Weylin Posted February 10, 2013 Share Posted February 10, 2013 Let's say you forgot to include a fairly critical module on a fairly expensive cart. How do you reclaim the modules, to either repurpose them or create a different setup? For example, placed a galgadorian drill onto an advanced hull, and had everything except the bridging module necessary to make it through caves. This would be a devastating mistake in survival mode, and just plain annoying in creative (Gotta sift through all the modules again to remember what you need) Link to comment Share on other sites More sharing options...
Maxis010 Posted February 10, 2013 Share Posted February 10, 2013 A Disassembly is only a planned feature right now, your best bet is to finish the cart then you can see everything you put on to it and use that as a checklist Link to comment Share on other sites More sharing options...
Portablejim Posted February 11, 2013 Share Posted February 11, 2013 A Disassembly is only a planned feature right now It is a partially-to-mostly implemented feature in the dev's version of the mod (not public at the moment). You were probably right when you posted though. So look out for a new version that will probably have the feature implemented. Link to comment Share on other sites More sharing options...
eashonk Posted June 8, 2013 Share Posted June 8, 2013 any word on this updated feature? Link to comment Share on other sites More sharing options...
Maxis010 Posted June 8, 2013 Share Posted June 8, 2013 any word on this updated feature? Disassembly has been added to Steve Carts, although I doubt it has been added to Lite Link to comment Share on other sites More sharing options...
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