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milcondoin

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Everything posted by milcondoin

  1. Or you could just deactive the java-plugin for your browser.
  2. I like the ItemFrame idea and the cobble walls. The rest is uninteresting in my opinion.
  3. Does everything work normally without a texture pack? It would have been helpful, if you would've mentioned the use of a texture pack in the first post. We can't read your mind.
  4. Autoban scripts just shoot to broadly. The likelihood of banning someone with a fully legit question is too high to be acceptable. At least that is my personal opinion, don't know how kaker&co think about it.
  5. With a bit of timing you can do it without MFFS. If one cell is depleted, stop the feeding of ice, retrieve the cell, put in a new one, restart the ice flow. Just make sure, that you have full stacks of ice in your reactor during the stop, so it wont run hot in that few seconds. (And that the new cell won't go into an ice slot.)
  6. Blue/green is part of ABO (Additional Buildcraft Objects), if I read the code correctly.
  7. Pipe gates can check the state of your engines, they are in Buildcraft 3.
  8. A timer set to 30 seconds, feeding into a toggle latch. One of the outputs of the toggle latch feeds into the snowball timer, shutting it off half of the time.
  9. A simple showcase of falling edge detection. When the signal from the button on the left falls of, the state cell (from RedPower2) starts turning. As soon as the pointer hits the right side (time is configurable via right-click, minimum 0.2 seconds), a pulse goes off the right side. This pulse hits the toggle latch, which then switches state (toggling, if the top or bottom lane gets a steady signal). Give that signal to a splitter cable in your electric wiring, which is the circuitbreaker from my example. Alternatively use the circuitbreaker design that another user has posted in one of the subforums here.
  10. geothermal array -> circuitbreaker in the wiring (short: CB) -> MFE -> machines MFE emits redpower if partially filled You need some kind of edge detection here (state cell?). IF (MFE.fallingEdge AND CB.open) THEN CB.close //MFE just drained IF (MFE.fallingEdge AND CB.closed) THEN CB.open //MFE just filled up This way MFE will altenate between empty and full. As soon as MFE is empty, CB will close, so the geothermals are connected and can fill the MFE back up. As soon as MFE is full again, CB will open, geothermals go quiet and the MFE can drain until empty.
  11. Vanilla ender chests were implemented in minecraft 1.3 With tekkit you have minecraft 1.2.5, so no vanilla ender chests available.
  12. A qarry needs 9 MJ/t for fullspeed, which means 24 EU/t. Use a batbox as a throttle (32 EU/t -> 12 MJ/t) to come close to that cap. It will eat just a little bit too much, but that should be "good enough", I hope. Another thing: "Quarry Side: Power Teleport -> Wood Conductive -> Gold Conductive -> Quarry" Why the wooden conductive next to the teleport? Use the golden one directly.
  13. As long as you only want to read the code and not edit/recompile it, it will be easier to use http://java.decompiler.free.fr/?q=jdgui for this. Just open the .zip/.jar of the mod and maybe minecraft.jar and modpack.jar. Automatic linking to the appropiate class files will be given automatically. Biggest drawback of this method is, that you will still have the obfuscated classes of vanilla minecraft. (ItemStack.class is still aan.class, ...)
  14. Tekkit 1.3 is waaay old, probably a typo here. Current one is 3.1 and it runs on minecraft 1.2.5 instead of 1.3.1. On the topic of the content: IIRC ender chests store their content in an extra file per color combination, so building a new ender chest should give you the content back.
  15. Have you built the inert eldritch keystone and put it into the research slot? That should give you the tlhutlh one.
  16. Research your theory until you make a discovery. Learn that discovery (rightclick in the air, while the discovery is selected in your hotbar). Now you will never again get that theory.
  17. Do you have a duplicator? That will eat your liquid vis happily, if allowed. Otherwise put your reinforced tanks close to your normal tanks and pump the vis to the new ones. Remove the normal tanks. Since the reinforced ones have a bigger storage, you hopefully have in the end at least one reinforced tank free. Put that one on the old position and pump from the other tanks to there. When one gets empty, add it to the old position.
  18. Lothos: calm down please. Psicraft found an inconsistency and reported that. That's it. You don't have to bash him for that, nobody will have any kind of benefit from that. /me gives Lothos a steaming mug of
  19. A deployer cannot fill a tank directly with the contents of a bucket. You'll have to do the workaround with deploying them in the open and then sucking them up with a pump.
  20. The deployer fills a 1x1 field with a lava source block (deploying a lava bucket). Overhead you have a BC-pump running, that fills the tank.
  21. Technic and Tekkit are 1.2.5 currently. A 1.3.1 version will come out, when enough mods have been upgraded, so a first dev version can be released. The admins are the only ones who can define "enough" in this context. We will know that "enough" has been reached, when we see the first dev version.
  22. It should work if just added. You just won't have any beehives or apatite ore in your already explored chunks.
  23. Ah, didn't think of Tekkit, sorry ;-)
  24. Thank you. On the matter of the mod board... did you (or any other mod) also post about the matter, that the dropdown box for the version info in the technic bug forum, where you submit your bugs, is still at 6.0.7 (rec) and 7.0.1 (dev)?
  25. Why not go the simple route and build the stuff via automatic crafting tables + logistic pipes? Add in logistic pipes on a dedicated furnace (iron -> refined iron) and all the other stuff, that needs machines inbetween. Combine that with your storage system (item sinks into the storage chests, provider pipes get the stuff out if needed, stuff will be build, when you request them via request pipes). http://logisticspipes.wikia.com/wiki/Logistics_Pipes_Wiki
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