Betonrot Posted November 2, 2012 Share Posted November 2, 2012 I have a skeleton spawner trap with a world anchor built next to it, but when I leave the chunk, it stops spawning skeletons. Got an idea on how to fix this? Link to comment Share on other sites More sharing options...
Aritchey Posted November 2, 2012 Share Posted November 2, 2012 A player has to be with in 16 blocks of the spawner not just the chunk be loaded Link to comment Share on other sites More sharing options...
Betonrot Posted November 2, 2012 Author Share Posted November 2, 2012 Correct me if I'm wrong, but that's exactly what a world anchor is for, right? So you don't have to be close to the spawner? Link to comment Share on other sites More sharing options...
DaSoul Posted November 2, 2012 Share Posted November 2, 2012 Use the "Dimensional Anchor", World Anchor didn't work for me too. Link to comment Share on other sites More sharing options...
Omicron Posted November 2, 2012 Share Posted November 2, 2012 No, a world anchor is for the purpose of keeping a chunk loaded when you are outside of chunk loading distance. It does not affect the fact that even in a loaded chunk, monsters will only spawn within a certain distance of a player. Link to comment Share on other sites More sharing options...
Betonrot Posted November 2, 2012 Author Share Posted November 2, 2012 Thanks for the replies! Still there is a problem: I made a Dimensional Anchor and placed it near the spawner. But my interface doesn't look like it should be looking. I can't change the range of impact. There are buttons missing. Is this a common problem? Link to comment Share on other sites More sharing options...
DaSoul Posted November 6, 2012 Share Posted November 6, 2012 For me the dimensional anchor is working fine, menu etc. works. Link to comment Share on other sites More sharing options...
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