Bobsteru Posted January 4, 2013 Posted January 4, 2013 I've got an old world we spent lot's of time building a city on. We have tried to not spread to much to avoid unnecessary chunk generation with this update in mind. I've got MCedit but haven't got much experience using it. Are there someone who knows how to replace blocks since the ID changes? Or is there still plans on making a updater that would fix an old world for the new pack? Any help appreciated. Thanks
Bobsteru Posted January 4, 2013 Author Posted January 4, 2013 use a custom version of mIDas. How do I do that? Sorry have almost none experience with these stuff. Will all players have to do the same?
Bobsteru Posted January 4, 2013 Author Posted January 4, 2013 Since I believe there are more people than me who want to save their old world I'll post what I found: http://www.mcschematics.com/index.php?topic=1310.0 A post talking about how to replace stuff. Now are there any where a list of block ID changes? Other wise I'll start compiling a list and post here, feel free to bet me to it ;P
missingpiece Posted January 4, 2013 Posted January 4, 2013 I shall be interested in the progress : which IDs will make my tekkit classic world fail when starting it in tekkit lite ?
Bobsteru Posted January 5, 2013 Author Posted January 5, 2013 If you start up your classic and press e you have a option/settings button in the lower left corner for Nei there you have the option to dump Block Id Map or something like that. That gives you a txt file with all Ids. Then you load up a new world with your new pack: tekkit lite, voltz or what ever take your fancy, do dump the list from here also. Then I copied and pasted the both list into a excel(numbers google docs etc) sheet. Then in column c I put the formel to =(a1=b1) That way I got a false on the changes and could sort out the not affected ids and see the changed ones.
tntexplosivesltd Posted January 5, 2013 Posted January 5, 2013 Eagerly awaiting for a way to convert my multiplayer worlds, I get an error when I try to use my 1.2.5 worlds with 1.4.6 for my server. I hope MCEdit works out, I'm going to give it a go right now.
tntexplosivesltd Posted January 5, 2013 Posted January 5, 2013 Nope, seems MCEdit doesn't like Tekkit world files. Going to see what differences there are between the 1.2.5 and 1.4.6 worlds
darkhoernchen Posted January 6, 2013 Posted January 6, 2013 I created a list with all changed IDs. When the new ID is 1 then this means that this Block doesn´t exist in Tekkit Lite anymore. I hpe this will help to convert existing worlds to tekkit lite. I tried mIdas to change the IDs but it doesn´t work, because the programm cannot load the tekkit world file. How can I change the IDs? 146 To 756 147 To 759 148 To 760 150 To 763 151 To 764 152 To 765 146 To 756 126 To 1 127 To 1 128 To 1 129 To 1 130 To 1 133 To 762 134 To 761 135 To 3093 136 To 750 137 To 751 138 To 753 139 To 253 140 To 254 141 To 249 142 To 255 143 To 248 144 To 252 145 To 754 156 To 1 158 To 1 159 To 1 161 To 1 169 To 152 170 To 1 171 To 151 172 To 1 173 To 1 174 To 150 175 To 1 176 To 1 177 To 238 178 To 251 187 To 1 190 To 1 206 To 454 207 To 1 208 To 456 211 To 450 212 To 455 213 To 1 214 To 1 215 To 1 216 To 1 235 To 216 238 To 235 248 To 1 249 To 1 253 To 1 254 To 1 255 To 1
EzioA Posted January 6, 2013 Posted January 6, 2013 Change the tekkit lite IDs to match the old ones.
darkhoernchen Posted January 6, 2013 Posted January 6, 2013 But how do I change the IDs ? And I have to change the Ids in the world folder, not in the config files.
Linda Posted January 6, 2013 Posted January 6, 2013 But how do I change the IDs ? And I have to change the Ids in the world folder, not in the config files. I would love to hear the answer to this question! Since i have never tried it before and have no clue about, where to do it and how to.... And I would hate to restart with a new server and loose a lot of hours work in that world!
Bobsteru Posted January 10, 2013 Author Posted January 10, 2013 Ok so I've managed to use my list of changes with mIDas Gold which I found through this thread: http://forums.technicpack.net/threads/how-to-convert-tekkit-classic-world-to-tekkit-lite.34915/ I hade problems with transposer and tanks so I replaced them with an other block and then I changed them back. My advanced machines where wrong id probably so have to change that but I can see the light in the end of the tunnel.
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