ekkonox Posted August 14, 2012 Posted August 14, 2012 Hello. First of all, sorry for my bad english :/ Me and my brother are playing Tekkit on a server that i am running on my PC. We start playing one week ago, at the moment we got a lot of cool machines and such things. BUT since yesterday, we got a big problem with the server. It doesnt load the map, or leaving big holes...I dont know how to describe it. We join the server, and we can see 10-20 wide. Then it starts very slowly to build up, but not everything. We tried differnet things: create new world; let other people host the server/run it on different PCs; set more memory in the launcher.bat; give minecraft itself more memory; re-downloaded technicpack/server; deaktivate texture-pack; ... nothing of those things worked, always the same problem. We built a huge quarry, we thought this cause the problems, so we filled the whole thing up with sand - this also doesnt help. I add screenshots to show you what i mean. At the screenshots i was standing at the spawnpoint, and let the map load for about two minutes, and still got these "holes".. I hope someone can help me, because we love this modpack, and worked hard on our map (and creating a new map also doenst help ^^) http://imageshack.us/f/835/20120814231528.png/ http://imageshack.us/f/193/20120814231532.png/ Greetings from Austria ekkonox
niels22 Posted August 15, 2012 Posted August 15, 2012 Are the blocks actually missing, or is it just a rendering bug.
Foreplaying Posted August 15, 2012 Posted August 15, 2012 i've noticed this as well. If you jump in them, you fall through the world and die.
ekkonox Posted August 15, 2012 Author Posted August 15, 2012 the holes are disappearing when i come near them. I tried to fly around a bit, to get everything loaded, but when i turn around the holes are there again.
overload Posted August 15, 2012 Posted August 15, 2012 Well then, have you tried to create another map and see does the bug occur there?
The_DarthMoogle Posted August 15, 2012 Posted August 15, 2012 This bug is client side. Nothing to do with the server, as long as it has >512Mbps connection for the number of players you say you have. There's a huge number of reasons why this happens. Your cpu could be too slow. Your internet connection could be too slow. Your hard drive I/O speed is having a hard time keeping up with a large world. Common solution - walk into them.
ramdor Posted August 15, 2012 Posted August 15, 2012 We have exactly the same problem and it is such a shame. The holes vanish when you are nearly on top of them, render distance is set to far. It is something to do with client minecraft code imo, and nothing to do with the server. I have manually removed optifine as I thought it was causing it, but no joy. We have encased our creations in cobble to reduce verticies but this had no effect. If you move out from the area where there are lots of machines/pipes etc the draw distance increases and way more chunks get shown/drawn. All very strange tbh and we are now used to running around for a good couple of mins getting all the chunks down. Our machines are quite heavily specced as we use them for business related stuff when not playing MC Server spec : 32gig ram core i7 3960x 2 x 240 gig vertex3's Client: gtx 580's (dual/watercooled) core i7 3960x wc cpu 32gig ram 2 x 240 gig vertex 3's All running on a 1 gig lan. Win7 (fully patched sp1), 64bit. Java = 7.0.50 64bit (32 bit also installed) tekkit = 3.1.2 xmx = 10 xms = 10
Korialstrasz Posted August 15, 2012 Posted August 15, 2012 I have the same problem when there is a timer ticking near me. and it fixes itself as soon as i turn him off. Also activate the dynamic Update in the options menu.
stabwoundz Posted August 15, 2012 Posted August 15, 2012 had the same issue, mine was because i had a bunch of timers and they were very low timing. put them all above 1 second ticks and it fixed it.
The_DarthMoogle Posted August 15, 2012 Posted August 15, 2012 Change your render distance back to normal, and turn dynamic updates on. The more hyper-troll your system is, the more likely inane things go wrong.
ramdor Posted August 15, 2012 Posted August 15, 2012 Just a small vid to show you the probs we are having. I guess they are the same. After reading about the timers I set them all to 1.5secs+ .... I think we have 3 running at 1.5secs and about 10 or so running every 20 secs-60secs. Not exactly huge numbers. http://youtu.be/eC-wYQXxFIw Cheers.
ekkonox Posted August 15, 2012 Author Posted August 15, 2012 thanks for the tipps, i changed some options and now its working a bit better: Videos settings - Performance: smooth fps on load far on chunk updates 3 smooth input on preload chunks 4 dynamic updates on the holes are gone, but now i have some small lag-spikes. but better then the holes ^^
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