Jump to content

Image Map of terrain.png


Beer

Recommended Posts

If you're going to make a texture pack, you're going to fuck around with the terrain.png file. If you're not a graphic artist and have the skills of a twelve eighty year old, like me, you have no idea what you're doing. I found this nifty map over on MC Forums that gives you a pretty detailed guide on what each texture does, if it does anything, to help you work your way through the terrain.png.

Terrain.png:

map.png

Row 0:

00 = Grass top (see 'Biome Shading')

01 = Smooth stone

02 = Dirt

03 = Side-dirt. The grass fringe only appears the color it is here when graphics mode is set to 'fast'. On 'fancy' graphics, the sides of grass blocks are made from the side-dirt block overlaid with biome sidegrass (26).

04 = Wooden planks

05 = Doubled stone slab side. The side of a single stone slab takes on the texture of the top half of this block.

06 = Stone slab top

07 = Bricks

08 = Tnt side

09 = Tnt top

0A = Tnt bottom

0B = Spider web

0C = Red flower

0D = Yellow flower

0E = Portal animation place-holder *Appears to do nothing as of 1.9*

0F = Oak Sapling

Row 1:

10 = Cobblestone

11 = Bedrock

12 = Sand

13 = Gravel

14 = Oak trunk

15 = Log top (appears for all types of tree trunks)

16 = Iron block

17 = Gold block

18 = Diamond block

19 = Chest top *only appears in-game for 1.7.3 and below*

1A = Chest side *only appears in-game for 1.7.3 and below*

1B = Small chest front *only appears in-game for 1.7.3 and below*

1C = Red mushroom

1D = Brown mushroom

1E = Jungle tree sapling

1F = Fire animation placeholder *appears when HD patch is not used for 32x and above*

Row 2:

20 = Gold ore

21 = Iron ore

22 = Coal ore

23 = Bookshelf

24 = Mossy cobble

25 = Obsidian

26 = Biome sidegrass (see 'Biome Shading')

27 = Long grass (see 'Biome Shading')

28 =

XCF = Large chest front *only appears in-game for 1.7.3 and below*

2B = Crafting box top

2C = Furnace front (un-lit)

2D = Furnace/dispenser side

2E = Dispenser front

2F = Fire animation placeholder *appears when HD patch is not used for 32x and above*

Row 3:

30 = Sponge (only available in creative mode)

31 = Glass/glass panes

32 = Diamond ore

33 = Redstone ore

34 = Leaves (on fancy graphics)

35 = Leaves (on fast graphics-- no transparency to reduce lag)

36 = Stone brick

37 = Dead shrub

38 = Long grass 2

XCB = Large Chest back *only appears in-game for 1.7.3 and below*

3B = Crafting box side 1

3C = Crafting box side 2

3D = Furnace front (lit)

3E = Furnace/dispenser top/bottom

3F = Pine sapling

Row 4:

40 = White wool

41 = Monster spawner

42 = Snow (used for solid snow blocks as well as the layer of snow covering other blocks)

43 = Ice

44 = Snowy side dirt (NOT biome shaded-- will always appear the same)

45 = Cactus top *The main body of the cactus (minus the spikes) must always end exactly 1 pixel (or equivalent) away from each edge, or the texture will appear to 'overhang' the sides.

46 = Cactus side *The main body of the cactus (minus the spikes) must always end exactly 1 pixel (or equivalent) away from each edge, or the texture will appear to 'overhang' the sides.

47 = Cactus inside (invisible)

48 = Clay

49 = Reeds

4A = Noteblock/ Jukebox side

4B = Jukebox top

4C = Lily pad

4D = Mushroom biome sidedirt (NOT biome shaded)

4E = Mushroom biome grass (NOT biome shaded)

4F = Birch sapling

Row 5:

50 = Torch *Must be at least 2 pixels wide (or equivalent-- 4px for 32x, 8px for 64x, etc). Flames are generated separately.

YW = Wooden door

YI = Iron door

53 = Ladder

54 = Trapdoor

55 = Iron bars

56 = Wet farmland

57 = Dry farmland

58/59/5A/5B/5C/5D/5E/5F = Growing wheat. Planted seeds take on the first texture in the sequence (58) and advanced through the textures over time until they are fully grown (5F).

Row 6:

60 = Lever *Must be at least 2 pixels wide (or equivalent-- 4px for 32x, 8px for 64x, etc)

63 = Redstone torch (On) *Must be at least 2 pixels wide (or equivalent-- 4px for 32x, 8px for 64x, etc)

64 = Mossy stone brick

65 = Cracked stone brick

66 = Top/bottom of pumpkin

67 = Netherrack

68 = Soulsand

69 = Glowstone

6A = Sticky piston face

6B = Regular Piston face

6C = Piston side

6D = Piston bottom

6E = Piston front (arm extends through the center)

6F = Growing pumpkin/melon vine. Extends up out of the ground as it goes-- unlike wheat, the texture itself does not change over time. (see 'Biome Shading')

Row 7:

70 = Curved minecart rail

71 = Black wook

72 = Dark gray wool

73 = Redstone torch (off) *Must be at least 2 pixels wide (or equivalent-- 4px for 32x, 8px for 64x, etc)

74 = Pine bark

75 = Birch bark

76 = Pumpkin side

77 = Pumpkin front (unlit)

78 = Pumpkin front (lit)

79 = Cake top *Must always end exactly 1 pixel (or equivalent) away from each edge, or the texture will appear to 'overhang' the sides.

7A = Cake side *Must always end exactly 1 pixel (or equivalent) away from each edge.

7B = Cake inside (visible after being eaten). *Must always end exactly 1 pixel (or equivalent) away from each edge.

7C = Cake bottom *Must always end exactly 1 pixel (or equivalent) away from each edge, or the texture will appear to 'overhang' the sides.

7D = Giant red mushroom cap (outer faces)

7E = Giant brown mushroom cap (outer faces)

7F = Fully grown pumpkin/melon vine. Attaches to the side of the pumpkin/melon. (see 'Biome Shading')

Row 8:

80 = Minecart rails

81 = Red wool

82 = Pink wool

83 = Redstone repeater (unpowered)

84 = Pine needles (on fancy graphics)

85 = Pine needles (on fast graphics-- no transparency to reduce lag)

XBT = Bed top

88 = Melon side

89 = Melon top/bottom

8A = Cauldron, top (Rim)

8B = Cauldron, inside bottom/bottom

8C = Cake icon (as seen when held in your hand). Must be edited on the items png-- editing the texture here as no effect whatsoever.

8D = Giant mushroom stem

8E = Giant mushroom gills-- appears on the inside faces of the caps and inside the stem.

8F = Vines (see 'Biome Shading')

Row 9:

90 = Lapiz lazuli block

91 = Dark green wool

92 = Light green wool

93 = Redstone repeater (powered)

94 = Glass pane edge

95 = Bed foot

XBS = Bed side

98 = Bed head

99 = Jungle tree log

9A = Cauldron side

9B = Cauldron 'feet'

9C = Brewing stand base

9D = Brewing stand (left side used when potion is attached, right side when potion is not attached)

9E = Ender portal top (ender portal 'eye' inserted into center)

9F = Ender portal side

Row 10:

A0 = Lapiz lazuli ore

A1 = Brown wool

A2 = Yellow wool

A3 = Booster rail (unpowered)

XRT = Redstone trail (glowing)-- 'shaded' with red, much like biome textures. Appears a brighter red when powered, although the exact shade of red is determined by how dark or light this texture is (white texture = brightest red, gray texture = duller red)

A6 = Enchanting table top

A7 = Dragon egg

AE = Ender portal 'eye' (inserted into portal block)

AF = White stone/Ender portal bottom

Row 11:

B0 = Sandstone top

B1 = Dark blue wool

B2 = Light blue wool

B3 = Booster rail (powered)

XRS = Redstone trail (non-glowing)-- NOT shaded with red. This texture overlaid on top of the glowing redstone trail (XRT), enabling redstone wires that have both glowing parts and non-glowing parts.

B6 = Enchanting table side

B7 = Enchanting table bottom

Row 12:

C0 = Sandstone side

C1 = Purple wool

C2 = Magenta wool

C3 = Detector rail

C4 = Jungle tree leaves (fancy graphics)

C5 = Jungle tree leaves (fast graphics)

C6 = Pine planks (made from pine logs)

C7 = Jungle planks (made from jungle logs)

WT = Water

Row 13:

D0 = Sandstone bottom

D1 = Cyan wool

D2 = Orange wool

D3 = Glowstone lamp (off state)

D4 = Glowstone lamp (on state)

D5 = Cirlce stone (only available in creative mode)

D6 = Birch planks (made from birch logs)

E0 = Nether brick

E1 = Light gray wool

E2/E3/E4 = Growing nether wort.

E5 = Hieroglyphic Sandstone

E6 = Smooth Sandstone

LA = Lava

Row 14:

F0/F1/F2/F3/F4/F5/F6/F7/F8/F9 = Breaking animation. Progresses from left to right as the block is struck.

FA = Currently unknown

FB = Currently unknown

FC = Currently unknown

FD = Currently unknown

Source:

Steelfeathers. "The All-Inclusive Guide to Texturing." Minecraft Forum. N.p., n.d. Web. 13 July 2012. <http://www.minecraftforum.net/topic/659230-the-all-inclusive-guide-to-texturing/>.

Disclaimer: I did not make this. This was contained in a post by some guy named Steelfeathers who is a sectional moderator over on the Minecraft Forums that drafted a much more complex texturing guide. I reposted this part here because I caught the swine flu looking through MCForums. Bear in mind I have cited my source and am not using the entire post. This is a legitimate source citing so if you're going to get all up in my stuff about stealing, you can go fuck yourself.

Link to comment
Share on other sites

This forum doesn't get a lot of posts, so I'm not concerned about it right now. But in the event it gets lost, I may ask to have it stickied. For now, it's where it can be found.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...