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Everything posted by VideoBoy

  1. How is this a problem at all? I want a twilight cow.
  2. You guys are such jerks. He clearly ain't from around here. What's with the duck talk anyways? Some new summerfag meme? Vos hablás español? Ты говорить по-русский?
  3. As far as I can tell the only worthwhile addition is the CC update which brings melee turtles and fueled turtles. Turtles are no longer OP, yay. I haven't checked the IC2/Railcraft changelogs but I'm pretty sure IC2 hasn't added any new stuff because I'm running the MC1.4 version in singleplayer. Well, besides the overhauled nuclear reactor system... for which there isn't a manual anywhere by the way. I wonder why ccSensors is still in the modpack even though it's unusably broken at the moment...
  4. MFFS needs a CLOAK UPGRADE. Fick ja! :D
  5. I love how it deletes EVERYTHING when you update. Server list, minimap waypoints, and last but definitely not least, your goddamn singleplayer saved games. Not even a quack of a warning. Had I lost my Technic 6 world with all those custom mods that took a lot of effort to install, I would've punched a baby in the groin. I've been using computers for ages so thankfully I'm paranoid about backing up before even the most insignificant action.
  6. Access to all banned items and item spawning for just 20 bucks... on a survival server? LOL. How can anyone play on those terms? Nice avatar/name though... I love Linetrap.
  7. Please DO NOT update your clients to 3.1.3 yet if you want to play here. I'm having problems updating the server.
  8. I get this when I start a server with 3.1.3. My client gets stuck at 'Logging in' and nothing about the login attempt appears on the console. I don't have to reset the world for this small update, do I? I cleared the plugins folder for testing but I got the same error. BONUS: What the hell is this CCPlugin.jar thingie?
  9. Yep, always happens during update. Consider the file gone forever.
  10. Wait what? 3.1.3 is actual new build that people are supposed to be using? I got an email yesterday from some noob who updated and couldn't log onto my server so I told him to fuck off and stop messing with dev builds... now I'm wondering. I have mine set to manual selection so that's possibly why I missed the update notice. Wat do? :I EDIT: Nevermind, it is... Just checked the website. LOL fail. Anyways someone send a letter to the penal facility where the OP is being held, to say that I am thankful for his service.
  11. LOL. I can sure use a guy like you in my server. Look up my name in the forum to find the thread. The only way to protect against logoutevators is to land-claim your base so they can't place any blocks under. Then they could drive a turtle in and place the door for them since turtle block-placing doesn't care about claimed land, so then the only way is to cobble up all cave entrances to your chunk.
  12. The bottom of the arm has to move from side to side to get all the blocks under it. I could have the entire ship do that motion instead, problem is when I designed the ship, I was expecting it to crash my client every now and then since that has been my experience with frames, so I wanted to only have to move the top of the ship when it's not mining. She doesn't crash at all thankfully, but meh. Guess I'll make another one. XD
  13. That's possible, but you see, the long arm extends down. When the arm retracts, all the batboxes are destroyed and put inside a deployer for future extension. The energy inside them will be wasted. But, will it be worth it? Will energy transfer faster that way?
  14. By the way, what's the deal with these 'private frequencies'? I keep hearing people saying to disable them in smp but I dun get why. There's nothing in the config and I can't access any freq past 4999. Is there an option that enables player-tied freqs? I'd love to have those in my airship... Otherwise my "friends" will sit looking at a sniffer to get my freqs and then attach them to timers and blow up all my stuff that relies on WR. Thanks. ----- VidjaBoy Tell'em (jkjk)
  15. World ends in little over a month, broski. Tekkit is at its last version ever. PINNACLE OF SOFTWARE TECHNOLOGY. I hope future alien explorers are able to play this marvel. I'm leaving all sorts of messages for them in my server, and on Dec 20th, I will save the world and hide it in my bunker.
  16. By the time I ran out of diamonds it was already about 75% chromed so I used half my UU matter reserve to finish it. It didn't seem like much when I designed the ship in single player creative, but I used around 7 stacks of diamond blocks in the actual build. Most of it in jacketed cables that aren't even visible when the ship isn't mining. Big mistake. XD (Btw, no EE in server. That makes it just that much cooler.) That's what I'll do unless some genius comes up with something I haven't heard off. RP2 solars are painfully slow though...
  17. You see right through me, don't you? I guess it takes one to know one, my comrade probatée.
  18. I'm also interested in seeing what Tekkit looked like in its early stages... I jumped on the wagon at 2.1.1 and I'm told it has existed for a long time before that.
  19. Or you can push for the owner to disable ender pearls. I've disabled them in both my vanilla server and Tekkit server because they can be used to glitch through any wall, even though they aren't supposed to. Dat Notchbug. Plus, I doubt what theprolo said is entirely fool-proof. I haven't done any deep testing with EP's and forcefields myself so please slap me hard if you have, but I think if thrown at the right angle and with the right amount of lag he can get through a 2 layered forcefield anyways.
  20. I can crack it in a few hours. Mail me the computer plus a $45 fee for service and return shipping. PM me for details.
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