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DaSoul

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Everything posted by DaSoul

  1. Mh can't complain, but i will test this.
  2. Yeah, that explains all the people with "java render tank error" problems. Because of the super awesome announcement.
  3. Give the Client as much Ram as possible. Gave it 16gb (just to test) and sometimes it uses more than 4gb. So especially running tekkit stuff 1gb is way too less.
  4. Server is running stable since day one of tekkit lite release. (0.52 atm)
  5. And why the hell is this in a Custom Zip – Build your own private modpacks! Announcement, that has nothing (absolutely nothing) to do, with the regular - non-custom - build, that is being released by the tekkit team????? Yeah next time i have a question about tekkit lite i'll post it in the voltz section. If someone asks the same shit again i'll say "dude, there is already a thread *lol*". C'mon....
  6. I seriously ask my self...really, how can a mod team ,where you should expect technical knowledge, just remove a mod ( in this case reailcraft) that fu***** crashes everybody's server, without giving a BIG WARNING?????? Any hint here? haha... fuck no! And here.....all the content is "bla bla great bla bla 1.4.6.....way more general bla bla bla" The only hint is, the MystCraft thing..nothing else. Seriously guys...if you do changes with such an immense impact, this HAS TO be pointed out.
  7. Great you read my entire post =) I built a brewing farm now, to be able to brew every single potion available. Does anybody know, if there is a possibility to put potions on a table/shelf/anything like that? Would look awesome and give the room more the feeling like an alchemists laboratory
  8. Hey guys, i started building an underground base and from the beginning i set up several quarrys which are now big wholes and currently i'm a bit lost in what to do with that wholes. As of right now i have build: - Logistics pipe system connected through the whole base with automatic crafting tables, furnaces and stuff for most frequent needed stuff. - Big library for enchantments - Animal farm, auto feeding, collecting of whool, eggs, milk..... - Automated farm for food pumpkins, melons, wheat, carrots, potatoes + automated further processing (cook the potatoes/....) - "Ressource" room where i collect oil, lava, fuel in tanks for further processing Now i don't know what to build next =) I have a lot space left (three 62x62 quarry wholes) and a massive amount of ressources, anybody can give me some inspiration (size/complexity doesn't matter)? Thanks for any cool ideas. //let's have a great discuss about awesome/great/complex technical buildings, machines...whatever.
  9. "Führerschein"
  10. You don't need to change your port, unless your are already using it.(root server) Root Directory: mod folder:
  11. Hey guys, i want to build a building that looks like a 3d modell of an atom. Like this: I was told to use worldedit to generate and rotate the ellipses that surround the core but i'm totally lost in hours of googl'ing how to do this. Can anybode help me or give some tips? Would be really really thankful :-)
  12. Oh my fault, i'm sorry.
  13. If you run it "out of the box" i guess you didn't set any permissions so you gave the answer yourself. You have to set permissions for non-op users or if you don't want to use permissions at all, delete it. How this can be done: http://forums.technicpack.net/threads/removing-forgeessentials.35362/#post-295128
  14. Portalgun Mod can be used. What needs to be done, change id's in PortalGun.cfg: block { #################### # ids #=================== # Block Ids. # Blocks will use these IDs. If there is a conflict on first generation there will be autoresolve. #################### ids { # Almost every other block in the mod. I:idMulti=146 # Portals I:idPortal=147 } } 146 and 147 are free ID's (standard tekkit lite) If you already installed other mods, be sure those id's aren't already in use.
  15. Than you sure can tell me why, as i have written, it works in ssp but not in smp. I build exactly the same.
  16. Okay found out about NEI ID dumping. - Closed -
  17. Hi, i'm trying to get Portal Gun mod working since it is available for forge it shouldn't be a problem. And it isn't- well, beside its id's that are already in use. I tried different id's but they where all already in use. So how can i find out, which id's are unused? Thanks for help.
  18. Actually i have my reactor design from them =) As i wrote, the problem was the mfsu not getting energy (it was placed correct). I don't know why but i removed my wiring and the mfsu several times and after x times it worked. The only thing what still doesn't is reactor temperature stuff. For example the industrial panel gets everything but not the temperature, the remote and regular thermal monitor doesn't work too.
  19. It was set to false but the MFSU wasn't working. Had to replace it several times, not it works.
  20. Okay thanks for that. Seems you know about that new stuff =) I don't wanna ninja the thread but perhaps you can point me in the correct direction how to use a full automated nuclear reactor. I looked through the item list and all that stuff like "reactor coolant injector" i couldn't find anything about that. Would be very thankful for tips or help.
  21. For me my reactor doesn't work at all. Doesn't output any energy. Setup is all correct (ev -> hv, 3 dotted side and all that stuff) My MFSU simply doesn't receive any power.
  22. Can someone confirm this or is it only me?
  23. Just write down what you did. "problems fixed" doesn't help any other people that stumble across this thread.
  24. Sphax Pure BD Craft is not available in 64x for Tekkit Lite as of right now, only 128x
  25. I have patched the Sphax Pure BDCraft Classic + Tekkit Lite Textures together, it is 128x. If you like, feel free: https://dl.dropbox.com/u/35031629/Sphax%20PureBDCraft%20128x%20MC14.zip
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