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Posted

The nether ores mod is generating 'bad' ores that won't smelt into their regular counterparts.

135:0 (nether coal) through 135:7 (nether tin) will all smelt normally, but anything higher like 135:8, 12, and 14 will not smelt. They're all called "Nether Tin Ore" and appear to be duplicates of other ores (8 is an unsmeltable nether coal, 9 is an unsmeltable nether diamond). Using /item I can even get stuff like 135:1000, another unsmeltable nether coal.

13 answers to this question

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  • 0
Posted

Yeah I can confirm this.

But the guy who worked on that mod I think hasn't really put any work into it in a long time last time I checked.

  • 0
Posted

Its a craptastic mini fix but you can make crafting recipes that turn them into their normal nether ore equivalents.

I haven't tried this yet though.

Or even better: Into their REGULAR ores.

Then they can be macerated.

  • 0
Posted

Or even better: Into their REGULAR ores.

Then they can be macerated.

Yeah I just ment to change them in the personal craft area so they would stack. They fill up inventory still.

  • 0
Posted

Just use the custom furnace recipes and add the ID's that show up to the recipes list have them smelt into the proper item.

Tried that, they always smelt into Tin ore no matter what I set them to be. I assume this is because they're all called Nether Tin Ore, even though they have the appearance of other nether ores.

  • 0
Posted

This ore is a instable Nether ore if you try to mine it with a pick axe it will be explode but if you mine it with something else or mine it befor it explode you can pick it up but now it is useless this is a bugged ore.

  • 0
Posted

I'm certainly not the very best of the best of the best with programming, but it looks to me, according to the way you've described the problem, like somewhere down the line something stupid happened and now the game places the functional ores depending upon the metadata, but also places a bunch more and then sees the metadata for ones that shouldn't exist in the first place as something like "x/8" (You said zero through seven, which is eight integers.) where x is the actual metadata, and uses the remainder to figure out which of the possibly infinite copies of the original eight it should put and what texture it should have, like tin, diamond, coal, iron, and so on. But then, somewhere within the web of inter-mod interactions or even within the mod itself, there's a problem that makes it so that the game doesn't know if you put item y into crafting slot z, -- with y being any of the ores save for the originals and z being the top slot of a furnace -- what it is it's supposed to do, and just assumes the player is crazy and thinks this funky stuff is supposed to burn even though it, from the game's perspective, doesn't. Seems it handles names and processing into ingots differently from textures, in a way that says "If it's more than 7, it's tin, okay? Don't worry about what that weird guy who's talking about x/8 says, it's tin." Which would explain why it automatically equates any nether ore with a metadata of greater than 7 to tin, and assumes those same ores result in tin ingots. I think it could be fixed by altering config files and/or the jar itself to say "No you fool! That doesn't go there. That doesn't go ANYWHERE!" Then do a universal replace of 135:8 with nether coal, 135:9 with nether diamond, and so on in already affected areas. (Any chunks loaded into ROM before you fixed it.) If it's just one set of copies you could do it manually with server commands if you installed the right plugin, (Magic wand can do it if memory serves, but that's for Bukkit, and obviously this is Tekkit.) but if it goes up in numbers for ages, it'd probably be quicker to find out how to set something up to look for every block in pre-explored areas and replace those with the corresponding functional originals. And if all else fails and it's a big enough problem in your mind to deserve such an action, you can hit the reset button. Or a selective reset button, possibly, by completely gutting the server of the mod and deleting the nether sub-folder and any inventory instance of something that shouldn't be there any more like the inventory block versions players have already mined.

  • 0
Posted

This ore is a instable Nether ore if you try to mine it with a pick axe it will be explode but if you mine it with something else or mine it befor it explode you can pick it up but now it is useless this is a bugged ore.

i just tested this out by turning off the explosion chance in the cfg file then loading up a single player world. i used a catalytic lense to mine several bags worth of ore and netherack and theres none of the useless ores i normally encounter

  • 0
  • Forum Administrators
Posted

Hi.

This is an issue with the mod itself, it happens in SSP as well (if you are adventurous and are using the dev build). It happens specifically when one of the ores is going to explode, and you mine it anyway. You get the broken ore that calls itself tin, with the texture of whatever ore it originally was. I've already reported this to armed_troop and TehKrush, so we'll see what happens.

  • 0
Posted

Hi.

This is an issue with the mod itself, it happens in SSP as well (if you are adventurous and are using the dev build). It happens specifically when one of the ores is going to explode, and you mine it anyway. You get the broken ore that calls itself tin, with the texture of whatever ore it originally was. I've already reported this to armed_troop and TehKrush, so we'll see what happens.

So... does that mean that you can lay exploding minerals down for people to find and kill themselves on? That would be FANTASTIC.
  • 0
  • Forum Administrators
Posted

So... does that mean that you can lay exploding minerals down for people to find and kill themselves on? That would be FANTASTIC.

Nope, instead you just get an always-smoking nether ore block if you place it, otherwise the ore block as far as refining is useless.

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