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Posted

Since there's no bukkit port, and the mod itself tends to consume system resources like a jungle consumes civilization, I'm going to guess it'll be a while, if ever.

Posted

Since there's no bukkit port, and the mod itself tends to consume system resources like a jungle consumes civilization, I'm going to guess it'll be a while, if ever.

buzzkill!

with 1.3 coming out very soon its going to change mods for good. I think many of the mods we have wanted in tekkit that are in technic will finally be made like so.

Let's just hope Bukkit doesn't take forever to release

Posted

buzzkill!

with 1.3 coming out very soon its going to change mods for good. I think many of the mods we have wanted in tekkit that are in technic will finally be made like so.

Let's just hope Bukkit doesn't take forever to release

Er.... It doesn't work that way. Maybe it'll be somewhat less difficult to make new mods with the new update, but the old mods have to do almost a complete re-write for the new system. I can tell you, not much modders are looking forward to the new update. Even if the mod creators sorted their shit out, it there will be still Bukkit and the vanilla server. I'm sure of that, because the new update gives us only local LAN possibilities. The new API won't be out for at least version 1.4, if not a later version. Maybe after version 1.4, it will become much easier to write mods. (I like to dream) Atm. it's still complicated enough and only when you're lucky, you'll find a Bukkit port.

Posted

At least thanks for the information! Didn't know it was SMP. Can someone tell if it is working or are there bugs like glitching NPC's etc. different than in Singleplayer??

Posted

The npc's have bin fine for the time i have played on it, but...some villages do not spawn correctly and are almost in to high to reach without placeing blocks.

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