LazDude2012 Posted April 18, 2013 Posted April 18, 2013 Can't see the pictures? https://www.dropbox.com/sh/rvakgocz4sxlmmg/aoerwNzOoI Credits: JohnSmith LazDude2012 Glowstrontium Zicamox Freakscar JohnLemon Until further notice, go here for downloads: http://jstr.jslegacy.com/index.htm YES, we know the text on some GUIs is hard to read, but NO, it's not our fault, and NO, it's not going to be changed. Any change we make would break the style of JSTR. Hey Technic Forums, I'm back. Please direct any support questions/requests here, as the other thread has been abandoned. Remember, JSTR is a community pack, and we are always open to suggestions. :)
Adlersch Posted April 19, 2013 Posted April 19, 2013 Glad to see you back! I've been dying to see this updated so that I can begin using it again in earnest. :)
LazDude2012 Posted April 19, 2013 Author Posted April 19, 2013 Oh, it's been being updated, lol. Zica just abandoned Technic.
Mooseman9 Posted April 20, 2013 Posted April 20, 2013 Oh, it's been being updated, lol. Zica just abandoned Technic. The website seems to be very FTB oriented.
theprolo Posted April 20, 2013 Posted April 20, 2013 Not much of a problem - if it can support FTB's mods then it can support the vast majority of Tekkit's mods.
LazDude2012 Posted April 20, 2013 Author Posted April 20, 2013 Mooseman9: I'm the last member of the JSTR team to use Technic, let alone like it. :P
miniboxer Posted May 10, 2013 Posted May 10, 2013 Mods that need support in the new tekkit: MineFactoryReloaded Galacticraft Dimensional Anchors Immibis Microblocks EnderStorage Greg's Lighting Modular Powersuits (optional, most textures already high res) Steve's Carts OpenCCsensors Nether Ores Balkon's WeaponMod Backpacks Equivalent Exchange 3 Trade Booth
LazDude2012 Posted May 10, 2013 Author Posted May 10, 2013 Yeah, that's 1.5.1 That's going to take a long-ass time, sorry. Nothing we can really do about it.
miniboxer Posted May 10, 2013 Posted May 10, 2013 Yeah, that's 1.5.1 That's going to take a long-ass time, sorry. Nothing we can really do about it. I know it is going to take a long-ass time. Just letting you know specifically which mods need textures EDIT: I can do conversions of 1.4.7 to 1.5 textures. I can also do chopjobs (mod support which doesn't require actual texturing, just heavy butchering of already existing textures in a way that actually makes it not look awful) Pretty much anything on the technical side of image processing I can do. As soon as it comes to art, it starts looking like absolute ass.
LazDude2012 Posted May 10, 2013 Author Posted May 10, 2013 LOL, you could have just said "all of them" :D
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