Betonrot Posted November 2, 2012 Posted November 2, 2012 I have a skeleton spawner trap with a world anchor built next to it, but when I leave the chunk, it stops spawning skeletons. Got an idea on how to fix this?
Aritchey Posted November 2, 2012 Posted November 2, 2012 A player has to be with in 16 blocks of the spawner not just the chunk be loaded
Betonrot Posted November 2, 2012 Author Posted November 2, 2012 Correct me if I'm wrong, but that's exactly what a world anchor is for, right? So you don't have to be close to the spawner?
DaSoul Posted November 2, 2012 Posted November 2, 2012 Use the "Dimensional Anchor", World Anchor didn't work for me too.
Omicron Posted November 2, 2012 Posted November 2, 2012 No, a world anchor is for the purpose of keeping a chunk loaded when you are outside of chunk loading distance. It does not affect the fact that even in a loaded chunk, monsters will only spawn within a certain distance of a player.
Betonrot Posted November 2, 2012 Author Posted November 2, 2012 Thanks for the replies! Still there is a problem: I made a Dimensional Anchor and placed it near the spawner. But my interface doesn't look like it should be looking. I can't change the range of impact. There are buttons missing. Is this a common problem?
DaSoul Posted November 6, 2012 Posted November 6, 2012 For me the dimensional anchor is working fine, menu etc. works.
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