bocaj1234567 Posted February 20, 2013 Posted February 20, 2013 I have the problem of many new players getting immediately killed by quantum armor players and then raging. Does anyone have a suggestion to stop this? Quote
Xylord Posted February 20, 2013 Posted February 20, 2013 Tell the quantum players to stop killing them? A few courtesy rules usually don't hurt a server. If a player is behaving like an ass, don't hesitate to kick him (in the balls). Quote
bocaj1234567 Posted February 20, 2013 Author Posted February 20, 2013 Tell the quantum players to stop killing them? A few courtesy rules usually don't hurt a server. If a player is behaving like an ass, don't hesitate to kick him (in the balls). Yeah... but I would rather stop them with a plugin... I was thinking of PvPTimer... I also was thinking of having PopulationDensity... have you ever tried that? The reason why people kill noobs is because it is IMPOSSIBLE to kill quantum guys. Quote
Nitus Posted February 20, 2013 Posted February 20, 2013 Yeah... but I would rather stop them with a plugin... I was thinking of PvPTimer... I also was thinking of having PopulationDensity... have you ever tried that? The reason why people kill noobs is because it is IMPOSSIBLE to kill quantum guys. Its not cuz of that. They target the weak, the guys who can't defend themselves. Just ban quantum for now, again I think IC2 nerfed quantum armor. And make Safe zones for the new players. Also you should just kick them if they start beeing assholes. Quote
bocaj1234567 Posted February 20, 2013 Author Posted February 20, 2013 Its not cuz of that. They target the weak, the guys who can't defend themselves. Just ban quantum for now, again I think IC2 nerfed quantum armor. And make Safe zones for the new players. Also you should just kick them if they start beeing assholes. How would I take the quantum from the players that already have it? I would rather make it so players with quantum and Red Matter and other invisible armor if there is one are not allowed to go in the area of the new players... or some other way to get them to stay away. Quote
Xylord Posted February 20, 2013 Posted February 20, 2013 How would I take the quantum from the players that already have it? I would rather make it so players with quantum and Red Matter and other invisible armor if there is one are not allowed to go in the area of the new players... or some other way to get them to stay away. A safe zone or dimension would accomplish this goal. Quote
RalphRoberts Posted February 20, 2013 Posted February 20, 2013 Just have two worlds; one that has more resources or some other kind of incentive (think dense ores mystcraft age), but is pvp enabled. The default world is a regular minecraft world with no pvp enabled at all. Quote
bocaj1234567 Posted February 21, 2013 Author Posted February 21, 2013 Just have two worlds; one that has more resources or some other kind of incentive (think dense ores mystcraft age), but is pvp enabled. The default world is a regular minecraft world with no pvp enabled at all. How do I make there be more resources in a world...? Quote
jonjon1234 Posted February 24, 2013 Posted February 24, 2013 Dense ores in a mystcraft age, then /myst-toggleworldinstability "whateverageitis" false Quote
bocaj1234567 Posted February 24, 2013 Author Posted February 24, 2013 Dense ores in a mystcraft age, then /myst-toggleworldinstability "whateverageitis" false Sorry, I should have specified.... I run a Tekkit Classic server... Quote
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