giannoug Posted August 11, 2012 Share Posted August 11, 2012 Has anyone compiled a list of all the Tekkit chest and machine IDs? I'm interested in adding them into the bukkit GriefPrevention plugin. Currently chests and machines that are not vanilla aren't protected by GriefPrevention in my server. I'm not looking for creative ways (e.g.: adding a block on top of the chests). Mods: BlockIdsRequiringAccessTrust: [] BlockIdsRequiringContainerTrust: [] BlockIdsExplodable: [] PlayersIgnoringAllClaims: [] Link to comment Share on other sites More sharing options...
Nentify Posted August 11, 2012 Share Posted August 11, 2012 I've gone with this. It's not everything, but it covers most items in Tekkit with the exception of EE. I also never got the explosions to work correctly. ^^ BlockIdsRequiringAccessTrust: - 243 BlockIdsRequiringContainerTrust: - 137 - 138 - 150 - 169 - 178 - 181 - 183 - 187 - 188 - 192 - 194 - 207 - 208 - 213 - 225 - 227 - 233 - 246 - 250 - 253 - 254 BlockIdsExplodable: - 161 - 246 PlayersIgnoringAllClaims: - '[RedPower]' - '[buildCraft]' - '[industrialCraft]' Link to comment Share on other sites More sharing options...
giannoug Posted August 13, 2012 Author Share Posted August 13, 2012 Thanks but I'm looking for a complete solution. If noone has done it completely, I'm going to do it myself :P Link to comment Share on other sites More sharing options...
Fizzle Posted August 24, 2012 Share Posted August 24, 2012 Did you get this done? I would like this list Link to comment Share on other sites More sharing options...
Nentify Posted August 24, 2012 Share Posted August 24, 2012 BlockIdsRequiringAccessTrust: - 243 - 223 BlockIdsRequiringContainerTrust: - 137 - 138 - 150 - 161 - 166 - 169 - 178 - 181 - 183 - 187 - 188 - 192 - 194 - 207 - 208 - 213 - 223 - 225 - 227 - 233 - 246 - 250 - 253 - 254 That includes rubber trees and all machines. Pretty sure it includes everything completely besides EE. Just add the EE items to the bottom. Added engines/pipes which were missing in the last one. Link to comment Share on other sites More sharing options...
uradox Posted August 25, 2012 Share Posted August 25, 2012 BlockIdsRequiringContainerTrust: - 126 - 128 - 130 - 134 - 137 - 138 - 150 - 155 - 157 - 158 - 161 - 169 - 178 - 181 - 183 - 187 - 188 - 192 - 194 - 207 - 208 - 213 - 216 - 225 - 227 - 233 - 246 - 250 - 253 - 254 - 342 - 7256 - 7276 - 7281 - 7307 A few additionals I have in mine covering EE and misc other things like the carts(although you can leave them out 342 onwards if you wish as it's fairly pointless). Link to comment Share on other sites More sharing options...
DoctorSLO Posted September 15, 2012 Share Posted September 15, 2012 I don't know if it's smart to do this: PlayersIgnoringAllClaims: - '[RedPower]' - '[buildCraft]' - '[industrialCraft]' Then someone can place quarry outside of your protection and grief inside ... Link to comment Share on other sites More sharing options...
Ashezz_96 Posted September 16, 2012 Share Posted September 16, 2012 I've gone with this. It's not everything' date=' but it covers most items in Tekkit with the exception of EE. I also never got the explosions to work correctly. ^^[/quote'] If you haven't fixed your explosions yet, have you checked a conflicting plugin? Such as WorldGuard? I've witnessed a combustion engine on a GP server blow and it's very annoying, the admin wasn't happy that I asked him a second time to fix mine ;) Link to comment Share on other sites More sharing options...
Nentify Posted September 17, 2012 Share Posted September 17, 2012 If you haven't fixed your explosions yet, have you checked a conflicting plugin? Such as WorldGuard? I've witnessed a combustion engine on a GP server blow and it's very annoying, the admin wasn't happy that I asked him a second time to fix mine I tested it on a local server with just GP, nuclear reactors and machine won't destroy surrounding blocks (afaik), only EE items will. Link to comment Share on other sites More sharing options...
Ashezz_96 Posted September 17, 2012 Share Posted September 17, 2012 ah, GP allows the source block of the explosion to blow, just not surrounding blocks. In the config you can turn surface explosions on/off. But this might affect creepers making holes as well so be careful, plus I think it's just in the wilderness, but may be claims as well. I'll look into this as well, as I am just finishing off configuring most of my plugins and perms before doing a intensive test on everything, no doubt I'll miss something ;) Link to comment Share on other sites More sharing options...
GoingDeeper Posted October 10, 2012 Share Posted October 10, 2012 Completed list for the community to share, only took 30minutes. All Tekkit Block datavalues are added along with containers and explosives. I currently use this list with no reported grief. Modify if you wish, enjoy! Mods: BlockIdsRequiringAccessTrust: - 126 - 129 - 130 - 133 - 134 - 136 - 137 - 138 - 139 - 140 - 141 - 142 - 143 - 145 - 147 - 148 - 150 - 151 - 152 - 177 - 181 - 183 - 187 - 192 - 194 - 206 - 207 - 208 - 209 - 7266 - 211 - 212 - 213 - 214 - 215 - 216 - 218 - 219 - 220 - 222 - 223 - 224 - 225 - 227 - 230 - 231 - 232 - 233 - 234 - 237 - 239 - 241 - 243 - 245 - 246 - 247 - 248 - 249 - 250 - 4095 - 7270 - 7256 - 7276 - 7281 - 7303 - 7307 - 7312 - 27592 - 30185 - 30184 - 4298 - 4299 - 4300 - 4301 - 4302 - 4303 - 4304 - 4305 - 4306 - 4307 - 4308 - 4309 - 4310 - 4311 - 4312 - 4313 - 4314 - 4315 - 4316 - 4317 - 4318 - 4319 - 4320 - 4321 - 4322 - 4323 - 4324 - 52 - 136 - 135 - 165 - 1263 - 233 - 243 BlockIdsRequiringContainerTrust: - 155 - 157 - 158 - 174 - 171 - 154 - 153 - 178 - 177 - 190 - 27592 - 7256 - 7307 - 7276 - 223 - 150 - 137 - 134 - 126 - 128 - 169 - 178 - 181 - 183 - 187 - 188 - 192 - 194 - 207 - 208 - 213 - 225 - 227 - 233 - 246 - 250 - 253 - 254 - 161 - 246 BlockIdsExplodable: - 7307 - 6362 - 7256 - 250 - 233 - 239 - 7270 - 237 - 246 - 126 - 161 - 26522 - 30214 - 30215 PlayersIgnoringAllClaims: - '[RedPower]' - '[buildCraft]' - '[industrialCraft]' Link to comment Share on other sites More sharing options...
Ashezz_96 Posted October 15, 2012 Share Posted October 15, 2012 I didn't realize how many blocks would be explode-able,so thanks, but what I suggest is to leave out Redpower, BuildCraft and IC from the player exceptions because someone may build a filler/quarry around someones house and bypass it, all the player in the claim would need to do is go /trust [buildcraft] for example, to stop this. So you could have a GP around your house as one plot, then another around your quarry and combustion engine setup, and trust each individual claim. Link to comment Share on other sites More sharing options...
connor3416 Posted December 31, 2012 Share Posted December 31, 2012 When I add the list I get an error can any1 help Link to comment Share on other sites More sharing options...
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