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plokami666

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Everything posted by plokami666

  1. First of all, this guide is a little outdated. Sorry you had troubles with it, glad you could remedy the issue. On the subject of adding mods: http://forums.technicpack.net/threads/using-solder.47049/ I also wrote that but it seems to have fallen to oblivion.
  2. Unless otherwise stated by mod authors, mods are standalone. Generally speaking, some being a little outdated or updated won't make a difference in the way they work with other mods, unless of course they directly interact with each other, as in for example harken scythe and asgard shield.
  3. In your solder config where you point it to your repo location and url, prefix the url with http://
  4. Right click the link, click on "copy link location". Open up a terminal and type cd ~/Downloads wget <paste the link here> And there you have it. PS: Ubuntu 13.04 on Chromium here. All links work fine.
  5. Step 1: Edit the forge.cfg and enable auto-removing of erroring entities. Step 2: Pray to whatever higher power you believe in that step 1 doesn't screw things up. Step 3: Start your server.
  6. Use something like world border to fill in the map.
  7. Please post in our support forums here with your client and forge log. Information on how to do so can be found here.
  8. Hey man, thanks for your kind words. I'll be updating the OP later today so it matches more current information. OP Updated.
  9. Your previous response to my attempt at helping you is how I know. ^^^^^ That response ^^^^^ You - at least seemingly- got stuck at wanting to use the auto-download service and ignored anything further. The people at forge know and they broke it on purpose. It's why the auto download doesn't work. The file provided was meant to look for files that existed at that certain period of time that it was released. In other words, download the files yourself and upload them, or use mcpc+ instead. PS: The "type it a little slower for you" thing was pretty sad. PS #2: I'll stop replying to this thread after this, too degraded already.
  10. Hostname would be either the IP or the URL of the server. For example, ssh [email protected] (google's ip) or ssh [email protected]
  11. It's got nothing to do with technic or multicraft. It's got to do with how forge downloads the files. Forge itself downloads those libraries. And yes, it IS your fault. I told you what to try and you didn't even bother.
  12. Excuse me while I point out the obvious, which your error log and hosting company already pointed out. The following is the errors that caused the setup to fail. They may help you diagnose and resolve the issue *** Download http://files.minecraftforge.net/fmllibs/scala-library.jar *** Download http://files.minecraftforge.net/fmllibs/deobfuscation_data_1.5.1.zip *** Download http://files.minecraftforge.net/fmllibs/bcprov-jdk15on-148.jar *** Download http://files.minecraftforge.net/fmllibs/asm-all-4.1.jar *** Download http://files.minecraftforge.net/fmllibs/guava-14.0-rc3.jar *** Download http://files.minecraftforge.net/fmllibs/argo-small-3.2.jar There were errors during initial FML setup. Some files failed to download or were otherwise corrupted. You will need to manually obtain the following files from these download links and ensure your lib directory is clean. Alternatively you could either upload the latest stable forge universal (that you rename to tekkit) and hope that works get mcpc+ legacy for 1.5.2 and use that instead. http://files.minecraftforge.net/ http://ci.md-5.net/job/MCPC-Plus-Legacy/
  13. I'll also beta test for you. Just PM me here or the mcforums (same username) with whatever new version needs testing.
  14. I'm sure plenty of people would use this, considering how tedious starting out a modpack with solder is. Zip/jar in mods dir zipped down in modslug dir - repeat as needed. This will actually speed the initial process up very much. IMHO you should complete this. Very useful looking tool.
  15. The instructions have worked for everyone else, so it's an error on your part. I'm betting you messed up the directory permissions somewhere.
  16. chmod 775 --recursive <directoryname>
  17. I posted a reply to this back in my thread
  18. The above is a screenshot of the repository a friend allowed me to use for Days of Yore. To understand it better: "/" = "/var/www/public" and "repo" = "/var/www/public/mods"
  19. I was gonna make a comment about us needing a [serious] tag with reverse italics then I remembered those are reserved for the [sarcasm] tag.
  20. Have a look here http://dev.bukkit.org/bukkit-plugins/tekkit-restrict/
  21. You could merge the two files but I got a better solution. Get MCPC+ from here http://ci.md-5.net/job/MCPC-Plus-Legacy/ Rename it to minecraft_server.jar and enjoy.
  22. Would you like a coffee with that too? Make one yourself. Koding is meant as a developer platform. IMO that would be abuse of the service provided. Not to mention, the koding vm turns itself off after a while. Nice ninja edit. Too bad I didn't quote -.-
  23. What Amaxter said. Also, start up the launcher, click the gear to the upper right, enable console, launch your modpack and look at the output for where it hangs.
  24. I'm not sure about this but if you're just using the forge file that comes with tekkit, shouldn't you include the appropriate minecraft_server.jar in the same directory as the tekkit files?
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