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[3.1.2]Steel Art Online"SAO"[PvE,PvP][72 slots][Custom Plugins][TS3]


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Posted

Well, the skelly boss was difficult in leather armor even with an iron helmet, but after running away a couple times I was able to wear it down... they should probably have regeneration. :D

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Posted

"They should probably have regeneration."

Was pondering that too, though to make things easier on us, if left alone for a bit Bosses "reset" to full health. I'm a little leary of for example "someone cant solo a minoboss/boss because of its regeneration is too great." granted trying to solo a boss may and could be possible, its not very smart to do so. Adding regeneration would be something else the player needs to "fight aginst".

Posted

perhaps for a couple bosses regen would be good. With that 'full health' deal that kind of puts a time limit on the bosses which could be nice, since you perhaps could take on every boss alone if you are really good with good equipment but later on it might take a loooong time to whittle them down, but with a timer set it will be impossible. With regen, it would probably end up making some of them a 'raid boss' that you will need several people to get a DPS high enough to overcome the time limit and the regen.

Posted

Monsay123

Added, our build team will also be on tonight to "break ground" on the "ruby palace"

we're just building a palace "skeleton" and will wrap thigs up hopefully tomorrow and start major work on complete gameplay aspects.

Posted

Hey human great to see your new server getting so much love! can't wait to try it out but I don't have time for beta testing so waiting for full release!

~Zebo1

Posted

i cant join it says i need forge #136+ help

We dont know the inner workigns of Tekkit as its mostly just Mods.

Our server is not the "latest" from what I've been told thanks to our host.

Tekkit launcher version I use to log: 1.0.3.4

Latest Tekkit version: 3.1.3

Server version: 3.1.2

Thats about all I can offer. Ask somewhere else if you're unable to solve your problem.

Sorry I could'nt help.

Posted

*Update* Happy Holidays and hope everyone had fun. Our build team will be getting back into development this month.

Hope to see some new faces around.

Also Look foreward to a "Management" position opening up soon. I'll edit the first post with details.

  • 2 weeks later...
Posted

Some updates we have (if they haven't been said or you haven't found them out) We have npcs that populate the server now and can point you in some right directions as well as try to end your life. They are still under some work (i.e. no drops probably and spawn times need to be configured) but most of their uses are ready to go. We have been working on a couple new areas, off the top of my head there are basically around 4 large areas under work (really need to just single out and finish one at a time lol but they are all so fun to build). Will probably be more after that but that's just what we got now. Another point on npcs will be the teleport ability to some areas for fast travel but its under some work. Stores were tweaked (at least the main one) so they should be more efficient. Bosses have been tweaked a bit and also drop loot (except Npcs like i said) The loot drops will probably be tweaked later too. So far that's all the work i can think of right now, course there are a lot of details but that's the gist of it. Hope you have fun! Still doing a lot more, and on a lot of the time, so you can give us your opinions there or here on the forum. Thanks for the support!

  • 2 months later...
Posted

Can I still join for beta testing? I know the basics of tekkit and loved the idea of this server. I'm from Brazil though is that a problem?

Lu4325

  • 3 months later...

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