Daddaforce Posted July 22, 2012 Posted July 22, 2012 Hi there, I'm running CentOS 6.* as a virtual server, yes, Java is at 1.7 and is the jdk version, but I can't seem to be able to get it to work... It comes up with a load of conflicts and errors, the log is as follows on pastebin. http://pastebin.com/SW8gUjkh
Daddaforce Posted July 22, 2012 Author Posted July 22, 2012 Conflicts are the problem as far as I can see..
greedseed Posted July 22, 2012 Posted July 22, 2012 i have Tekkit running 24/7 on Centos 6 Try booting server with no mods and no plugins first :)
ronneke1996 Posted July 22, 2012 Posted July 22, 2012 Hello, First off next time you post a log please use pastebin. And maybe this will help http://forums.technicpack.net/threads/linux-debian-tutorial-setting-up-a-tekkit-server.16269/
Daddaforce Posted July 23, 2012 Author Posted July 23, 2012 @Greedseed, I can boot the server fine with no mods or plugins, its the mods and plugins that are creating the conflicts. @ronneke1996, Thanks for letting me know about pastebin, first time on these fourms, and your tutorial doesn't help sorry, as I already know how to do everything that the tutorial is saying, its all set up fine, just the mods and plugins are causing conflicts with each other, and this I do not know why.
greedseed Posted July 23, 2012 Posted July 23, 2012 new just put in mod by mod back in see witch one fails you and leave it out :)
Daddaforce Posted July 23, 2012 Author Posted July 23, 2012 Already tried that... When I did it I had to leave out over half the mods due to all of the conflicts... This shouldn't be happening... There must be something that is causing all the conflicts...
greedseed Posted July 23, 2012 Posted July 23, 2012 That will be centos look i am hosting a deluxe server on centos i know what i talk about. Half of the mods ya dont need are suck on smp. All the good ones do work so unless you can rewrite the bad ones for cent os java it will be like that Mods that i use are : EE Redpower Computercraft Industrial buildcraft ironchest aditional pipes advances machines compact solar all nukear mods power convertion railcraft
Daddaforce Posted July 23, 2012 Author Posted July 23, 2012 Ok, I'll put those on, and thanks, hopefully there will be a fix or something so that all the mods can be run without conflicts.. :)
greedseed Posted July 23, 2012 Posted July 23, 2012 no problem mate . i dont know all the others that dont conflict but these are the most used mods so. Just try the other one's and see what happens
ronneke1996 Posted July 23, 2012 Posted July 23, 2012 With what kind of program you transfer the files to your server. Or do you unzip it in Linux?
greedseed Posted July 23, 2012 Posted July 23, 2012 i inzip in on linux and / or i use Sftp system with filezilla client i have the server on CentOS running home it also hosting my websites
ronneke1996 Posted July 23, 2012 Posted July 23, 2012 Ok, I also use Filezilla so that shouldn't be the problem. Unzip it on windows and then transfer to your server with filezilla. You are sure you have a clean install because you have an item id collision [sEVERE] java.lang.IllegalArgumentException: Slot 189 is already occupied by ic2chargingbench.common.BlockChargingBench@15674a4 when adding buildcraft.additionalpipes.chunkloader.BlockChunkLoader@103cd1c
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