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Posted

Hey guys, I'm trying to get everything I need to take with me to the moon, and have some questions.

 

I have: 

1 Oxygen Sealer,

1 Oxygen Decompressor,

1 Oxygen Bubble Distributor,

1 Electric Compressor,

28 Air Lock Frame,

26 Sealable Oxygen Pipe,

32 Sealable Heavy Aluminum Wire,

15 Advanced Solar Panel,

4x64 Heavy Aluminum Wire,

5x64 Oxygen Pipe,

64 Dirt,

64 Saplings,

12 Heavy Oxygen Tank,

10 Oxygen Gear,

10 Oxygen Mask,

8 Diamond Chest,

8 Parachute.

 

I'm using a Power Fist with all the tools on it, so I shouldn't need to bring any tools. 

 

What else should I take with me? Should I bring some stacks of compressed metal?

  • Moderators
Posted

I'd you have AE, build a quantum link chamber at home, and take another with you (and a crafting terminal). Then you'll have your whole inventory with you. Consider tesseracts to send power up there too.

Posted

Bring some light sources that work on the moon. Torches won't work, but Galacticraft adds Glowstone Torches. I think that the mod author tinkered with the light system somehow (to the point of breaking the game) to make it pitch black during moon nights and disable most vision enhancements, so be prepared to depart when night falls. As you may have already guessed, moon nights are about two ingame weeks long.

Posted (edited)

Bring some light sources that work on the moon. Torches won't work, but Galacticraft adds Glowstone Torches. I think that the mod author tinkered with the light system somehow (to the point of breaking the game) to make it pitch black during moon nights and disable most vision enhancements, so be prepared to depart when night falls. As you may have already guessed, moon nights are about two ingame weeks long.

 

Do you know if the Lux Capacitors work? I'm also considering building a giant dome out of Hardened Glass and inverted lamps. I'm also going to bring some aluminum blocks and some decorative tin blocks for my primary building materials. I was thinking of taking a few tesseracts and setting up a moon frequency. 

 

Also, while looking at this list, I see that I forgot to make some Energy Storage Modules to store all the power my solar panels gather for those extra long moon nights. I should probably bring some meat ingots as well. 

 

About the AE network, someone else on the server set up one, but I have no idea how to use it.

Edited by The_Glaive
Posted

If you have the means to power it, maybe a Force Field would make for a more formidable dome. I also don't know if Hardened Glass will count to keep oxygen inside.

 

No idea which light sources will and won't work. I stopped using Galacticraft early on, once I found out how retarded it really was.

  • Moderators
Posted (edited)

Lux and inverted lamps work, at least on the version I played. Read up on AE, the quantum stuff is well worth it. You will need about 256k of something to compress though to make the singularities.

Oxygen sealing is very tricky work. Good luck.

Just noticed your list didn't include a fuel loader, and fuel for the trip home. Bring that too :)

Edited by AetherPirate
Posted (edited)

Fuel loader, check. I have several portable tanks with rocket fuel in them, I'll bring some along. Do I need to bring launch pad blocks?

 

Looking more and more like I'm going to have to make more than one trip to get everything I need to the moon before I can start.

Edited by The_Glaive
Posted

You could use backpacks to stack more items in your inventory. I usually make a Golden Bag of Holding early on to keep stuff. An Ender Pouch is also useful for all kinds of things.

Of course, the end-all solution is that Quantum Link Chamber AetherPirate suggested. If you have a sufficiently advanced ME network, that is.

Posted

Using the AE network seems like it would be going against the spirit for the whole concept of going to another planet/moon. 

 

I was thinking I could make a couple deep storage units to hold all the hardened glass/aluminum blocks that I want to take for all of my structures. 

 

Eventually, once I get my oxygen and electricity supply chain sorted out, I'll bring in some of the ore processing machines from the galacticraft pack and get a meteoric iron ore processing room set up. Does anyone know if you can pulverize meteoric iron ore into dust?

Posted

I'm pretty sure you cannot pulverize Galacticraft-specific ores. Galacticraft is notorious for not working together with other mods in any way - you can hardly automate the stuff, either. Part of the reason why I consider it a shitty mod, and misplaced in Tekkit.

Posted

The Concept of AE is that you store/transport items in a non material form on some kind of computer system...

so if you want to send this data to another destination, you have to built some kind of transport system or you physically transport the data (take out the drives and place them in another me-network)

AE supports something called quantum entangled singularities that work like tesseracts for the me-network.

 

Maybe it's more in line when you see it this way ;)

 

I generally don't think it's a shitty mod, but it lacks some integration into other mods.

It's quite a technically theme, so I think it has it's place in tekkit ;)

I like the Idea to built something in space and you have to watch the oxygen (even if the seals are bit clumpsy)

It has potential and as long as it's actively developed, I see no problem with it in the pack...

 

If you still want to transport Items in a compressed way, the me-chest with a drive inserted may be your preferred way to do so ;)

Posted

The problem with Galacticraft is not about its theme, but about execution and badly implemented concepts. It does not follow best practices, or even common practices, when it comes to ore processing, item transfer, automation or power solutions. It actively breaks the game to create some kind of super-darkness during moon nights. Its progression path via dungeons (!) is asinine. This mod needs a major overhaul before I will consider it "not shit any more".

 

As for a positive example for how it's done, look at Mekanism. I would greatly enjoy if Mekanism added spaceships and planet-dimensions, which would render the only "killer feature" of Galacticraft obsolete. "Mek" already has solar cells, oxygen production and personal gear. Not far to manned space travel from there.

 

That is, of course, my personal opinion.

Posted

as Mekanism isn't in the pack atm, I did not tinker around with it...

 

and for your points, yes, there's room for improvement...

 

I didn't use the power providing systems of GC so far, because I think solar power is bit too unreliable in general and it doesn't produce RF, so I stick to bigreactors...

I also would like to have the oxygen generation a bit more realistic e.g. electrolysing water to produce oxygen and rocket fuel (hydrogen) using a lot of energy...

Other thing I would like is that you have to use filters to get rid of the nitrogen which then can be used to grow plants and create oxygen again... (thinks like that)

 

As I belive, GC is still in development and they may improve the integration into other mods...

fact is, a few machines can already be automated using a combination of AE and LP ;)

Posted

A few machines can be clobbered into cooperation using extremely sophisticated contraptions, you mean.

Look at Mekanism, it does the very things you mention. It is the better Galacticraft, just lacking spaceships yet.

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