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Steve's Carts 2 - Cart Disassembly?


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Let's say you forgot to include a fairly critical module on a fairly expensive cart.

How do you reclaim the modules, to either repurpose them or create a different setup?

For example, placed a galgadorian drill onto an advanced hull, and had everything except the bridging module necessary to make it through caves.

This would be a devastating mistake in survival mode, and just plain annoying in creative (Gotta sift through all the modules again to remember what you need)

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