AgentSnow Posted January 14, 2013 Posted January 14, 2013 So I understand for the most part how everything works together but the modpack we're working on requires 1.4.6 so does that mean I have to include the entire bin directory in my modpack? What controls the version of MC used for the custom slots? Quote
LazDude2012 Posted January 14, 2013 Posted January 14, 2013 You do! When you add bin/minecraft.jar in your custom zip, that's the minecraft jar that will be used! 1.4.6, Beta 1.4, it's all up to you! :D Quote
AgentSnow Posted January 15, 2013 Author Posted January 15, 2013 Okay, figured that was how it works. Is there anything I can control with the YAML files I see in the other mod directories? Quote
LazDude2012 Posted January 15, 2013 Posted January 15, 2013 I'm not sure, that entirely depends on the mod. I think the ones in the main modpack directory are launcher-generated, so I'd not mess with those. Quote
Teraku Posted January 21, 2013 Posted January 21, 2013 Select one of the blank slate modpacks in the launcher, then go to manual build selection and choose 1.4.6. Then make your custom modpack from that. Why use 1.4.6, though? Mods, servers and clients from 1.4.6 and 1.4.7 are cross-compatible. Quote
AgentSnow Posted January 21, 2013 Author Posted January 21, 2013 We've had issues with Pixel Powers being really picky about the version, but now that beta 4 is out it might not be an issue. Quote
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