leotheleopard Posted September 8, 2018 Share Posted September 8, 2018 (edited) I LOVE Attack of the B Team but It's too bulky for my computer so I decided to take matters into my own hands and create a smaller, more personal modpack based off it, in 1.12. The problem I'm having is getting the ores and the ravines set up like they are in the 1.6.4 version. There are ravines everywhere and all of the ore is in abundance,e but I can't figure that out with 1.12, The only reason I have this problem is because the file types and formatting of configuration files have changed so I can't just throw in my one from 1.6.4 because it's too old and won't work, does anyone have a solution or any help with this as I would really like to keep playing but am having trouble finding my ores due to inability to edit config files. Edited September 8, 2018 by leotheleopard Colour and readability Link to comment Share on other sites More sharing options...
Moderators Munaus Posted September 8, 2018 Moderators Share Posted September 8, 2018 all I know is that the ores abundance was done by CanVox with CoFH Core mod. the mod has a config called worldcustomgen.txt can't help much more than that Link to comment Share on other sites More sharing options...
JaariAtmc Posted September 8, 2018 Share Posted September 8, 2018 You find it too bulky, yet you try to make it less bulky by using past 1.10 MC which is bulky with only minor mods... Btw: cofh config folder -> world -> config, minecraft.json and thermalfoundationores.json. And that's all you should need. Link to comment Share on other sites More sharing options...
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