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Posted

OK, so I have a burning desire to have a world generated with some non-Tekkit mods installed:

Specifically, Formivore's Walled City mod, and BigTrees mod.

The caveat is that I'd like to generate it as a Tekkit compatible world, which means keeping the blockids/etc. the same as Tekkit.

So, to do this, I need to be sure what Tekkit mods generate ores/resources during world generation, and those blocks are generated with appropriate IDs.

Buildcraft/Redpower/IC2 obviously. Nether ores I don't care about, will re-generate Nether after the fact, no big loss.

Also, can I simply copy over the appropriate config files from Tekkit's mods to the new Vanilla modded server to retain the block IDs?

Posted

you can't generate ores without the mods installed. You could try installing world generators over tekkit though.

Posted

Apparantly I was very unclear.

I am planning on using Tekkit. I just want a Tekkit-compatible world, with all the Tekkit ores/resources, but also include some terrain features normally unavailable from Tekkit like the BigTrees mod, FOrmivore's walled cities.

In any event I've successfully built the world with a modded vanilla SMP install and everything made it into Tekkit intact, so this question is answered!

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