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Posted

So there are a lot of defensive measures capable of being made with Technic alone, and many more by including more mods. Some, like TNT droppers/cannons, (These same systems could possibly also be used to create nuke droppers/cannons simply by the item being there and behaving much like TNT.) lava releases, and dispensers, are even capable with vanilla. What I'm wondering, is if some of these could be mounted on a large vehicle made of actual blocks and activated using the appropriate mod. (The name escapes me, but I think readers should know what I'm talking about. It was in the pack before and, if I hear right, is in a dev build again.) I envision a system where most of the resources used for destroying large swathes of land would be teleported in from a base somewhere far away using teleport pipes, then used on the vessel. Nukes, tesla coils, those RedPower(?) blocks that emulate the actions of an item in their inventory as used by the player when activated, equipped with all sorts of dangerous things from, for example, EE, and so on. Possibly even advanced redstone/piston systems to expand them out from a central hull when activated. All in the name of feeling like a monstrously evil villain made of blocks, of course.

So, would any of this be possible, either currently or with reasonably simple manipulations of the mod compatibilities in the near future should someone take the initiative, or am I just daydreaming?

ETA: Note that I wouldn't really have the resources, on Minecraft or my computer in general (processing power) to do such a thing right now, but I am curious about the idea. I'm contemplating upgrading my computer. After that I could surely do some testing, whether fruitful or not. Until then, chat about theory and/or testing of logical possibility and/or design by others would be much appreciated by myself personally, and I'd assume interesting for anyone involved. It doesn't seem to have been thought of yet, though.

Posted

You can definitely make nuclear bombers with zeppelin mod. Redpower deployer that places the nuke in the square next to a redstone torch. Not sure if pipes work on airships yet though, but redpower tubes and most of the machines do. A lot of Industrialcraft stuff doesn't work on airships though, and most things with an inventory will drop that inventory when the ship starts.

Posted

Hm. What about chests? What would be the largest chest, if any, that the zeppelin mod allows to keep its inventory? I'd assume at least the vanilla sort would work. Likely many or even all of them, seeing as they're only minor variations on the same coding. If the pipes could be fixed, or if Redpower tubes could be used to great effect like their Buildcraft cousins, (I haven't used them at all.) either could almost surely work in reverse, possibly with the help of pistons, and extract items back to a central storage chest or set thereof for the vehicle to unjoin the world and leave to obliterate some other, far away land once it's done with its current target. Also, how well does the mod support Redpower microblocks? I'd like to use them for vanity if this is actually found possible, and I'm sure others would as well. And there's always the possibility of them being beneficial for separating wiring and making the vessel less bulky if they'll function properly.

Posted

Vanilla chests work perfectly. I'm not sure about Alchemical chests, but they might work, seeing as Transmutation Tablets work.

The microblocks work fine. If you want storage, you could use alchemical bags, or Ender Chests, but you need to remember to lift the ender chests back up before setting off, or the elder gods will nom all your items in them.

Posted

What about this: Keep the munitions sorting that requires Buildcraft piping off of the vessel, and use many teleport pipes put in place by block deployers to put everything into its proper deploying mechanism as directly as possible. When done, activate the adjacent block breakers which pick up the Buildcraft tubes and pipe them into as few storage chests as possible using the RedPower variety. When the player wishes to activate the arsenal again, have the Buildcraft pipes pumped into the block deployers by their RedPower counterparts, which in turn deploy the Buildcraft pipes to be used again, and they can theoretically be cycled through this system safely as many times as desired provided the player is careful and doesn't accidentally throw a wrench in this work-around system. Seeing as the extremely expensive machinery is entirely off of the ship, it couldn't be ruined by the ship alone. However, do wireless transmitters work on the vessels? If not they could be the biggest problem with a doomsday device like this, especially a system such as the one described above.

Posted

Good to know. But still, controlling sorting and possibly even production from a ship up in the air and potentially many miles away from any base would almost surely require redstone systems. And controlling it from such a location as opposed to in the actual facility where it's happening would almost surely require wireless transmission being included on both sides of the gap. Though, it might be possible to reduce it to a single block that could easily be collected when you're done. Make the frequency easily remembered (Say, 0.) and it wouldn't be a hassle at all. But personally, I'd much prefer to explore any possibility for largely automating most everything on of this sort of machine save for deciding "What should I kill today."

Posted

I'm not familiar with the wireless redstone mod, but I'll see what I can do.

E: Neither the teleport pipes nor the transmitter work while the ship is in motion, but when you stop, they work just fine, the blocks get weird when you start moving too, but the redstone transmitter reverts, the teleport pipe turns invisible.

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