xBlizz I Devi Posted January 22, 2013 Posted January 22, 2013 Hi, I have played Tekkit pretty much since it came out. I then tried Voltz and I love some of the mods in it. Thing is, I really miss some of the Tekkit mods and decided I would try to mod Voltz into Tekkit Lite. Well, it went better than I expected, but is not quite right. I have a working jar with 63 mods in it. The server also works and I'm pleased with the results BUT!!! I cannot use Redpower as it will crash the game before launch due to conflictions. If I set RP2 to set new IDs on launch, it will run once perfectly, but flax seeds drop as Stone Plates, Emeralds (Green Sapphires), Rubies and Sapphires all drop as different logic components. Basically, how I modded it, was: - I created a custom pack in the launcher, ran it and closed MC. - Opened up TekkitLite folder, Voltz folder and Custom1 folder. - Copied content of bin, mods and coremods from TekkitLite to Custom1 - Copied different mods from Voltz into mods folder in Custom1 - I left out Railcraft as I don't ever really use it. - Launched MC and got issues with RP2. - Tried above fixes, until finally removing RP2 from the list. - Raged and thought I'd ask someone nicely on this forum; how can I fix this? I really like the Voltz pack, and with Tekkit Lite in it too, it's awesome. But I really 'need' RP2 in the pack as well. Note: Not really sure where to put this, but since my pack is based on Tekkit Lite, I thought here was best. Quote
Teraku Posted January 22, 2013 Posted January 22, 2013 Try adjusting the config manually, RedPower's ID Resolver tends to do weird stuff like that. I once got a Ruby every time I smelted one silver and 4 nikolite. Quote
xBlizz I Devi Posted January 22, 2013 Author Posted January 22, 2013 Thanks for the quick reply! How do I find which IDs are available? It was ID 4092 that conflicted according to the MC log, changing it to 4091 and 4093 still conflicted. I couldn't even get in-game without letting RP2 reconfigure itself. Also, in the files, a lot of the items seemed to have the same code of 768. Is that the way the system works? Or is there a problem there as well? Quote
Teraku Posted January 22, 2013 Posted January 22, 2013 You can make an item dump somewhere in the NEI options. You should see lots of free ID's there. Also, ID's in the 3000 range are usually not occupied. Quote
xBlizz I Devi Posted January 22, 2013 Author Posted January 22, 2013 So I find this item dump function, read through the list, find empty slots and then spend hours trawling through the config files to make sure each ID is correct? Then do the same thing with the server? Right... This is gonna be fun. Haha! Thanks Quote
Teraku Posted January 22, 2013 Posted January 22, 2013 So I find this item dump function, read through the list, find empty slots and then spend hours trawling through the config files to make sure each ID is correct? Then do the same thing with the server? Right... This is gonna be fun. Haha! Thanks Not really. Just find a bunch of unused ID's and change some item ID's in RedPower's config. Quote
xBlizz I Devi Posted January 22, 2013 Author Posted January 22, 2013 Fair enough. My only question now is: Where on earth do I find the ID dump file from NEI? I've gone ingame and clicked the buttons that say dump IDs, but it doesn't show where it will save it, and trawling through the folders, I can't find it. Quote
Teraku Posted January 22, 2013 Posted January 22, 2013 Look in .techniclauncher/tekkitlite. It should be there. Quote
xBlizz I Devi Posted January 22, 2013 Author Posted January 22, 2013 Well I'm using the custom1 pack, so surely it'd be in there? But still, I can't see it in either folder. I must've not done it correctly! EDIT: Ah! Found out what I did. I clicked the button that says 'Dump Block IDs' without noticing the button that says 'Dump IDs Now'! EDIT 2: I have a nice big chunk of unused IDs between 976 and 1099. So should I just assign RP2 items and blocks to each of those? I assume there won't be over 100 to enter. Quote
Teraku Posted January 22, 2013 Posted January 22, 2013 Then it's located in your custom1 folder in the root, and called "IDMap Dump(Date and time)". As long as NEI actually did make the dump. Guide on how to make item dumps (Slightly outdated, but should still be relevant.) Quote
xBlizz I Devi Posted January 22, 2013 Author Posted January 22, 2013 Then it's located in your custom1 folder in the root, and called "IDMap Dump(Date and time)". As long as NEI actually did make the dump. Guide on how to make item dumps (Slightly outdated, but should still be relevant.) Thanks! Though I think you started typing before I posted my edits. Haha! Quote
xBlizz I Devi Posted January 22, 2013 Author Posted January 22, 2013 Oh, I've just suddenly remembered another question! When I use this modpack, I end up with 3 different types of tin, silver and copper. Would it be possible to disable two of each to allow it to work the way it should? And will that affect some mods or will each ore work with each mod? Quote
Teraku Posted January 22, 2013 Posted January 22, 2013 Oh, I've just suddenly remembered another question! When I use this modpack, I end up with 3 different types of tin, silver and copper. Would it be possible to disable two of each to allow it to work the way it should? And will that affect some mods or will each ore work with each mod? Just disable any type of tin, silver and copper. Tekkit Lite has IC2 and RP2 tin, copper and silver disabled, and uses Thermal Expansions' ores. You could do the same. All ores work the same, depending on how you process them. Pulverizing any Tin Ore will yield Thermal Expansion Tin Dust, and Macerating any Tin Ore will yield IC2 Tin dust. If all else fails, the Forge Lexicon can convert the same material between different mods. But that won't be necessary. Quote
xBlizz I Devi Posted January 22, 2013 Author Posted January 22, 2013 Ah right. Thanks for the help. I'm now baffled by these block IDs and such. Would you be able to help me if I give you a copy of my dump file and RP2 configs or do you not have time? Quote
Teraku Posted January 22, 2013 Posted January 22, 2013 I do not have the time for that, unfortunately. You should be glad though, that Eloraam tries to keep item ID's at a minimum. At most, you'll have to assign about 12 item ID's. Should be no problem. Quote
xBlizz I Devi Posted January 22, 2013 Author Posted January 22, 2013 Yeah, I know she does a good job with her mods. But I really can't figure this out. The dump file IDs match the RP2 config IDs. And as far as I can see, these files don't intervene with any IDs from before adding in RP2. I'm also adding in the NEI plugin for RP2 and the wireless redstone bit as well, in case that has anything to do with it. Quote
Teraku Posted January 22, 2013 Posted January 22, 2013 Just change the ID's around, it worked for me. You're using a custom modpack anyway, so it doesn't matter much. Damage values are probably incorrectly cached when autoresolving on a non-clean install. Quote
xBlizz I Devi Posted January 22, 2013 Author Posted January 22, 2013 Right, and will this need fixing too: world { athame.id=768 axeGreenSapphire.id=768 axeRuby.id=768 axeSapphire.id=768 handsawGreenSapphire.id=768 handsawRuby.id=768 handsawSapphire.id=768 hoeGreenSapphire.id=768 hoeRuby.id=768 hoeSapphire.id=768 paintbrush { black.id=9077 blue.id=9073 brown.id=9074 cyan.id=9071 dry.id=9061 gray.id=9069 green.id=9075 lightBlue.id=9065 lime.id=9067 magenta.id=9064 orange.id=9063 pink.id=9068 purple.id=9072 red.id=9076 silver.id=9070 white.id=9062 yellow.id=9066 } paintcan { black.id=9060 blue.id=9056 brown.id=9057 cyan.id=9054 empty.id=768 gray.id=9052 green.id=9058 lightBlue.id=9048 lime.id=9050 magenta.id=768 orange.id=768 pink.id=9051 purple.id=9055 red.id=9059 silver.id=9053 white.id=768 yellow.id=9049 } pickaxeGreenSapphire.id=768 pickaxeRuby.id=768 pickaxeSapphire.id=768 seedbag.id=768 seeds.id=768 shovelGreenSapphire.id=768 shovelRuby.id=768 shovelSapphire.id=768 sickleDiamond.id=768 sickleGold.id=768 sickleGreenSapphire.id=768 sickleIron.id=768 sickleRuby.id=768 sickleSapphire.id=768 sickleStone.id=768 sickleWood.id=768 swordGreenSapphire.id=768 swordRuby.id=768 swordSapphire.id=768 woolcard.id=768 } Quote
Teraku Posted January 22, 2013 Posted January 22, 2013 I don't really know how RP2 resolves duplicate ID's like that, but I'm pretty sure it just adds damage values on its own. Quote
xBlizz I Devi Posted January 22, 2013 Author Posted January 22, 2013 Hmmm.... I'm too baffled. I'll try running through that list of 768s and make sure there's only one. The flax seeds, nikolite, rubies etc all appearing as logic items suggests to me that there's some issue with a link somewhere. It seems that Logic parts are using Id 768 too. This is interesting. If this works, I shall update this thread. Thanks for the help so far! You've been very helpful! Quote
xBlizz I Devi Posted January 22, 2013 Author Posted January 22, 2013 Ugh! More code. This is the crash report from MC when I launch it. What baffles me, is that in the RP2 config file, only one thing is set to 1024, and in the pre-RP2 dump file, nothing is set to 1024. ---- Minecraft Crash Report ---- // I bet Cylons wouldn't have this problem. Time: 22/01/13 14:39 Description: Failed to start game java.lang.RuntimeException: RedPowerCore: ItemID 1024 exists, autoAssign is disabled. at com.eloraam.redpower.core.Config.die(Config.java:90) at com.eloraam.redpower.core.Config.getItemID(Config.java:97) at com.eloraam.redpower.RedPowerWorld.setupTools(RedPowerWorld.java:349) at com.eloraam.redpower.RedPowerWorld.load(RedPowerWorld.java:122) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485) at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207) at net.minecraft.client.Minecraft.a(Minecraft.java:456) at asq.a(SourceFile:56) at net.minecraft.client.Minecraft.run(Minecraft.java:744) at java.lang.Thread.run(Unknown Source) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.4.7 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_10, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 169402976 bytes (161 MB) / 569245696 bytes (542 MB) up to 954466304 bytes (910 MB) JVM Flags: 1 total; -Xmx1024m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 74 mods loaded, 74 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r03.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Core [buildCraft] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Factory [bC Factory] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Transport [bC Transport] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Silicon [bC Silicon] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized APUnofficial [Additional Pipes] (AdditionalPipes-2.1.3u40-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized ImmibisCore [immibis Core] (immibis-core-52.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized IC2 [industrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized AdvancedRepulsionSystems [Advanced Repulsion Systems] (adv-repulsion-systems-52.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized AdvancedMachines [iC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized AdvancedPowerManagement [Advanced Power Management] (AdvancedPowerManagement-1.1.55-IC2_1.112.jar) Unloaded->Constructed->Pre-initialized->Initialized BasicComponents [basic Components] (BasicComponents_v1.2.3.331.jar) Unloaded->Constructed->Pre-initialized->Initialized AssemblyLine [Assembly Line] (AssemblyLine_v0.2.3.57.jar) Unloaded->Constructed->Pre-initialized->Initialized AtomicScience [Atomic Science] (AtomicScience_v0.3.3.130.jar) Unloaded->Constructed->Pre-initialized->Initialized BlastCraft [blastCraft] (BlastCraft_v0.6.1.19.jar) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Builders [bC Builders] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Energy [bC Energy] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.6-3.2.0.21.zip) Unloaded->Constructed->Pre-initialized->Initialized ComputerCraft [ComputerCraft] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized CCTurtle [ComputerCraft Turtles] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized DimensionalAnchors [Dimensional Anchors] (dimensional-anchor-52.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed->Pre-initialized->Initialized ElectricExpansion [Electric Expansion] (ElectricExpansion_v1.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized ICBM [iCBM] (ICBM_v1.0.2.125.jar) Unloaded->Constructed->Pre-initialized->Initialized mod_InvTweaks [inventory Tweaks] (InventoryTweaks_v1.49_(1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized IronChest [iron Chest] (ironchest-universal-1.4.6-4.5.1.199.zip) Unloaded->Constructed->Pre-initialized->Initialized LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-MC1.4.7-0.7.0.75.jar) Unloaded->Constructed->Pre-initialized->Initialized mmmPowersuits [MachineMuse Modular Powersuits] (MachineMuseModularPowerSuits-v0.0.31.jar) Unloaded->Constructed->Pre-initialized->Initialized Mekanism [Mekanism] (Mekanism-v5.0.10.jar) Unloaded->Constructed->Pre-initialized->Initialized MekanismGenerators [MekanismGenerators] (MekanismGenerators-v5.0.10.jar) Unloaded->Constructed->Pre-initialized->Initialized MekanismTools [MekanismTools] (MekanismTools-v5.0.10.jar) Unloaded->Constructed->Pre-initialized->Initialized PowerCrystalsCore [PowerCrystals Core] (PowerCrystalsCore_1.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized MFReloaded [MineFactory Reloaded] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized MFReloaded|CompatExtraBiomes [MFR Compat: ExtraBiomes] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized MFReloaded|CompatForestry [MFR Compat: Forestry] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized MFReloaded|CompatIC2 [MFR Compat: IC2] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized MFReloaded|CompatPamsHarvestCraft [MFR Compat: HarvestCraft] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored MFReloaded|CompatRP2 [MFR Compat: RP2] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.3.5.zip) Unloaded->Constructed->Pre-initialized->Initialized Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized NEIPlugins [NEI Plugins] (NEIPlugins-1.0.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized NetherOres [Nether Ores] (NetherOres_2.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized OmniTools [OmniTools] (OmniTools-2.2.5.zip) Unloaded->Constructed->Pre-initialized->Initialized Railcraft [Railcraft] (Railcraft_1.4.6-6.14.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized StevesCarts [steve's Carts] (StevesCarts2.0.0.a42.zip) Unloaded->Constructed->Pre-initialized->Initialized ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized ThermalExpansion|NEI [NEI] (ThermalExpansion-NEI-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized snyke7_Transformers [Transformers] (Transformers v1.7b.zip) Unloaded->Constructed->Pre-initialized->Initialized Tubestuff [Tubestuff] (tubestuff-52.0.8.jar) Unloaded->Constructed->Pre-initialized->Initialized weaponmod [balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized LWJGL: 2.4.2 OpenGL: AMD Radeon HD 7900 Series GL version 4.2.12002 Compatibility Profile Context 9.12.0.0, ATI Technologies Inc. Is Modded: Definitely; Client brand changed to 'forge,fml' Type: Client (map_client.txt) Texture Pack: Sphax 128x MC 1-4-6 Tekkit Lite 0-5-1.zip Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null Quote
Teraku Posted January 22, 2013 Posted January 22, 2013 1024 is a power of two, maybe it doesn't work correctly with the Forge 4096 ID fix. Try setting it to 1025. Quote
xBlizz I Devi Posted January 22, 2013 Author Posted January 22, 2013 Hmm. Interesting. I shall have to make it something like 1045 as I just went through the list eliminating 768s and replacing by the next one up in the list from the free IDs. Anyways, I'll try that. Quote
xBlizz I Devi Posted January 22, 2013 Author Posted January 22, 2013 Same thing but with ID 1026 now. Hmmmmmmmmm...... Quote
xBlizz I Devi Posted January 22, 2013 Author Posted January 22, 2013 Right, well, I enabled the RP2 auto resolver thing. It started up and updated the config file. The config file now only has eight 768s in it. I'll cycle through the list until it decides it's happy and I get only one 768 repeating. EDIT: WOOOHOOO! That worked! Lights are 768 and the rest of the 768s are now something else. Just tried a few basic recipes and items and they seem to be working as they should! EDIT 2: Now how on earth do I do this with the server? Can I just copy the redpower.cfg file to the server's config folder or do I have to sit and check each ID against a different file and such? Quote
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