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Posted

I was curious to get some thoughts on people's differing methods for powering quarry's, especially once they start quarrying far from their bases. So far, my initially method for the first 1-3 quarries is usually just a copper cable strung out from the base to a batbox and then energy link between that and the quarry.

My first go at tekkit I had used steam engines with coal and frankly that got very old very fast.

Now I am quite hooked on geothermal, but i have yet to use it as a means of remote quarry power. It would be hard of course with my usual approach. teleport pipe to a tank or two and then pump it right into a geothermal and have a batbox on it and energy link etc...

Posted

Geotherms would work great if you were willing to use condensers for the lava cells - otherwise it's MV/HV solar arrays all the way, unless you have a good fuel supply and know how to set up combustion engines with water.

Posted

why do you need lava cells at all? so far i've just been pumping lava straight into the geotherm.

i've yet to touch the redpower mod really. Hell, I still have to dabble in the railcraft mod too :)

Posted

Yeah, I've been using the cells, so I don't need a pump, and can get rid of some of my tin:)

On a server, I saw a reactor power several quarries, which is a little end game though.

Posted

My usual approach:

1) Discover some oil in the world, teleport pump it back home and convert it to fuel.

2) Build 2 combustion engines with proper cooling, refilled by the fuel tanks, feeding (via wooden power pipe) into a teleport power pipe.

3) Build whatever kind of storage system you prefer and have it feeded by a teleport item pipe.

4) Out in the field set your landmarked quarry, connect it to the teleport pipes from 2) and 3). Use a BC-gate with redstone signal on if hasWork=true. Connect that redstone signal to a wireless transmitter. The wireless receiver is feeding the engines from 2). (Normally I add as a safety precaution a gate which checks the engines from 2) for blue/green state).

Every location needed is also force loaded by chunkloader blocks of your choice.

Advantage of this type of solution: Mobile parts are only 1 teleport power pipe, 1 power pipe,1 teleport item pipe, 1 item pipe,1 wireless transmitter, 1 gate, 1 quarry, 3 landmarks, 1 chunkloader.

Posted

is using BC power for quarry's more efficient than trying to use EU?

Your idea is worthy of trying as I have no use yet for fuel/oil implemented. I'll have to do some redstone mod reading though.

Posted

The thing is, that you explicetly asked for ways to power quarries, which are far away. EU cannot be teleported directly, but BuildCraft stuff can be teleported very easily. Thus I use only BC-related stuff for the far-away part. (OK, almost only... the chunkloader and wireless redstone are not BC :-))

Posted

The thing is, that you explicetly asked for ways to power quarries, which are far away. EU cannot be teleported directly, but BuildCraft stuff can be teleported very easily. Thus I use only BC-related stuff for the far-away part. (OK, almost only... the chunkloader and wireless redstone are not BC :-))

Eu can't be teleported directly, but it's fairly easy.

1. put EU in Lapotron crystal.

2. Put Lapotron crystal in enderchest.

3. Go far away.

4. Get Crystals out of the enderchest.

5. Put Crystals in MFSU.

6. Profit!!!

6.5. God, this joke is so old, I feel like puking just because I made it.

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