leonardrichards Posted December 12, 2014 Posted December 12, 2014 So I run an Attack Of The B-team server already, and I have recently acquired another server on which I'm planning to run TPPI. I want a hub spawn that allows players of both modpacks to join the hub and then walk into the server of their modpack, something a lot like MYM and Nemalands have. This is obviously going to run with bungeecord, but I don't know how. Anyone know how to set this up? I want a hub spawn so I can have a few minigames in the hub while the servers are full or down or restarting or under maintenance, any sort of thing on that part. Please don't tell me that its not possible, because it is, and servers are doing it. Please don't tell me that its easier to run the servers without a hub, because that's not the answer to my question. Thank you, kindly help me out.
j0ach1mmall3 Posted December 12, 2014 Posted December 12, 2014 So you want people in a hub to be able to join an attack of the b team server by simply walking through a portal and a TPPI server by walking into an other portal? I am truly sorry, but I don't think this is possible. It might, but then it would be custom coded.
Discord Moderator plowmanplow Posted December 12, 2014 Discord Moderator Posted December 12, 2014 (edited) So you want people in a hub to be able to join an attack of the b team server by simply walking through a portal and a TPPI server by walking into an other portal? I am truly sorry, but I don't think this is possible. It might, but then it would be custom coded. In any practical way (not dealing with theoretical "what ifs") you are 100% correct. There is no way to do this. Maybe once Sponge is up and running and on 1.8+ server, but not for anything below that. Edited December 12, 2014 by plowmanplow
jominer247 Posted December 12, 2014 Posted December 12, 2014 Actually. Very maybe, as long as the client has the modpack installed, the server could put call through the clients jVM and launch the other modpack (I think?)
leonardrichards Posted December 12, 2014 Author Posted December 12, 2014 Will spigot handle modded clients? If I use spigot 1.6.4 (since both the modpacks are at 1.6.4) on my hub and cauldron on the servers, will the hub still accept the modded clients and let them go to their modpack portals without kicking them? I once connected with an NEI mod to a spigot 1.7 server and it kept kicking me with 'Unexpected Packet' error.
Discord Moderator plowmanplow Posted December 12, 2014 Discord Moderator Posted December 12, 2014 (edited) It has been proven multiple times that there is no end in sight to the clamp down on Bukkit reference/API server software. There is a (slight) possibility that all the Sponge work will be back-ported to 1.7.10. It is exceedingly unlikey that anything will be back-ported all the way to 1.6.4. It is safe to assume that all versions of Bukkit-based servers <= 1.6.4 are now in curator status and will never be updated/changed/added to/etc. With Forge (supposedly) supporting connections by vanilla clients I believe Sponge will also allow non-modded clients to connect. In theory it should be possible to do something like having a non-modded gateway that passes off connections to the appropriate pack/server in a bungeecord type fashion. However, this is all future-maybe/pie-in-the-sky kind of stuff since there isn't even a server for Sponge yet. Edited December 12, 2014 by plowmanplow
leonardrichards Posted December 13, 2014 Author Posted December 13, 2014 Well I set up a hub running cauldron with no mods on it, and connected my b-team server, the hub and the TPPI server to the bungee, now I can join the hub with both the modpacks, without any problem. The only minor issue is if I press the ctrl key, I get kicked because of an unexpected packet error. Any thoughts?
Discord Moderator plowmanplow Posted December 13, 2014 Discord Moderator Posted December 13, 2014 Can you pastebin the relevant info from the Forge and console logs? I assume the client isn't crashing, just getting kicked?
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