ChrisPerson Posted July 24, 2012 Posted July 24, 2012 I've been building a (rather secret) project involving mass mob production, then loading them into minecarts to be delivered to different locations. I have almost every mob available, not just common ones like Zombies or Pigs, but also things like Villagers and Endermen. This list of mobs also includes Zombie Pigmen, those neutral sword-wielding things from the nether. As most of us are (hopefully) aware, each mob has it's own spawn conditions. For example, pigs can only spawn in a fairly high light level, and only on grass. Creepers can only spawn in dark areas (light level 7 and below). Not Zombie Pigmen. These things spawn everywhere, no matter what. Their containment chamber isn't even blocking them from spawning outside the chamber, so now I have pigmen mingling with Endermen, and Pigmen blocking high speed rails. I have tried every method I know of to block them from spawning outside their chamber, and nothing seems to be working. I've tried creating floorless areas (guess what? They're more than happy to spawn on a wall!), blocking the minecart tracks with glass, using slabs/panels, and nothing seems to be working. If anyone knows how to contain the pigmen, please tell me. Otherwise I'll have a defunct spot in my project. EDIT: I totally forget to mention this, the whole project is floating at about layer 65 in the regular world. I used NEI to get the spawners.
VideoBoy Posted July 24, 2012 Posted July 24, 2012 I don't know how accurate this is, but try building your rails & your big project really underground in the nether. I've always suffered from pigment blocking my railways (and making my cart explode with HS rails... ugh) until I built one at the lowest level. I've been using a high-speed rail system at layer 5 in the nether for weeks now and zero pigment have spawned on the rails or anywhere near them. =D
HammerinHazen12 Posted July 24, 2012 Posted July 24, 2012 Pigmen have very weird spawn conditions, you need to make the area around the railway at least 20 blocks thick, this should help tremendously. This is why Videoboy's method works, everything around him is solid.
ChrisPerson Posted July 24, 2012 Author Posted July 24, 2012 I don't know how accurate this is, but try building your rails & your big project really underground in the nether. I've always suffered from pigment blocking my railways (and making my cart explode with HS rails... ugh) until I built one at the lowest level. I've been using a high-speed rail system at layer 5 in the nether for weeks now and zero pigment have spawned on the rails or anywhere near them. =D Sorry I forgot to mention this, but the whole project is in the regular world. I used NEI to get Zombie Pigmen spawners, so the thing involving digging deeper in the nether doesn't really apply though. Thanks for telling me that bit of info though, I'll have to keep that in mind when building in the nether...
ChrisPerson Posted July 24, 2012 Author Posted July 24, 2012 Here's some pictures of the situation: The center glass thing is where the zombie pigmen chamber is. I've removed the spawners due to testing (I couldn't have them interfering, could I?) the rail system. That's a top view. The center area (where the glowstone is) is right above the pigmen chamber. The raised area above that in the enderman chamber, and you can see the rails on the side. Those pigmen keep spawning on the rails and behind the chamber. As you can see, resizing it all to add 20 blocks is going to be difficult. Is there a way that I could restrict the area that they can spawn in instead?
HammerinHazen12 Posted July 24, 2012 Posted July 24, 2012 Well normal spawners can only spawn in a 9x9 area, but since it was spawned in using NEI, I don't the parameters of those spawners.
ChrisPerson Posted July 25, 2012 Author Posted July 25, 2012 Well normal spawners can only spawn in a 9x9 area, but since it was spawned in using NEI, I don't the parameters of those spawners. Spawners are spawners, so it should be the same... Oh well. Maybe I'll save some space and replace the Pigmen module with another reactor core or something...
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