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Adding extra mods


Jivaii

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It's not hard to do, just time consuming with block ID's. Most mods these days use the same Jar for the server and client, so the config files are also the typically the same. One of the few plus sides to not using bukkit. weather it actualy runs with out bugs is another thing, but nothing but trial and error are going to figure that out for you.

Also, as a tip, Using the ID Dump feature in NEI will save you a lot of time.

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Those you just drop in the Mods directory. You just need to make sure you have the right version for both Vanilla Minecraft and Forge. Like I mentioned above, most mods use the same JAR/ZIP for both client and server, so it should be the same for both.

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It's not hard at all to install most mods in a tekkit lite server/client. All you have to do is drag the mod files into the mod folder in both the client and the server. As far as the mods from volts, you can't install them using the package that the universal electricity site gives you, you have to install the mods individually. there is one mod in that pack how ever that is not compatible and that is mekanism generators, the rest of that mod is fine but the jar file titled mekanism generators has to be deleted before you install the mekanism mod. The block id's do not conflict on anything so you don't have to worry about that.

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