Jivaii Posted January 6, 2013 Share Posted January 6, 2013 Has anyone figured out how to add extra mods yet? ICBM is on the list of things I want, as is Atomic Power (From voltz), I'm fully ready to remake the block ID list to distribute to my users (I have a small private server) Link to comment Share on other sites More sharing options...
ChibiCD Posted January 6, 2013 Share Posted January 6, 2013 It's not hard to do, just time consuming with block ID's. Most mods these days use the same Jar for the server and client, so the config files are also the typically the same. One of the few plus sides to not using bukkit. weather it actualy runs with out bugs is another thing, but nothing but trial and error are going to figure that out for you. Also, as a tip, Using the ID Dump feature in NEI will save you a lot of time. Link to comment Share on other sites More sharing options...
Rooster Posted January 6, 2013 Share Posted January 6, 2013 I really suggest using MultiMC if you're running a small customized server. It helps the client side part of the distribution. Link to comment Share on other sites More sharing options...
Jivaii Posted January 6, 2013 Author Share Posted January 6, 2013 I know how to get the IDs done up, it's easier now then before though thanks to ID dump. Getting the mods in is what I'm wondering about Link to comment Share on other sites More sharing options...
ChibiCD Posted January 6, 2013 Share Posted January 6, 2013 Those you just drop in the Mods directory. You just need to make sure you have the right version for both Vanilla Minecraft and Forge. Like I mentioned above, most mods use the same JAR/ZIP for both client and server, so it should be the same for both. Link to comment Share on other sites More sharing options...
nick1146 Posted January 6, 2013 Share Posted January 6, 2013 It's not hard at all to install most mods in a tekkit lite server/client. All you have to do is drag the mod files into the mod folder in both the client and the server. As far as the mods from volts, you can't install them using the package that the universal electricity site gives you, you have to install the mods individually. there is one mod in that pack how ever that is not compatible and that is mekanism generators, the rest of that mod is fine but the jar file titled mekanism generators has to be deleted before you install the mekanism mod. The block id's do not conflict on anything so you don't have to worry about that. Link to comment Share on other sites More sharing options...
Jivaii Posted January 7, 2013 Author Share Posted January 7, 2013 With the announcement of custom modpacks, it'll make it even easier for me to get updates out to my guys, cause then I just need to put up a dropbox link for them Link to comment Share on other sites More sharing options...
Maximus930 Posted January 10, 2013 Share Posted January 10, 2013 When I try adding the universal electricity mods, it just gray screens. It hasn't created config files so I can't change the block id's on the mods. Any idea how to get past this? Edit: It displays the mojang screen then gray screens. Link to comment Share on other sites More sharing options...
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