darso Posted January 11, 2013 Posted January 11, 2013 I've got an old vanilla server that I've been playing on with my friends. We want to turn it into a tekkit lite server. So, I created a new tekkit lite world with the same level seed, then used MCEdit to copy/paste our old town into the exact same location in the world. Note that the only things that were modified in MCEdit were vanilla blocks and items from the old world. Everything looks fine at first. However, underground, it has replaced all the copper/tin/ferrous ores (ones with ID of 2001) with turtles (ID 209). This confuses me since MCEdit never touched those blocks. I've ruled out the possibility that tekkit lite generated it. Not only that, but the second time I start the server after transplanting the town, I get a similar error as post #2 here: http://forums.technicpack.net/threads/trying-to-run-tekkit-lite-server-with-old-world-from-tekkit-3-1-3.34841/ Basically it just stops at [iNFO] [sTDOUT] TubeStuff: found com.eloraam.redpower.logic.BlockLogic at ID 238 and won't respond to any server commands. (Note that when I turn it on the first time, it stops at the same place but still works.) Any ideas? Thanks in advance for the help! EDIT: I found that the server doesn't stop responding, it just responds VERY slowly. It also slowly eats up memory until my computer is using 97%, even though the .bat launcher capped memory use at 3GB (I have 8GB RAM). I suspect that the turtles are using this memory?
Daeldra Posted January 13, 2013 Posted January 13, 2013 I found your post after making a similar post: http://forums.technicpack.net/threads/world-generating-turtle-veins.35725/ Have you found any way to get McEdit to NOT change those ids?
Rooster Posted January 13, 2013 Posted January 13, 2013 I've ran into this problem with MCEdit myself. I even had a Pistonwood forest after one edit. I suspect this may be best solved by submitting a bug report to MCEdit.
theprolo Posted January 13, 2013 Posted January 13, 2013 It's because MCEdit doesn't recognize the 4095 block ID fix, I think. Tekkit has more block IDs than McEdit knows exist.
spoungecake Posted January 13, 2013 Posted January 13, 2013 Ive also had this problem while trying to import schematics from another server (still tekkit lite) however i have millenaire installed... more block id errors! it turned the roof's and walls of a bandit outpost into Nukes!! Boy was that fun..
Daeldra Posted January 13, 2013 Posted January 13, 2013 It looks like they intend on fixing this in the next MCEdit update: http://www.mcedit.net/2012/10/24/the-road-ahead.html 0.1.7: Extended Block ID support - Import and export all block data from worlds created in Technic Pack and other extended-block-ID mods and modpacks. This will also be needed for Minecraft 1.4
Teraku Posted January 13, 2013 Posted January 13, 2013 Wow, they should've done this sooner. Then I would've been able to change worlds a lot easier.
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