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Weylin

Steve's Carts 2 - Cart Disassembly?

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Let's say you forgot to include a fairly critical module on a fairly expensive cart.

How do you reclaim the modules, to either repurpose them or create a different setup?

For example, placed a galgadorian drill onto an advanced hull, and had everything except the bridging module necessary to make it through caves.

This would be a devastating mistake in survival mode, and just plain annoying in creative (Gotta sift through all the modules again to remember what you need)

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A Disassembly is only a planned feature right now, your best bet is to finish the cart then you can see everything you put on to it and use that as a checklist

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A Disassembly is only a planned feature right now

It is a partially-to-mostly implemented feature in the dev's version of the mod (not public at the moment). You were probably right when you posted though. So look out for a new version that will probably have the feature implemented.

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