Tassyr Posted May 14, 2016 Posted May 14, 2016 So since Tekkit is apparently no longer supported I decided to make my own mod pack. How hard can it be, I thought. I'm going through https://technicpack.zendesk.com/hc/en-us/articles/203799459-How-to-create-a-server-for-your-Platform-modpack that guide but I have to ask- where do I FIND the mods? Do I have to be hunting them down myself or is there some grand compilation somewhere where I can pick them off, a la carte?
Moderators AetherPirate Posted May 15, 2016 Moderators Posted May 15, 2016 (edited) You need to find them, one by one. Generally, they can found at: 1) The author's website 2) Curseforge 3) MinecraftForum 4) Github There are many, many sketchy sites claiming to offer mods. Some scrape content from legit sources, best case is you will get an old mod from them. Worst case is you will download a TON of malware. If your Google search brings you to one of the above places, you are good. If not, run away fast. If you need help finding your first few, let me know. Edited May 15, 2016 by AetherPirate
Tassyr Posted May 15, 2016 Author Posted May 15, 2016 2 minutes ago, AetherPirate said: You need to find them, one by one. [snip] If you need help finding your first few, let me know. This is me, officially needing help. >< I'm not even sure what some of them were called, so I'm confused. I was hoping to make a smallish pack with these: the "Carpenter's Blocks" stuff the Bundled Redstone that'll play with ComputerCraft ComputerCraft (I do know where to find THAT one at least) NEI Extra Utilities Thermal Expansion Atomic Science Buildcraft BC Transport Project Red: Integration/Illumination/ Redstone in Motion (Or similar) Forge Microblocks (Or similar) (Yeah, I'm mostly recreating tekkit. I liked the 'design something that builds stuff' angle A LOT. But large chunks of that mod I never used.)
Moderators AetherPirate Posted May 15, 2016 Moderators Posted May 15, 2016 (edited) Here are some links to get you started: *Read instructions, some are just one .jar file, many are not*) Carpenter's Blocks :http://www.carpentersblocks.com/downloads.html NEI:http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1279956-chickenbones-mods (pay attention to dependencies) Extra Utilities: http://minecraft.curseforge.com/projects/extra-utilities/files?filter-game-version=2020709689%3A4449 Thermal Expansion: www.teamcofh.com (look out for dependencies) Atomic Science: Mod author Caclavia stopped work on this... Maybe IC2 instead http://forum.industrial-craft.net/index.php?page=Thread&postID=131008 buildCraft: http://www.mod-buildcraft.com/ BC Transport: http://mods.curse.com/mc-mods/minecraft/231312-buildcraft-transport Project Red: http://mods.curse.com/mc-mods/minecraft/228702-project-red-base#t1:other-downloads Project Red: http://minecraft.curseforge.com/projects/project-red-base RIM: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2104611-remain-in-motion-continuation-of-redstone-in Forge Microblocks: http://mods.curse.com/mc-mods/minecraft/229323-forge-multi-part This is my pack: http://api.technicpack.net/modpack/the-way-too-much-tech-pack I had a similar idea and shoved a bunch of my favorite tech mods into one pack. Feel free to copy, borrow, change, whatever. Edited May 15, 2016 by AetherPirate
Tassyr Posted May 15, 2016 Author Posted May 15, 2016 Holy hell that was fast, thanks! Question- what do you mean by "Dependencies?" And- how do I know what'll clash and what won't?
Moderators AetherPirate Posted May 15, 2016 Moderators Posted May 15, 2016 (edited) Dependencies means the mod needs another mod to work. Example: NEI needs CodeChickenCore, which you can find on the same site. Thermal Expansion needs CofhCore If you read carefully, most mod authors make it clear about what you need to make their things work. "Clashing" usually means ID conflicts, and you won't know until you try. Generally these things can be fixed my editing config files that will generate in your /config folder the first time you launch the pack. Edited May 15, 2016 by AetherPirate
Tassyr Posted May 15, 2016 Author Posted May 15, 2016 You're awesome, seriously. Thanks for all this!
Moderators AetherPirate Posted May 15, 2016 Moderators Posted May 15, 2016 No problem, I am assembling a pack now and this is all fresh on my mind.
Tassyr Posted May 15, 2016 Author Posted May 15, 2016 3 hours ago, AetherPirate said: No problem, I am assembling a pack now and this is all fresh on my mind. Now that I'm back- what kind of pack are you making?
Moderators AetherPirate Posted May 15, 2016 Moderators Posted May 15, 2016 (edited) It's another tech pack I'm putting together while I learn how Thermos and plugins work. I'm also playing with ore generation via cofh, I want all ores to be very rare. I've also disabled tesseracts and any block that allows instant transport of materials to encourage the use of pipes and rails, and galacticraft for travel to other worlds. Make cargo rockets useful. No Big Reactors either. Back to more creative solutions for RF. No quantum link for AE. All vanilla tools are diabled, Tinkers with Iguanas tweaks are there instead. Many other things are diabled as well, like the digital miner and teleporter. I want a slowly developing experience that encourages players to trade and build a network of some sort to move goods around. More exploration too, with some risk. Probably disable TP. Still adding / removing mods and adjusting configs. Need to learn user permissions too Edited May 15, 2016 by AetherPirate
Moderators Munaus Posted May 15, 2016 Moderators Posted May 15, 2016 (edited) Stop posting about custom packs in Modding Central! Moved to Platform Pagoda Edited May 15, 2016 by Munaus
Tassyr Posted May 16, 2016 Author Posted May 16, 2016 8 hours ago, Munaus said: Stop posting about custom packs in Modding Central! Moved to Platform Pagoda I'm sorry. I thought when it said 'MODDING' central it was about MODS. >< My bad. 23 hours ago, AetherPirate said: Here are some links to get you started: *Read instructions, some are just one .jar file, many are not*) Carpenter's Blocks :http://www.carpentersblocks.com/downloads.html NEI:http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1279956-chickenbones-mods (pay attention to dependencies) Extra Utilities: http://minecraft.curseforge.com/projects/extra-utilities/files?filter-game-version=2020709689%3A4449 Thermal Expansion: www.teamcofh.com (look out for dependencies) Atomic Science: Mod author Caclavia stopped work on this... Maybe IC2 instead http://forum.industrial-craft.net/index.php?page=Thread&postID=131008 buildCraft: http://www.mod-buildcraft.com/ BC Transport: http://mods.curse.com/mc-mods/minecraft/231312-buildcraft-transport Project Red: http://mods.curse.com/mc-mods/minecraft/228702-project-red-base#t1:other-downloads Project Red: http://minecraft.curseforge.com/projects/project-red-base RIM: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2104611-remain-in-motion-continuation-of-redstone-in Forge Microblocks: http://mods.curse.com/mc-mods/minecraft/229323-forge-multi-part This is my pack: http://api.technicpack.net/modpack/the-way-too-much-tech-pack I had a similar idea and shoved a bunch of my favorite tech mods into one pack. Feel free to copy, borrow, change, whatever. {"status":401,"error":"Request Unauthorized"} that's all I get when I go to check out your pack :(
Moderators AetherPirate Posted May 16, 2016 Moderators Posted May 16, 2016 That link isn't meant to be opened in a browser. You paste it the technic launcher to download and install the pack. continue chat here if you'd like more info about my pack.
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