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Psicraft

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About Psicraft

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  • Birthday 01/01/1900
  1. Launcher Version: all of them Operating System: Window 7 Pro 64b Java Version: 1.7_04 Antivirus Program: Description of Problem: The problem is that you don't have major software company levels of Quality Assurance, yet you force-upgrade Technic Launcher without any notification, warning or (ideally) user input! This is a cultural problem within your group. Please accept you're not infallible! Error Messages: Error Log:
  2. Just delete launcher: buildNumber: 213 buildNumber: 253 buildstream: beta from settings.yml. That way you keep your existing modpacks.
  3. Tekkit version is actually 1.1.8. The bug report form doesn't allow this number to be specified. Also, the bug report form seems to double escape html entities. Possible resolution: Find someone who speaks Japanese to let Rei know about this issue. :D
  4. Title: Rei's Minimap unable to load waypoints for Dimension ID > 9 Version: 1_0_3 OS: Win 7 Pro 64-bit Java Version: 1.7 _ 04 Description of Problem: Rei's Minimap is unable to load waypoints for Dimensions with IDs greater than 9 due to an issue with the code. This applies to the version [1.5.2]ReiMinimap_v3.3_06 that comes with Tekkit 1.1.8. An enterprising fellow at this post found the issue (probably with jd-gui) http://forum.feed-the-beast.com/threads/reis-minimap-waypoint-bug.2238/#post-369806 The file with the bug is reifnsk\minimap\ReiMinimap.class I used a hex
  5. The big draw for this is definitely making single player less tedious. Before customised metallurgy, ender pearls were so very annoying. I think the point was that it is too much fun for multiplayer? So what? There's so many hours to just make half the items in this pack.
  6. Why? Isn't this a suggestion thread? It's not like I would criticise mods that suck. Even if you think your jetpack is the best thing ever there's no need to behave like that.
  7. Request A simple mod that increases the flower weights for growing red roses and yellow flowers using bonemeal. The mod would allow the vanilla flowers to be prioritised over mod flowers. The mod should be configurable so the weights of the red roses and yellow flowers can be adjusted as mod flowers are added to the collection. MineCraftForge.addGrassPlant() public static void addGrassPlant(Block block, int metadata, int weight) Register a new plant to be planted when bonemeal is used on grass. Parameters: block - The block to place. metadata - The metadata to set for th
  8. My opinion was more along the lines of Notch seeing the behaviour and thinking to himself: "Yep, works great." Thereafter it's intended behaviour.
  9. All this is based on my experience with the 1.4.7 version. Okay, so this is the suggestion thread? My suggestions is that the keyboard/mouse handling are really counter-productive. Looking below the horizon even slightly while flying (with flight control mode on) and pressing W will cause you to slam into the ground. This does not happen with left or right (A, S). If I'm flying, Shift doesn't need to control the parachute or the glider. Shift could just as easily be down instead of Z given that the parachute and glider don't function wile the jetpack is on. When facing down and press
  10. Ah, I'm sorry that I forgot to mention this in the previous post: Dimensional Doors The version of Dimensional Doors you have has a serious bug. As soon as you visit a pocket dimension, hostile monsters stop spawning in the overworld. That's fixed in DimensionalDoors-1.4.7 v1.3.2 Secret Rooms + MystCraft Secret Rooms can cause a crash with MystCraft when a MystCraft dimension is the parent of a Dimensional Doors pocket dimension. It appears reproducible. Worse, pocket dimensions from the overworld can and will link themselves to unstable MystCraft ages. What does Secret Rooms have to
  11. I'm very sure that MC-4631 is intended behaviour rather than a bug. However, it is a crappy feature and I am using your change. Thanks for making it its own file.
  12. Flowers Under config/forestry/apiculture.conf you have species.blacklist=1232 when it should be beekeeping.flowers.custom=1115 Of course, you already know that that's forestry -> 'wee flowers' compatibility. EE3 Additionally, the game crashes if I pick up a minium stone from my inventory with an advanced crafting table II GUI open. However, picking up a minium stone that's already in the crafting table doesn't cause any crashes. The stack trace isn't very helpful, it's a ArrayIndexOutOfBoundException from within MC's code.
  13. how do you fix that problem with the items not being able to be placed into the area I choose it too. {on minecraft} Items just move to the next spot on my intevtory thing and I cannot move an item to the crafting part

    I would like to talk over a phone... I'm a nube and I'm pretty dumb with computer stuff

  14. Launcher Version: 1.0.2.5 Operating System: Windows 7 64-Bit Java Version: 1.7_04 Antivirus Program: None Description of Problem: When TechnicLauncher updates it gives you an option to backup your saves. However, the per-world customisation for Rei's Minimap is currently stored in the mods/reiminimap folder, and this is not backed up at all. While I tested this for the 7.3.4 -> 7.3.6 dev build, I think this has been an issue since forever. Error Messages: N/A Error Log: N/A
  15. Hmm, see you say this as if it's just a matter of respect. However, I am (and possibly others are?) of the opinion that any developer that keeps their free mod based on Minecraft as closed source is disrespecting us. Thus, this debate cannot end because there is no way to resolve this in any binding manner. Edit: Oh and please don't make me laugh by implying that 'secret mod functionality' is a valid reason. Java is so easily decompiled, and the only people that will understand open source are the same people that will understand decompiled source. What do you think we have been doing to M
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