ailmanki Posted June 13, 2013 Posted June 13, 2013 I wonder how I have to bundle a mod for Solder, so that it gets included in modpack.jar. I previously used the platform, where you have to bundle the hole pack in one zip. And there this was totally ok, to have a single modpack.jar. But now with Solder, I got a library of mods which I can use. But for all those mods which have to be put into modpack.jar, this system seems to not work. I guess there is a way to do this with Solder? I already tried creating multiple modpacks with different name, but that did not work. Then is there anyway to have different mod downloads, depending on OS? Basically to deliver LWJGL which is only for that OS. Might be of use for other things too, don't know.
Maxis010 Posted June 13, 2013 Posted June 13, 2013 Uh, you don't deliver the lib files, the launcher does that for you, only your modpack.jar, coremods, config and mods folders should be delivered via your pack (obviously include the Flan folder for Flans mod or any such like mods) As for the modpack.jar, it must be ready made, the launcher will not build it for you
ailmanki Posted June 13, 2013 Author Posted June 13, 2013 Ok, to bad it can't make the modpack.jar .. its cool for 1.5.2, not much to bundle, adding some dummy packages for the modlist completness. But for 1.2.5 .. basically all mods go into modpack.jar. Well still nice to get that modlist. I got already a pack for 1.5.2 working - with a modpack.jar bundle, but when I started the pack for 1.2.5 I wanted to make sure I am not doing it wrong For lwjgl, it seems the launcher does not allow that to be choosen by the modpack creator. I will leave this better be, and not mess with LWJGL.
miniboxer Posted June 13, 2013 Posted June 13, 2013 Ok, to bad it can't make the modpack.jar .. its cool for 1.5.2, not much to bundle, adding some dummy packages for the modlist completness. But for 1.2.5 .. basically all mods go into modpack.jar. Well still nice to get that modlist. I got already a pack for 1.5.2 working - with a modpack.jar bundle, but when I started the pack for 1.2.5 I wanted to make sure I am not doing it wrong For lwjgl, it seems the launcher does not allow that to be choosen by the modpack creator. I will leave this better be, and not mess with LWJGL. ...could I have a link to your solder repository? You may have done something seriously wrong. Each mod zip is like a tiny custom pack with only the one mod in it.
plokami666 Posted June 14, 2013 Posted June 14, 2013 For modpack.jar > Create a bin directory. > Move modpack.jar into that directory. > Archive the directory as modslug-x.x.x.zip . > In the repository, create a directory with the same modslug. > Upload the zip inside that directory. > In solder, add it as you would add any other mod. > Add the proper version. > ???? >Profit! In case you didn't at all know how to add mods to your modpack with solder, this is how you add them. For items that go into the bin folder, you make a bin directory. For mods, a mods directory. For coremods, a coremods directory. Basically to deliver LWJGL which is only for that OS. If you're a linux user that wants to deliver 2.6 to fix the sticky keys, deliver 2.9 instead. Works fine on linux, windows and afaik, mac. But no you can't have OS specific mods.
ailmanki Posted June 14, 2013 Author Posted June 14, 2013 My current pack has 11 different mods which all need to be in modpack.jar, I simply thought I am doing it wrong. Since I expected the Solder API to handle that somehow.
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