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Posted

So, since upgrading to tekkit 3.1.2, quantum boots have been a little bugged. They play the fall damage animation and sound from about 4 blocks high. They also prevent fall damage from any height. It is starting to get a little annoying, so any fixes would be great.

Posted

Wrong section, go to the bug section. If you could really call it a bug.

EDIT: To be more useful, quantum doesn't prevent damage. It just nullifies it. You take 0 hearts of fall damage, not you take no fall damage. Thats why the animation and sounds still happen.Hope it helps.

Posted

Wrong section, go to the bug section. If you could really call it a bug.

EDIT: To be more useful, quantum doesn't prevent damage. It just nullifies it. You take 0 hearts of fall damage, not you take no fall damage. Thats why the animation and sounds still happen.Hope it helps.

The reason I posted it here is because I don't really consider it a bug, more a minor annoyance. I'm aware it nullifies fall damage, yet it never used to play sound and animation. Regardless if it cannot be fixed, I'll live with it!

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