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Teraku

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Everything posted by Teraku

  1. Those blocks were never part of IC2, those belong to GregTech. Since GregTech isn't installed, you don't "need" any of those blocks or items.
  2. That, and a captcha for posting threads. Not just a captcha for registering. I'm assuming the forum software is modifiable in some way, it pretty much has to be.
  3. I'm not dead, just caught up in school work. Haven't played much modded Minecraft.
  4. Perhaps it's time to implement a Captcha system for making new topics, if you make too many new posts or topics within a certain amount of time?
  5. It can also produce lava from Netherrack, which is cheaper in terms of energy, and should result in a net gain when you properly hook it up to a Magmatic Engine. Only problem is that it can't be mass-produced like cobble can.
  6. They added micro-transactions on top of the already egregious amounts of DLC. Basically Crimefest 2015 is happening, and they promised all updates would be free. And I guess the update is free, but to actually enjoy it you need to shell out $2,50 per weapon. The micro-transactions are in the form of "weapon skins" like in CS:GO, except these ones also give stat boosts. On top of that they've nerfed most weapons (but buffed pistols to hilariously OP levels), to encourage people to offset the difference by buying stat-boosting skins. Additionally the development team is falling apart. A lot of t
  7. Good news. Now that PAYDAY 2 is dead, I will be spending much more time here. Anyway, I still can't connect to the server. What's going on? The address is spence.mooo.com, right? It's not finding any servers at all over there. Are you sure you unblocked me properly?
  8. Alright, many thanks. Will get on later today. That's great. IC2 was really one of the things that this modpack was still missing. EDIT: It seems I still cannot get on the server. Is it on right now?
  9. Yeah, I'd like to give it a shot anyway. Unblock me if possible.
  10. Where is the server located, anyway? I've had some pretty bad experience with servers in the US, I live in Europe and mining and combat is pretty much impossible on US servers, especially West Coast. Anyway I cannot seem to join. Is the server off, or am I blocked by the firewall?
  11. Awesome, guess I'll start playing Tekkit Legends again.
  12. Where exactly is the server located? I've tried out other servers such as Enderverse for the 1.7.10 pack, but since I live in Europe and the server was in the US, the lag made it too difficult to mine or build. Blocks kept popping in and out. This seems like a good alternative.
  13. Not sure how substantial the modpack is without Project E, but I guess you could remove it if you wanted to. It is rather OP.
  14. Sooner or later, everyone will want "boy love back specialist", whatever that means. Just watch. You're either an insider or a psychic. Possibly both.
  15. The Nether Star can only be crafted in Peaceful, to give Peaceful players a chance to get a Nether Star as well. You'll have to fight the Wither, as was said before. I don't think the modpack is entirely intended for Peaceful, anyway. It's supposed to be a relatively hostile environment.
  16. I'm not entirely sure if Skuli left completely. He said he was leaving around April, but somewhere in July he was still looking for beta testers for the new Hexxit. I forgot about the matter, though. Tekkit Legends is probably meant to supersede Tekkit Classic (especially now that Railcraft and Forestry is back), but without the stuff that no one really used to its full extent (such as IC2). With Project E, I guess the lack of machines is covered.
  17. The new Tekkit Legends does contain Buildcraft, though. Interesting new direction they're going for. I guess it fits with the modpack's theme. It does explain the absence of most tech mods. I really like Project E, even though it's probably as unbalanced as EE2 was. With the new mod direction, I doubt it'll matter much however. Hopefully a new Tekkit modpack like the space-y Tekkit is on the to-do list. At least I'll have Tekkit legends and the 1.7.10 modpack to hold me over.
  18. It does, I forgot about that. It smooths out bedrock and allows you to redefine ore generation.
  19. I was wondering the same thing. I don't think they're using any CoFH mods, so they might have simply forgot to include TE. Regardless I'm pleased about Project E, even though it might not be very balanced.
  20. Alright, thanks. Makes me wonder what happened to the new Hexxit, though? Thermal Expansion is noticeably missing in the new Tekkit. Redstone Arsenal seems to be an addon for Thermal Expansion, but without TE, both this mod the modpack itself seems to lack a core machine system (like how Tekkit Classic has IC2 and Tekkit for 1.5.2 has Thermal Expansion). Is this simply an oversight when creating the modpack page's mod list, or is the lack already covered by another mod?
  21. Alright, thanks for the info. I guess I'll hold off on using that mod for a while. I hope it'll be fixed soon, wouldn't want to see such a great mod go to waste. By the way, do you know if Smart Moving is compatible with this modpack? I saw that Player API and Render Player API were included in this pack, so adding Smart Moving shouldn't break anything. Just wanted to know before I inadvertently break something.
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