MacDaddyPro Posted February 20, 2013 Posted February 20, 2013 Please help, I'm running tekkit-lite 1.4.7 on a Mac os x 10.6.8 I've tried every attempt to get optifine to work with tekkit-lite. I can get it to work with regular minecraft, but not tekkit-lite. When I add the optifine files to the modpak.jar it always launches without FML I also tried adding the optifine files to the minecraft.jar same thing happens. I tried both as well just to try everything. Tried evey version of optifine too. Does anyone have a clue how I might get it to work? Thanks in Advanced for your help MDP
LiquidDivide Posted February 20, 2013 Posted February 20, 2013 Simple google search can reveal the answer to this. http://themindcrafters.com/2013/02/11/how-to-install-optifine-for-tekkit-lite/ It includes instructions in Windows & OS X.
MacDaddyPro Posted February 21, 2013 Author Posted February 21, 2013 Thanks for the reply LD Tried that. But it always switches back to minecraft without the modpack. Stuck
MacDaddyPro Posted February 21, 2013 Author Posted February 21, 2013 Hey all, This worked! You gotta do it slightly different on mac because of ZIP uselessness. Rename "modpack.jar" to "modpack.zip", unzip it, open the new modpack folder and inject the optifine files (copy/paste/add/replace), then select all of the files inside the folder (cmd+a), right click and "Compress xxx items.." This will make an "Archive.zip" file inside the modpack folder. Move this zip file back up one level out of the modpack folder into the "bin" folder, rename it to "modpack.jar" and you're good to go!
Mendicant343 Posted February 24, 2013 Posted February 24, 2013 Please help, I'm running tekkit-lite 1.4.7 on a Mac os x 10.6.8 I've tried every attempt to get optifine to work with tekkit-lite. I can get it to work with regular minecraft, but not tekkit-lite. When I add the optifine files to the modpak.jar it always launches without FML I also tried adding the optifine files to the minecraft.jar same thing happens. I tried both as well just to try everything. Tried evey version of optifine too. Does anyone have a clue how I might get it to work? Thanks in Advanced for your help MDP I've been having the same problem since Voltz first came out. Also, don't sign your posts or the mods will hurt you... You gotta do it slightly different on mac because of ZIP uselessness. Rename "modpack.jar" to "modpack.zip", unzip it, open the new modpack folder and inject the optifine files (copy/paste/add/replace), then select all of the files inside the folder (cmd+a), right click and "Compress xxx items.." This will make an "Archive.zip" file inside the modpack folder. Move this zip file back up one level out of the modpack folder into the "bin" folder, rename it to "modpack.jar" and you're good to go! I'll try this. Thanks.
Teraku Posted February 24, 2013 Posted February 24, 2013 Rename the thing to modpack.zip, add it and rename it back into modpack.jar. Mac OSX tends to add its own extensions.
MacDaddyPro Posted February 25, 2013 Author Posted February 25, 2013 Rename the thing to modpack.zip, add it and rename it back into modpack.jar. Mac OSX tends to add its own extensions. yes. I did that first. but for somereason it wouldnt work. But like I said before this worked (read bold) You gotta do it slightly different on mac because of ZIP uselessness. Rename "modpack.jar" to "modpack.zip", unzip it, open the new modpack folder and inject the optifine files (copy/paste/add/replace), then select all of the files inside the folder (cmd+a), right click and "Compress xxx items.." This will make an "Archive.zip" file inside the modpack folder. Move this zip file back up one level out of the modpack folder into the "bin" folder, rename it to "modpack.jar" and you're good to go! Thanks everyone who has tried to help. MacDaddyPro ;-)
Astral Trekker Posted February 27, 2013 Posted February 27, 2013 Have you tried updating your Forge version? I had trouble using Optifine with the default version 6.6.2.516 the Technic Launcher gives you, try updating Forge above version 6.6.2.518 and it might work..also re-install Optifine after you update Forge.
Mendicant343 Posted February 27, 2013 Posted February 27, 2013 You gotta do it slightly different on mac because of ZIP uselessness. Rename "modpack.jar" to "modpack.zip", unzip it, open the new modpack folder and inject the optifine files (copy/paste/add/replace), then select all of the files inside the folder (cmd+a), right click and "Compress xxx items.." This will make an "Archive.zip" file inside the modpack folder. Move this zip file back up one level out of the modpack folder into the "bin" folder, rename it to "modpack.jar" and you're good to go! MacDaddyPro ;-) This method has been confirmed to be successful. Thanks, MacDaddyPro. I can finally play voltz with high fps and sphax installed. The .jar to .zip to folder to .zip and back to .jar (if you can follow that at all) was never the problem for us. Archive utility was just stupid enough to zip the modpack folder instead of only it's contents. With only the folder being in the .jar, none of the forge files could be found and the game started as if it was vanilla. There is no reason to update forge. The one included in the 1.0.11 build of Voltz works fine. Same with Tekkit Lite. However, you can update if you want the new version of ironchests. :D
Astral Trekker Posted February 27, 2013 Posted February 27, 2013 Didn't work for me with tekkit lite..the newest version of Optifine wasn't compatible with the version of Forge the launcher gives you, so I had to update Forge.
KingofGamesYami Posted March 24, 2013 Posted March 24, 2013 Hey all, This worked! You gotta do it slightly different on mac because of ZIP uselessness. Rename "modpack.jar" to "modpack.zip", unzip it, open the new modpack folder and inject the optifine files (copy/paste/add/replace), then select all of the files inside the folder (cmd+a), right click and "Compress xxx items.." This will make an "Archive.zip" file inside the modpack folder. Move this zip file back up one level out of the modpack folder into the "bin" folder, rename it to "modpack.jar" and you're good to go! Thank You for sharing this with everyone, ive been looking for a way to do this for months
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