zenmender Posted January 8, 2013 Share Posted January 8, 2013 Now that the new custom mod url has been added i was thinking. Since forge and Bukkit dont like eachother Would it be a possibility of Taking the current minecraft Code and making a client mod for 1.2.5 and on top of that a bukkit mod for 1.2.5 for all the features of the newest minecraft? Im Taking a few programming classes now and may try to attempt it step by step but if a top developer could take this into consideration if its even possible would be a god for the tekkit classic community. Link to comment Share on other sites More sharing options...
max2000k Posted January 8, 2013 Share Posted January 8, 2013 would it be possible to have tekkit classic in 1.4.6? Link to comment Share on other sites More sharing options...
zenmender Posted January 9, 2013 Author Share Posted January 9, 2013 would it be possible to have tekkit classic in 1.4.6? No its not because the newest mod versions dont work with the newest bukit. This is why im proposing the idea of updating minecraft in a some what manual way by taking the minecraft code and converting it to a minecraft mod to add to minecraft 1.2.5 then make a server sided bukkit mod possibly from the minecraft server jar. Link to comment Share on other sites More sharing options...
andrewdonshik Posted January 9, 2013 Share Posted January 9, 2013 This actually seems like a good idea. You don't really need to reverse engineer it, just figure out how to deobfscate 1.4.x, and figure out how to reobfuscate it back to 1.2.5. You'd need to do the same for mods, though.. Link to comment Share on other sites More sharing options...
zenmender Posted January 9, 2013 Author Share Posted January 9, 2013 This actually seems like a good idea. You don't really need to reverse engineer it, just figure out how to deobfscate 1.4.x, and figure out how to reobfuscate it back to 1.2.5. You'd need to do the same for mods, though.. Thanks, first time i have posted and havent gotten put down by the moderators. Minecraft is open source though so you wouldent have to deobfuscate anything. The mods stay the same, just take the code from latest version of mc and make it into a client/plugin mod.Most people arnt striving for the new client mods just the latest version of mc. Link to comment Share on other sites More sharing options...
andrewdonshik Posted January 9, 2013 Share Posted January 9, 2013 Thanks, first time i have posted and havent gotten put down by the moderators. Minecraft is open source though so you wouldent have to deobfuscate anything. The mods stay the same, just take the code from latest version of mc and make it into a client/plugin mod. I'm not a moderator.. And no, it's not open source, that's why MCP exists. You'd need to do the same for the mods because new features/bug fixes. Link to comment Share on other sites More sharing options...
zenmender Posted January 9, 2013 Author Share Posted January 9, 2013 I'm not a moderator.. And no, it's not open source, that's why MCP exists. You'd need to do the same for the mods because new features/bug fixes. My bad i got mixed up. Since mojang allows modding i thought it was open source. But yes ive used mcp before and a lot of the code is there. Seeing how mojang doesent care much it shouldent be too hard to get the full code. If i make a lot of extra cash from my servers this month ill be looking into a developer to do this, ill be asking my friend aswell who owns a large server. edit: yeh i know ur not a mod and i guess there is still a chance, but imo the mods arnt so nice on these forums. Link to comment Share on other sites More sharing options...
max2000k Posted January 10, 2013 Share Posted January 10, 2013 i didnt undersdand what you ment at first, but its clear now and seems doable. my main problem is that all the cool stuff was taken out of ee2 in ee3, so i wanted ee2 for 1.4.x/1.5.x. Link to comment Share on other sites More sharing options...
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