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milcondoin

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Everything posted by milcondoin

  1. Re: Bugs found in Tekkit 2.0 NEI won't show me the recipe for the (normal yellow) Jetpack. enableSecretRecipeHiding=false has been set.
  2. I thought only advanced machines is gone. The bug with oil in the water strainer was already in Tekkit 1.1.4, if I remember correctly.
  3. Is there any way to automatically fill a Tank with a Bucket? I tried using the Deployer from RP2. Filling a Bucket from a Tank works fine, the opposite way doesn't work. Any ideas how to do that? Reasoning behind this is to get the lava from the nether to the normal world. Throw a bunch of empty buckets into a chest, wait a minute, take the filled buckets out. Go to the normal world, dump the buckets into a chest, wait a minute, take the emptied buckets out. First half works, second doesn't work. If everything else fails, I'll have to put a Geo MK II Array into the nether and carry Lapatron Crystals. Using Tekkit 1.1.4
  4. Wooden Conductive Pipes have a max storage of 1000 MJ, Golden also. Wooden pipes lose 1 MJ/100 ticks and they also lose 1% of the received energy by default. Golden ones lose 0.01% power. The pipes are exact (using double as the chosen format), while the machines use int. So 10 MJ become 9.9 MJ after Wooden, becoming 9.89901 MJ after Golden, becoming 9 MJ in the machine. Another thing: MFE -> LV Trafo -> ... uses 72 EU/t? LV Trafo has a max output of 32 EU/t and its internal storage is only 256 EU, so after a few ticks it should only use 32 EU/t max, since the LV Trafo acts as a throttle. The Energy Link fills its internal storage of 2500 EU as fast as it can and after that uses only as much as is needed to become full again. The output asks the recipient how much it wants and then gives only that. If the recipient always wants everything, regardles if it can store it, then there is much loss involved, because the Link just trusts the recipient. The Quarry answers with a loud GIMME ALL on the questions (25 MJ in building phase, 200 MJ in digging phase), regardless of its actual needs. Yes, this is in contrast to my last posts, where I made a mistake regarding the quarry. Forestry machines, which use BC-Style energy, ask only for the needed amount. BC machines are dumb and want all. Using a throttle like a LV Transformer or Batbox is the way to go (but still: always connect the Energy Link directly to its target and scrap the power pipes).
  5. The energy link has an internal storage of 2500 EU. As soon as this storage is full, it won't accept any more EU. If at some point it has a storage of 2430 EU and receives an offer of 128 EU, it will only keep 70 EU and refuse the 58. Same as an IC machine would work. Same principle for output to BC machinery. It first checks how much will be accepted and then sends only that amount to the target. Do you have conductive pipes between your energy link an the target BC machine? The pipes have an internal storage as well and will lose energy over time. So: Batbox -> Energy Link -> Wooden Conductive Pipe -> Golden Conductive Pipe -> BC machine will constantly drain energy out of the Batbox, even if the BC machine won't use up any of its stored energy. Using BatBox -> Energy Link -> BC machine will stop that behaviour. Your Quarry will only drain 25 EU/t (after its internal storage of 7000 MJ has been filled), if there are no conductive pipes used, regardless of being powered by a Batbox or a MFE
  6. If the internal storage of your machine (be it from bc or from ic) would be more than filled by an energy chunk, it will only take the needed amount of energy and refuse the overcharge. Thus your Quarry will only drain 25 EU/t from your BatBox. It's something along the lines of: "Hey, I've got 32 energy here, you want?" "32 is too much for me, I'm stuffed. I'd like only 25 please." "OK, here are 25 for you." The target then gets 25 and the source loses 25. This example happens, after checking if a) IC: correct energy-tier (a.k.a LV, MV, HV, EV) BC: enough energy stored in the source Fun fact for BC: Machine X configured as minEnergyReceived = 30; maxEnergyReceived = 200. Energysource configured as maxOutput = 1 (Redstone Engine RE) with current stored Energy = 30. X: "You've got 30-200 Energy for me?" RE: "I've got 30 Energy stored." X: "I'd like 30 then." RE: "Sorry, only 1 Energy/pump from me." X: "That's fine with me." Intuitively I'd say: minEnergyReceived is meant as wanting at a minimum that much energy in one go. In the code it is enough, if the machine has enough energy stored. Thus a redstone engine can power everything, given enough time, as long as the recipient doesn't have loss of stored energy.
  7. Re: Forestry crate recipe missing From your list I tried only making the crates. It works without problems for me. -W- W-W -W- W = Wood (The logs, not planks) - = nothing Just remember, that the carpenter doesn't use the last item of a stack, so put a chest beside the carpenter and fill it with logs.
  8. The Engine Generators work fine for me. Regarding recipes: - open your inventory - type "engine" in the searchbox at the bottom - hover with the mouse over the Engine Generator (LV) and press 'R' Admire the recipe :)
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