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GriefPrevention Tekkit chest / machines IDs


giannoug

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Has anyone compiled a list of all the Tekkit chest and machine IDs? I'm interested in adding them into the bukkit GriefPrevention plugin. Currently chests and machines that are not vanilla aren't protected by GriefPrevention in my server.

I'm not looking for creative ways (e.g.: adding a block on top of the chests).

  Mods:

    BlockIdsRequiringAccessTrust: []

    BlockIdsRequiringContainerTrust: []

    BlockIdsExplodable: []

    PlayersIgnoringAllClaims: []

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I've gone with this. It's not everything, but it covers most items in Tekkit with the exception of EE. I also never got the explosions to work correctly. ^^

    BlockIdsRequiringAccessTrust:

    - 243

    BlockIdsRequiringContainerTrust:

    - 137

    - 138

    - 150

    - 169

    - 178

    - 181

    - 183

    - 187

    - 188

    - 192

    - 194

    - 207

    - 208

    - 213

    - 225

    - 227

    - 233

    - 246

    - 250

    - 253

    - 254

    BlockIdsExplodable:

    - 161

    - 246

    PlayersIgnoringAllClaims:

    - '[RedPower]'

    - '[buildCraft]'

    - '[industrialCraft]'

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  • 2 weeks later...

    BlockIdsRequiringAccessTrust:

    - 243

    - 223

    BlockIdsRequiringContainerTrust:

    - 137

    - 138

    - 150

    - 161

    - 166

    - 169

    - 178

    - 181

    - 183

    - 187

    - 188

    - 192

    - 194

    - 207

    - 208

    - 213

    - 223

    - 225

    - 227

    - 233

    - 246

    - 250

    - 253

    - 254

That includes rubber trees and all machines. Pretty sure it includes everything completely besides EE. Just add the EE items to the bottom.

Added engines/pipes which were missing in the last one.

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    BlockIdsRequiringContainerTrust:

    - 126

    - 128

    - 130

    - 134

    - 137

    - 138

    - 150

    - 155

    - 157

    - 158

    - 161

    - 169

    - 178

    - 181

    - 183

    - 187

    - 188

    - 192

    - 194

    - 207

    - 208

    - 213

    - 216

    - 225

    - 227

    - 233

    - 246

    - 250

    - 253

    - 254

    - 342

    - 7256

    - 7276

    - 7281

    - 7307

A few additionals I have in mine covering EE and misc other things like the carts(although you can leave them out 342 onwards if you wish as it's fairly pointless).

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  • 3 weeks later...

I've gone with this. It's not everything' date=' but it covers most items in Tekkit with the exception of EE. I also never got the explosions to work correctly. ^^[/quote']

If you haven't fixed your explosions yet, have you checked a conflicting plugin? Such as WorldGuard? I've witnessed a combustion engine on a GP server blow and it's very annoying, the admin wasn't happy that I asked him a second time to fix mine ;)

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If you haven't fixed your explosions yet, have you checked a conflicting plugin? Such as WorldGuard? I've witnessed a combustion engine on a GP server blow and it's very annoying, the admin wasn't happy that I asked him a second time to fix mine ;)

I tested it on a local server with just GP, nuclear reactors and machine won't destroy surrounding blocks (afaik), only EE items will.

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ah, GP allows the source block of the explosion to blow, just not surrounding blocks. In the config you can turn surface explosions on/off. But this might affect creepers making holes as well so be careful, plus I think it's just in the wilderness, but may be claims as well. I'll look into this as well, as I am just finishing off configuring most of my plugins and perms before doing a intensive test on everything, no doubt I'll miss something ;)

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  • 4 weeks later...

Completed list for the community to share, only took 30minutes. All Tekkit Block datavalues are added along with containers and explosives. I currently use this list with no reported grief. Modify if you wish, enjoy!


  Mods:

    BlockIdsRequiringAccessTrust:

    - 126

    - 129

    - 130

    - 133

    - 134

    - 136

    - 137

    - 138

    - 139

    - 140

    - 141

    - 142

    - 143

    - 145

    - 147

    - 148

    - 150

    - 151

    - 152

    - 177

    - 181

    - 183

    - 187

    - 192

    - 194

    - 206

    - 207

    - 208

    - 209

    - 7266

    - 211

    - 212

    - 213

    - 214

    - 215

    - 216

    - 218

    - 219

    - 220

    - 222

    - 223

    - 224

    - 225

    - 227

    - 230

    - 231

    - 232

    - 233

    - 234

    - 237

    - 239

    - 241

    - 243

    - 245

    - 246

    - 247

    - 248

    - 249

    - 250

    - 4095

    - 7270

    - 7256

    - 7276

    - 7281

    - 7303

    - 7307

    - 7312

    - 27592

    - 30185

    - 30184

    - 4298

    - 4299

    - 4300

    - 4301

    - 4302

    - 4303

    - 4304

    - 4305

    - 4306

    - 4307

    - 4308

    - 4309

    - 4310

    - 4311

    - 4312

    - 4313

    - 4314

    - 4315

    - 4316

    - 4317

    - 4318

    - 4319

    - 4320

    - 4321

    - 4322

    - 4323

    - 4324

    - 52

    - 136

    - 135

    - 165

    - 1263

    - 233

    - 243

    BlockIdsRequiringContainerTrust:

    - 155

    - 157

    - 158

    - 174

    - 171

    - 154

    - 153

    - 178

    - 177

    - 190

    - 27592

    - 7256

    - 7307

    - 7276

    - 223

    - 150

    - 137

    - 134

    - 126

    - 128

    - 169

    - 178

    - 181

    - 183

    - 187

    - 188

    - 192

    - 194

    - 207

    - 208

    - 213

    - 225

    - 227

    - 233

    - 246

    - 250

    - 253

    - 254

    - 161

    - 246

    BlockIdsExplodable:

    - 7307

    - 6362

    - 7256

    - 250

    - 233

    - 239

    - 7270

    - 237

    - 246

    - 126

    - 161

    - 26522

    - 30214

    - 30215

    PlayersIgnoringAllClaims:

    - '[RedPower]'

    - '[buildCraft]'

    - '[industrialCraft]'

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I didn't realize how many blocks would be explode-able,so thanks, but what I suggest is to leave out Redpower, BuildCraft and IC from the player exceptions because someone may build a filler/quarry around someones house and bypass it, all the player in the claim would need to do is go /trust [buildcraft] for example, to stop this.

So you could have a GP around your house as one plot, then another around your quarry and combustion engine setup, and trust each individual claim.

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  • 2 months later...

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