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*FIX* Prevent condensers next to pipes (avoid server crashes)


phaed

Question

No need to remove condensers or pipes from your world to prevent server crashes when your players connect them together.

Drop in this jar in your plugins folder and your players will be dealt a warning and canceled BlockPlace event when they try to either place a condenser next to a pipe or a pipe next to a condenser.

Note: This blocks any pipe with id: 166. Your players will still be able to use redpower tubes with the condenser.

xxxx://sacredlabyrinth.net/store/CondenserPipeFix.jar

EDIT: Read comments below for better fixes

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Are they actually failing, or do they just have the appearance of failing? There's a graphical bug where items will appear to be travelling down the wrong pipe after passing through a diamond pipe, but they still end up in the correct location anyways.

if the pipes were previously setup, they would fail, i tried putting the pipe again with the items designated for that color but i still failed

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Okay, I've been having the same problems but this isn't fixing my server. Everything is still crashing when people log on that I guess are near the glitchy condensers. I'm using Tekkit 2.1.1 and CB 1.1 R4.

This has been going on for about a week. The server works when I do a new world

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I applied this patch to my server but it is still crashing. I am still getting a null pointer exception (with the same stack trace as before). I read a post where someone disabled EE, started to world to delete all EE blocks, then turned EE back on. I don't want to have to do this.

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Here's a better fix. This allows the successful use of wooden pipes with EE, and should fix your crashed worlds.

To use:

replace "[3]EE2ServerV1.38-bukkit-cb1938.zip" in the /mods folder with this one:

http://dl.dropbox.com/u/8864416/%5B3%5DEE2ServerV1.38-bukkit-cb1938.zip

If you're using the previous condenserpipefix plugin, delete it.

Worked like a charm! Thanks bud!

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