 10th he just updated the thread with) I know a good progression to getting started on my first station.
  11. You realize a live streamed minecraft themed puppet show would probably pull in 10x the donations of this b-team stream, right?
  12. The motherboard you have selected in your part picker does support RAID 0 so you're capable. The actual setup will require changing BIOS settings before you even begin to install the OS. How exactly you do it is unknown, every manufacture has a different BIOS setup, some have the raid in setup and others a separate config dialog during POST. Wouldn't be automatic because there are a dozen other ways to use two+ identical drives. Your chosen motherboard supports RAIDS 0/1/5/10. No RAID- Drives are independent. RAID 0- Striping, data is split evenly between multiple drives. Requires 2+ drives. Multiply space and transfer rate by number of drives (assuming identical drives). No data protection. RAID 1- Mirroring, read/writes data to multiple drives simultaneously. Requires 2+ drives. No performance gain but if one drive fails the system keeps going with no data loss. RAID 5- Striping with parity, stripes data across all but one drive, extra drive stores parity data. Requires 3+ drives. Good performance gain with fault tolerance, if one drive dies the data on it can be recalculated from the remaining drives until a replacement is put into place and data rewritten to it. Total storage is drive space x (number of drives - 1). RAID 10- Striped mirror, creates multiple groups of striped drives and mirrors data across them. Requires 4+ drives, always an even number. Combines the speed of striping with the fault tolerance of mirroring, though expensive to create and generally considered inferior to RAID 5 by professionals.
  13. When you're talking a switched power provider like a USB port it's not that the port can provide X watts and no more, but it can provide X watts while staying under tolerances. Draw more than it is rated for and the PWM circuit will start producing more waste heat than the part was designed to shed normally. It works because you're overdriving the power circuit and dramatically increasing its failure chance. It will be yes, but you are doubling your chance of a catastrophic failure. With RAID 0 there is no fault tolerance, if one drive goes out you lose all your data. You have to weigh the speed and storage bonuses (0 uses both drives as one so it adds the space together) vs more than double chance of failure. Most people who run what you plan do a normal main drive and a RAID 0 array for swapfile and game file storage. The system stays running on a safer drive while the speed critical stuff runs off the array.
  14. Optical drives don't have to be internal. http://www.newegg.com/Product/Product.aspx?Item=N82E16827135256 I've got a similar one that has proven a godsend for those stupid netbooks that are too small for a drive and need the OS wiped.
  15. Got a whole section for advertising even. http://forums.technicpack.net/forums/lets-play-pavillion.40/
  16. I know you're probably hater baiting, but please use proper english words.
  17. Birthday pudding pie is 100x better than cake. 1000000x if the cake is store bought with their crisco sugar paste they call frosting.
  18. KSP peaks my memory usage system wide to 90%. Big ol' memory hog mod is the last thing I need. Only reason it peaks that low is I've got the memory reducer mod set to aggressive. So far all my mods are working nice. Probably going to swap out mechjeb for kerbal engineer if only because with remotetech it can still stage and do other commands to a probe with no connection. Also need to tweak some unlocks. The airship drone in the hooligan labs thread unlocks a powerful RTG and probe core with basic rocketry, the first node you unlock.
  19. Heh, that is a nice one. If my current set has some ram wiggle room I'll have to add that in. I tend to look at the little ones too. I recently found a little scoop and a camera that lets probes do crew reports and soil samples. Should be nice after a wee bit of tweaking. http://forum.kerbalspaceprogram.com/threads/63628-0-23-Beastly-Science-Scoop-O-Matic-and-more!-%28JAN0214%29 Been a month since I actually played so I'm getting updates/alternatives for the mods I had. If anyone wants to help I'm looking to make sure all the mods interact nicely (KAS grabbing for small parts, tech tree integration, resource storage and usage, ect...) and turn it into a modpack of sorts.
  20. Psh, old news... Now if you had an idea of what ancient script they were using we might be able to decipher the time left on the countdown.
  21. Guys, the OP hasn't been logged into the forums since may of last year. Leave the dead threads be.
  22. Bulk transfer yes, read/write oh hell no. RAID 0 is striping, which means you send half the data to one drive and half to the other, writing to the same spot on the disk at the same time with even bits going to one drive and odd to the other. It doubles the transfer speed you can get out of a logical drive. Unfortunately you still have seek time, which on a SSD is 0ms vs whatever your drives are rated at. If you have a lot of smaller files to transfer, an SSD will fly circles around the best HDD. I have an SSD in my work laptop, 5 year old dell running win7. It boots in less than 30 seconds.
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