kathars1s Posted September 16, 2012 Posted September 16, 2012 Hey there! This is just a quick question. I'm playing on a local tekkit/bukkit server and as the title implies, it doesn't seem my gold transfer pipes speed up items coming from quarries at all. I've tried making the gold pipe section the first pipe from quarry and tried putting it at varying locations throughout the pipe system. I've put several gold pipes back to back. Rebooted the server multiple times. I think I must be doing something wrong. Is it just that they do not speed things up when being pushed from a quarry? I'm using the latest recommended build. Technic launcher settings says 3.1.2 | 1.2.5, launcher build 1.0.1.3 Thanks!
Vex Posted September 16, 2012 Posted September 16, 2012 Gold pipes need a redstone current to activate.
kathars1s Posted September 16, 2012 Author Posted September 16, 2012 Hah. Well don't I feel simple now. Thank you very much for your answer! Don't really want to post another question thread so soon after my last one so maybe you or anyone else noticing this thread can help with an unrelated question. I was thinking about adding the forestry mod back into tekkit, but it would be added to my existing world, since I don't really want to lose a couple of weeks worth of work and I don't think the other few people playing on it would either. Is there any way to force the world to regenerate itself with any new blocks that would be added by forestry? Beehives etc. Thanks again!
Vex Posted September 16, 2012 Posted September 16, 2012 Hmm. Well, you either need to generate new chunks, or use a chunk deleter tool to remove chunks you haven't built in, and re-genrate them. In short, there isn't an easy way.
kathars1s Posted September 16, 2012 Author Posted September 16, 2012 Ah i see. Shame. I suppose I could copy all the buildings and export with worldedit and paste back in, and just re-do all the piping. There isn't a terribly large amount of it. Would probably lose a good 60 tanks of fuel though. I'll think it over. Might not be worth it for what the mod adds. Thanks again for all your help Vex.
Vex Posted September 16, 2012 Posted September 16, 2012 No problem.Remember, you don't need a new map- just new chunks.
kathars1s Posted September 16, 2012 Author Posted September 16, 2012 Hmm. If a chunks been discovered before, what's in it has been saved somewhere in the world database right? Would that mean that any undiscovered chunks would load based on whatever generation rules are present at the very instant that it loads? That would mean it would add the forestry stuff to any undiscovered land. That wouldn't be so bad at all. There should be a fair amount of undiscovered land not even too far away. What about the //regen command in worldedit? "Regenerate the selection region." Is a bit vague. Would it reload the selection based on current rules, or just recreate as it was made the first time? Interesting.
Vex Posted September 16, 2012 Posted September 16, 2012 Hmm, I'm not shure about //regen, it may just pull from a copy of the map somewhere, but it's more likely using the seed. Worth a try!
kathars1s Posted September 16, 2012 Author Posted September 16, 2012 I'll let you know how it works out when everyone leaves the server and I can pull it down to install forestry Mystcraft looks pretty neat too lol. So much possible that you could go a full day without even playing the game, just messing with mods lol
Vex Posted September 16, 2012 Posted September 16, 2012 Yeah lol- btw, be carfull with mystcraft, world generation is quite server heavy, and players are incredibly likely to get stuck there, resulting an incredible ear-rupturing sonic blast of screaming. Well, that's all I have for ya! Good luck!
kathars1s Posted September 16, 2012 Author Posted September 16, 2012 Hah Ill keep that in mind. It may be too much. It's just running on an i7 laptop with 8 gigs of ram that sits under my tv lol. Runs well enough for just the four of us but already using around 4gigs of ram with all of us on. Thanks for the tip :)
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