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Modpack Loads up but the mods don't


Red_MTZ

Question

When I boot up the modpack off the technic launcher it launches the modpack as a vanilla version instead of forge. I'm pretty sure that everything is in order but any help is appreciated

 

Logs:

[21:49:22] [Client thread/INFO] [bib]: Setting user: Red_MTZ
[21:49:23] [Client thread/INFO] [j]: Loaded 488 advancements
[21:49:23] [Client thread/INFO] [bib]: LWJGL Version: 2.9.4
[21:49:25] [Client thread/INFO] [cev]: Reloading ResourceManager: Default
[21:49:26] [Sound Library Loader/INFO] [chm]: Starting up SoundSystem...
[21:49:26] [Thread-3/INFO] [chm]: Initializing LWJGL OpenAL
[21:49:26] [Thread-3/INFO] [chm]: (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
[21:49:26] [Thread-3/INFO] [chm]: OpenAL initialized.
[21:49:26] [Sound Library Loader/INFO] [chm]: Sound engine started
[21:49:29] [Client thread/INFO] [cdp]: Created: 1024x512 textures-atlas
[21:49:30] [Client thread/INFO] [com.mojang.text2speech.NarratorWindows]: Narrator library for x64 successfully loaded
[21:49:34] [Client thread/INFO] [bib]: Stopping!
[21:49:34] [Client thread/INFO] [chm]: SoundSystem shutting down...
[21:49:34] [Client thread/WARN] [chm]: Author: Paul Lamb, www.paulscode.com

 

Pack: https://www.dropbox.com/s/cqw16rds1wa1298/sycocraft123.zip?dl=

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6 hours ago, TerdyTheTerd said:

Is that Forge 2854, if so use the installer not the universal (rename the installer).

Alright I’ll try that thanks 

8 hours ago, TerdyTheTerd said:

Is that Forge 2854, if so use the installer not the universal (rename the installer).

That didn't work, any other suggestions?

 

8 hours ago, TerdyTheTerd said:

Is that Forge 2854, if so use the installer not the universal (rename the installer).

Never mind  found out what I did wrong, I forgot the c in modpack lol

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