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greedseed

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Everything posted by greedseed

  1. its not tekkit lite. Its a costum modpack with a lot of beta stuff and dev builds of mods. So its not a public server yet.

  2. The moment that happens you dont "Own" the server anymore! since the guy you "might" find will pay the bills, run and manage the server and do everything a owner must do.
  3. ahh DXWarlock this guy is trolling just leave it :)
  4. DERP! sorry but you DERP! That is AMD platform that is NOT Intel ! INTEL record is 7.1 ON IVY BRIDGE we had it about you claiming to have 8Core Intel I7 on 6ghz (5.8 restatement) on AIR COOLING witch is still utterly not possible! you would fry your cpu in seconds since there is no air cooler that can handle that amount of heat output. Not even the CM V10 The only reason that guy had that is since he is using a very stable chipset, got a gold batch CPU with are extremely hard to find or very expensive to buy second hand and he had a AC constantly blowing into his System. and still this is not hitting the so claimed 5.8Ghz Edit: The guy itself stated that it is EXTREMELY unstable. http://www.xtremesystems.org/forums/showthread.php?264003-Gigabyte-GA-P67A-UD5-Discussion-Thread&p=4712082&viewfull=1#post4712082 He could run a official size SuperPI on it
  5. Air cooling !! dude you just topped of the troll cake!!!!!
  6. even then its complete bullcrap. The highest overclock is 7.1Ghz. And thats a world record Ivy bridge overclock! so no i still wont be think you are speaking the truth !
  7. 6Ghz is bullshit if i may be so blunt. 6Ghz is nearing LN2 cooling. Even watercooling wont be able to pull this 24/7 And Phase change MIGHT be barely keeping up with the amount of heat you produce but even then 24/7 is retarded since the phase change unit uses as much power as 3 PC's i still dont think you get it. let me say it again. Overclocking and PC modding is what i do. This is what I do! so i KNOW for a FACT that running a CPU on 6Ghz as a server 24/7 is utter bullcrap So you stating that you run on 6Ghz. No way tell the truth so we can MAYBE still help you !
  8. what are you even talking about ! Ofc like your CPU will fit in a home made socket. and why would you even do that since you gain nothing out of making it ! Do you even know what a CPU socket is ? Let me explain. yup yup only amd has actual 8Core CPU's Intel has max ( in the I7 base ) 6Cores with each 2 threads to a total of 12 Threads yup yup 8 core I7 i think you are on crack The highest I7 is the I7-990X Overclocked ? to get a fu 3,5ghz cpu with is about as high as they get stock. you need Dry ice, LN2 or dam good phase change boy! Take it from me, i am a overclocker and computer modder i know what i am talking about!
  9. Holy shit you run your CPU on LN2 day in day out ? Also look at your upload speeds and confrim the difference between Mb and MB 1Mb = 0.125MB
  10. yes i did i know i went to far so i deleted the posts that i think i went way to far in. Had a bad day at work and it want completely of the charts. So my bad. Sorry for it
  11. thanks sponge for the cleare up we dont need a TPS meter anyway i can see everything from SSH but its was handy for some of my mods who dont have acces to the SSH server. its just we had this same issue from the TPS drops with nolagg ( everything disabled) thats why i know this issue is there. It will drag down your server in strange ways but oke just to get it out there if some others have similar issues and have this plugin, maybe this helps out! But still funny that with Lagmeter - Nolagg the server is VERY unstable and runs only up to 8 hours before it needs a reboot but just by removing these of your plugins we run the server for 3 to 5 days at a time with no issues at all !
  12. its prity easy to add rewards in game! a lot easyer then threw the config
  13. Oke got a little surprise ! I had a long talk with the maker of OnTime, A awsome plugin that will log play time and reward players accordingly. The issue was only the old version ( for 1.2.5) would work with tekkit. so the MySQL feature would be really dodgy After talking with the guy he agree'd to make a special version for tekkit servers on my suggestion! It is still beta but i am running it on my live server and it works perfectly. Dind find any issues so on so if you do pls post them down here so i can give the feedback to edge209 and solve it. Hope you like it! https://dl.dropbox.com/u/98770053/OnTime%20v3.0.7beta.jar Hi. I was able to rebuild my development server, and finish my changes/testing on a new 1.2.5 version of OnTime. I'd like to have you load this and test on your server before I post to bukkitdev for general availability, if you are still willing. Couple of things to note: You will need to load and install Votifier V1.8(Or later) . Even though it says it is compatible with bukkit 1.3.1, I found that it works fine with 1.2.5, and it is needed because the 1.8 version introduced the functions I use to interact directly with Votifier. I recommend that you make a backup of all of your ontime .yml and .dat files before running this new version. I don't expect anything to go wrong, but you never know. You will find the beta test version of 3.0.7 here: https://dl.dropbox.com/u/98770053/OnTime%20v3.0.7beta.jar Please give it a try for a day or so and let me know if everything is working as you want. Thanks, Edge This is beta version 3.0.7 ( Same features as latest 3.3.1 only it is now backwards compatible with 1.2.5!) Thanks to edge209!!!!
  14. again i you guys dont read the post i think Nolagg is SHIT ! Now it seems Lagmeter sucks just as hard
  15. Oke a lot of you more experianced Server owners know that Nolagg is plugin that creates more issues then it solves. Now we had simular issues with the plugin "Lagmeter" We installed this plugin on Both our servers and since then both our server started having random lag spikes. TP/S Drops and even to the point that Ticks got to 1 - 0.5 Witch made the servers unplayable and even crash. After looking around for 3 days and not getting any fix we just removed LagMeter and that fixt everything in a instant! No more drops no more crashes not the slitest hint of lag. So for you who use Lagmeter, look into it and if needed remove it! Hope this will help at least some of you out there!
  16. Like you see i run my own deluxe The tips i can give you is: Run your server Professorially! Take Stability of your server over anything and never settle for less! Work hard on your plugins and mods to work with tekkit and what they are intended for! Get a nice community going Enforce rules but dont be a dictator! Give special ranks to players who help you out a lot by showing new players they ways of your server Give the change to grow in ranks to everyone get a dedicated Moderator team that is friendly and easy going and so much more
  17. Update on this issue! the problem is ONLY in multi world worlds. So in the normal world its fine but in a extra created world with Transporter its bugged and cant be deleted!
  18. oke there is 1 more issue i came across. When a player cuts Rubberwood (143) from the big rubber tree in jungle it spams errors on console 2012-09-22 01:15:41 [sEVERE] Could not pass event BlockBreakEvent to mcMMO java.lang.ClassCastException: org.bukkit.material.MaterialData cannot be cast to org.bukkit.material.Tree at com.gmail.nossr50.skills.gathering.WoodCutting.woodCuttingProcCheck(WoodCutting.java:292) at com.gmail.nossr50.skills.gathering.WoodCutting.woodcuttingBlockCheck(WoodCutting.java:384) at com.gmail.nossr50.listeners.BlockListener.onBlockBreak(BlockListener.java:202) at sun.reflect.GeneratedMethodAccessor93.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:616) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:302) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:484) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:469) at net.minecraft.server.ItemInWorldManager.breakBlock(ItemInWorldManager.java:229) at net.minecraft.server.ItemInWorldManager.a(ItemInWorldManager.java:179) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:548) at net.minecraft.server.Packet14BlockDig.handle(SourceFile:43) at net.minecraft.server.NetworkManager.b(NetworkManager.java:262) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:119) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:97) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:651) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:525) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
  19. well if both servers on the same machine ar both 25565 the second server will not even boot since it will get " Port 25565 already in use!"
  20. well it have to be dirrerent ports aint it ? also yes my 2 servers do link i can ping to the other server in game with /trp server ping "server name"
  21. yup both up to date both last version of tekkit and all mods and plugins. Servers are exact copy's
  22. there you go thats why every decent server has CC - Turtles disabled there is no "Dafuq" about it
  23. and thats probelby why CC is banned on 99% of the servers
  24. EE is just garbidge in SMP. end of line no discution there For quarrys we have a small but simple solution. Use transporter and create a second world. Use Noitem.Noplace."QuarryID" World now your placers can only place quarrys in the second world and you just refresh that worlds map every month or so. Solved! This is how we run it and it works great
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